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  1. #71
    Player
    Calib0s's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Sieglinde Volsungar
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Giantbane View Post
    I don't know if:

    Fight A is designed specifically around the strengths of DRK so bring DRK
    Fight B is designed specifically around the strengths of PLD so bring PLD
    Always bring WAR

    is fine
    It's not fine, but it's also not a problem that requires a "DRK rework" which is the subject of this thread. It speaks more to the all-around strength and utility of Warrior compared to the other two tanks and the specific encouter design than any deficiency in DRK.

    Dark Knight has several issues that need to be addressed, but nothing that prevents it from being useful or even desirable in the current raid meta.
    (1)
    Last edited by Calib0s; 07-23-2015 at 02:44 AM.

  2. #72
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    Foresight is still the 5-7% physical mitigation, even though armor levels have risen, HW brought stat weight changes.

    So Keen Flurry and Foresight are roughly equal, if they let Life Surge cross class that would be roughly equivalent of Bloodbath if you used Life Surge on a Dark Arts + Souleater, and would also increase DPS. The loss of Mercy Stroke would suck, but they could just add a damage component to Sole Survivor which is DRK's version of Mercy Stroke. Then we gain Invigorate for some TP and Blood for Blood for off-tanking.

    Granted I wouldn't take Blood for Blood since it would mean I'd have to drop Provoke or Convale.
    (0)

  3. #73
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    ^ TLDr -make changes to other classes to accommodate forum ideas about DRK.
    (0)

  4. #74
    Player
    Falgern's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Falgern Snow
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ipkonfig View Post
    Foresight is still the 5-7% physical mitigation, even though armor levels have risen, HW brought stat weight changes.

    So Keen Flurry and Foresight are roughly equal, if they let Life Surge cross class that would be roughly equivalent of Bloodbath if you used Life Surge on a Dark Arts + Souleater, and would also increase DPS. The loss of Mercy Stroke would suck, but they could just add a damage component to Sole Survivor which is DRK's version of Mercy Stroke. Then we gain Invigorate for some TP and Blood for Blood for off-tanking.

    Granted I wouldn't take Blood for Blood since it would mean I'd have to drop Provoke or Convale.
    Do you have numbers proving foresight? Testing on normal mobs show that it's doing much better, closer to 15% and not 7%.
    (2)

  5. #75
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Hundred View Post
    ^ TLDr -make changes to other classes to accommodate forum ideas about DRK.
    I was only trying to show the synergy from MRD could be gained via LNC, but you can be a tool about it instead of being constructive, seems useful, SE forbid we have discussions!

    @Falern - https://www.reddit.com/r/ffxiv/comme...ula_forsights/

    Shows the new DEF scaling to be .0001725 * DEF to get your base mitigation %. In his example at i179 he had 1691 DEF which would be 29.16% physical mitigation, add in Foresight, 2029 DEF for 35% mitigation for a gain of 5.8% physical mitigation.
    (1)

  6. #76
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    The discussion was already had you simply didn't like the response.
    Your synergy is partially based on changing the Dragoons Life Surge skill from how its been for 2 years to fit Drk because some players don't like MRD as a cross class. Then changed Sole survivor based on the idea of losing Mercy stroke. It is an unconstructive discussion. Instead of looking at the foundations of the class you entertain ideas of throwing them out on a whim post-release, to the alienation of however many thousands of players have already picked up DRK and played through it.

    Heaven forbid we actually look at something for what it is instead of putting out radical shifts, especially when these ideas are so improbable we might as well just do a "Create-a-class" thread and throw in "What I wish Drk was" given players want to create ideas for what they wish it was instead of what it is.

    Think I'll join in. I'd like my PLD to lose Conjurer and get Rogue, so I can get perfect Dodge for another buster incase I haphazardly use the ones I was already given, and Goad so I can be even more desirable. Be nice if they made Vengeance a cross class skill as well. Sure PLD works already but it be even better if they stretched the rules for my benefit of course. Let's entertain the idea of changing cross-classes on functional Jobs because 'reasons'.
    (3)
    Last edited by Hundred; 07-23-2015 at 05:58 AM.

  7. #77
    Player
    Abbul_Stonecleaver's Avatar
    Join Date
    Dec 2014
    Posts
    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Giving Drk Lancer cross class would be overpowered when OT with Blood for blood. Drk has high OT dps due to consistent high potency attacks. Warrior has burst moments of high attacks, and otherwise very low potency (especially if rotating Eye and Path). Giving Drk burst + high consistent would be huge.
    (0)

  8. #78
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Hundred View Post
    The discussion was already had you simply didn't like the response.
    Your synergy is partially based on changing the Dragoons Life Surge skill from how its been for 2 years to fit Drk because some players don't like MRD as a cross class. Then changed Sole survivor based on the idea of losing Mercy stroke. It is an unconstructive discussion. Instead of looking at the foundations of the class you entertain ideas of throwing them out on a whim post-release, to the alienation of however many thousands of players have already picked up DRK and played through it.

    Heaven forbid we actually look at something for what it is instead of putting out radical shifts, especially when these ideas are so improbable we might as well just do a "Create-a-class" thread and throw in "What I wish Drk was" given players want to create ideas for what they wish it was instead of what it is.

    Think I'll join in. I'd like my PLD to lose Conjurer and get Rogue, so I can get perfect Dodge for another buster incase I haphazardly use the ones I was already given, and Goad so I can be even more desirable. Be nice if they made Vengeance a cross class skill as well. Sure PLD works already but it be even better if they stretched the rules for my benefit of course. Let's entertain the idea of changing cross-classes on functional Jobs because 'reasons'.
    you do realize that rogue doesn't have the perfect dodge skill anymore right? it was replaced with a different skill that acts similar to stone skin only it shields them for 20% of there hp and only lasts 20 seconds... and it has a 120 second CD... so stone skin would be better for paladin anyway.
    (1)

  9. #79
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    @ Hundred - I didn't recommend changing Life Surge at all. And I only suggested damage on Sole Survivor because you seemed worried about losing a 200 potency attack with a 90s CD that can only be used on a mob at 20% or less.

    "I'm not really sweating it because its a highly overexaggerated problem." Did you tank Twintania back before Echo and you needed every bit of damage you could to down her? And how frustrating it was to bottom out and you couldn't rely on a Bard because they should save their MP for Foe's Req or MP for the healers? Luckily we have Ninja now for Goad, but not every group has a NIN, and Goad will only keep you neutral till it wears off and then you're back to bottoming out.

    Honestly TP issues have plagued tanking since this game released. Initially WAR was the best on TP because Inner Beast was a free GCD, and now they have Equilibrium. At this point PLD/DRK are the only classes in the game that don't have a way to maintain one of their main resources, and it really doesn't make sense. Shield Swipe, or spamming Unmend aren't an answer because even using Shield Swipe the PLD will eventually run dry, and Unmend is just horribly inefficient.
    (1)

  10. #80
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by TouchandFeel View Post
    From the most recent Live Letter.

    Q9. Compared to Hallowed Ground and Holmgang, there's more burden for healers when Living Dead is used. Do you have plans to adjust this effect?

    A9. This is up for consideration, instead of adjusting this action alone, we’re looking into this as if we need to adjust the special characteristics for the dark knight job. We’ll check the overall performance from 3.05 and continue looking into this.
    That...just supports my point though? They are saying they will be looking at how it does now with 3.05 released before buffs.
    They didnt say they are releasing buffs at 3.05
    (1)

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