But if you're not going to make the items super relevant, don't make crafting and materia obnoxiously tedious and RNG based.But no matter how they change it someone always gets stepped on. If you make a subpar weapon people will make it but no one will use it unless they are catching up. If you make a craftable on par people will find some way to purchase it to bypass high level content. If it is a craftable piece that requires a drop to be on par it belittles raiders achievement in some fashion. A token of some fashion that can only be recieved via someone else timevested in the raid might be the least damaging change that won't anger most people. I wonder how many times the craft dev unit got their legs cut out from under them for balance\community reasons.
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