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  1. #1
    Player
    Ipkonfig's Avatar
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    Sep 2013
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    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    Foresight is still the 5-7% physical mitigation, even though armor levels have risen, HW brought stat weight changes.

    So Keen Flurry and Foresight are roughly equal, if they let Life Surge cross class that would be roughly equivalent of Bloodbath if you used Life Surge on a Dark Arts + Souleater, and would also increase DPS. The loss of Mercy Stroke would suck, but they could just add a damage component to Sole Survivor which is DRK's version of Mercy Stroke. Then we gain Invigorate for some TP and Blood for Blood for off-tanking.

    Granted I wouldn't take Blood for Blood since it would mean I'd have to drop Provoke or Convale.
    (0)

  2. #2
    Player
    Hundred's Avatar
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    Sep 2013
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    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    ^ TLDr -make changes to other classes to accommodate forum ideas about DRK.
    (0)

  3. #3
    Player
    Ipkonfig's Avatar
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    Sep 2013
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    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Hundred View Post
    ^ TLDr -make changes to other classes to accommodate forum ideas about DRK.
    I was only trying to show the synergy from MRD could be gained via LNC, but you can be a tool about it instead of being constructive, seems useful, SE forbid we have discussions!

    @Falern - https://www.reddit.com/r/ffxiv/comme...ula_forsights/

    Shows the new DEF scaling to be .0001725 * DEF to get your base mitigation %. In his example at i179 he had 1691 DEF which would be 29.16% physical mitigation, add in Foresight, 2029 DEF for 35% mitigation for a gain of 5.8% physical mitigation.
    (1)

  4. #4
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    The discussion was already had you simply didn't like the response.
    Your synergy is partially based on changing the Dragoons Life Surge skill from how its been for 2 years to fit Drk because some players don't like MRD as a cross class. Then changed Sole survivor based on the idea of losing Mercy stroke. It is an unconstructive discussion. Instead of looking at the foundations of the class you entertain ideas of throwing them out on a whim post-release, to the alienation of however many thousands of players have already picked up DRK and played through it.

    Heaven forbid we actually look at something for what it is instead of putting out radical shifts, especially when these ideas are so improbable we might as well just do a "Create-a-class" thread and throw in "What I wish Drk was" given players want to create ideas for what they wish it was instead of what it is.

    Think I'll join in. I'd like my PLD to lose Conjurer and get Rogue, so I can get perfect Dodge for another buster incase I haphazardly use the ones I was already given, and Goad so I can be even more desirable. Be nice if they made Vengeance a cross class skill as well. Sure PLD works already but it be even better if they stretched the rules for my benefit of course. Let's entertain the idea of changing cross-classes on functional Jobs because 'reasons'.
    (3)
    Last edited by Hundred; 07-23-2015 at 05:58 AM.

  5. #5
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Hundred View Post
    The discussion was already had you simply didn't like the response.
    Your synergy is partially based on changing the Dragoons Life Surge skill from how its been for 2 years to fit Drk because some players don't like MRD as a cross class. Then changed Sole survivor based on the idea of losing Mercy stroke. It is an unconstructive discussion. Instead of looking at the foundations of the class you entertain ideas of throwing them out on a whim post-release, to the alienation of however many thousands of players have already picked up DRK and played through it.

    Heaven forbid we actually look at something for what it is instead of putting out radical shifts, especially when these ideas are so improbable we might as well just do a "Create-a-class" thread and throw in "What I wish Drk was" given players want to create ideas for what they wish it was instead of what it is.

    Think I'll join in. I'd like my PLD to lose Conjurer and get Rogue, so I can get perfect Dodge for another buster incase I haphazardly use the ones I was already given, and Goad so I can be even more desirable. Be nice if they made Vengeance a cross class skill as well. Sure PLD works already but it be even better if they stretched the rules for my benefit of course. Let's entertain the idea of changing cross-classes on functional Jobs because 'reasons'.
    you do realize that rogue doesn't have the perfect dodge skill anymore right? it was replaced with a different skill that acts similar to stone skin only it shields them for 20% of there hp and only lasts 20 seconds... and it has a 120 second CD... so stone skin would be better for paladin anyway.
    (1)

  6. #6
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Quote Originally Posted by dragoelete View Post
    you do realize that rogue doesn't have the perfect dodge skill anymore right? it was replaced with a different skill that acts similar to stone skin only it shields them for 20% of there hp and only lasts 20 seconds... and it has a 120 second CD... so stone skin would be better for paladin anyway.
    I do, and its a more practical tank cooldown because its off GCD. Even still the entire statement was hyperbole and sarcastic.

    The unmend criticism is exaggerated. Deal 0 damage while you wait, or deal 150 potency while you wait. If your a PLD what are you going to do when you hit 0 TP. No damage. Drk isn't in that predicament. Drk isn't in the same TP straights as PLD. As a Main tank PLD has Shield swipe if block is available. As an off-tank the TP expenditure between Drk and PLD is

    25.33 PLD vs 26.32 DRK with the presumption that the Drk is using Blood weapon literally off cooldown. A difference of slightly less then 1 TP a second when they're both off-tanking. A difference which makes Drk spend 118.44 more TP in 2 minutes. Which is resolved in 3 GCD's when the DRK hits Unmend does 150 Potency and gets 50 TP back for his troubles. Then the PLD hits 0, and waits.
    Again it is largely exaggerated because even with blood weapon on cooldown the actual TP per second of the two is less then 1 point apart and assumes no other duty but being a bootleg dps between the two of them, nor pays any mind to the damage or aggro differences between the two within the same timespan.

    Even still in terms of "In house" things. Blood weapon even making your attacks cost 5 TP less would mean using blood weapon on cooldown costs 24.24 TP per second and it would be more efficient then PLD.

    Warrior has the same 25.33 costs as PLD. Equilibrium just recovers 3.3 TP per second on cooldown, IB/FC/SC/Decimate regain ~48-50 TP per use depending on skill speed and obviously pacification being 5s means 100 TP since you aren't using any abilities.
    If anything PLD is the worst OT for damage based on their TP expenditure. Marginally aided by Shield Swipe if a fight so permits it, if a fight does not permit blocking and if they're main tanking then they are the worst in terms of TP expenditure, given Drk only spends more TP as a result of Blood Weapon which isn't possible if Grit stays on and still maintains *some* damage via MP if they ran out anyways where PLD does not. This doesn't even count that Shield Lob and Shield Bash are tp expensive if they require to be used.

    Lets condense the entire thing.
    -Damage wise Drk doesn't actually get reduced to just autoattacking just because TP hits 0 but PLD does. Pld has 96% of Drk's tp expenditure while off tanking if Drk is using Blood weapon on cooldown.

    -Vs magical attacks while main tanking their TP expenditure is the same but Drk again has unmend to still pump out *some* damage while TP is recovering. Shield Bash & Tomahawk are TP expensive.

    - Against physical attacks, Shield Swipe does more damage while recovering TP. Unmend ultimately does less damage and recovers more TP.

    The realities of 0 TP aren't the same for DRK as it is for the other two tanks. Now War's struggle to hit 0 TP while off-tanking
    but DRK holds their own 'advantages' to PLD in this department.
    (2)
    Last edited by Hundred; 07-23-2015 at 07:53 AM.

  7. #7
    Player
    Falgern's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Falgern Snow
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ipkonfig View Post
    I was only trying to show the synergy from MRD could be gained via LNC, but you can be a tool about it instead of being constructive, seems useful, SE forbid we have discussions!

    @Falern - https://www.reddit.com/r/ffxiv/comme...ula_forsights/

    Shows the new DEF scaling to be .0001725 * DEF to get your base mitigation %. In his example at i179 he had 1691 DEF which would be 29.16% physical mitigation, add in Foresight, 2029 DEF for 35% mitigation for a gain of 5.8% physical mitigation.
    Let a Tarantula hawk hit me in the back, avg auto attack damage without foresight, 461, with 416. That's a 10.2% difference.
    Going by the lowest attack from both had a 13% difference and the highest of both had 7% difference. Not totally relevant stats though.


    But then again, his math does say I should be taking 9.5% less damage while under the effect of foresight,
    (1000) * (1 - (0.0001725 * 2180 )) = 623.95
    (1000) * (1 - (0.0001725 * 1817 )) = 686.5675



    = ( | 623.95 - 686.5675 | / ((623.95 + 686.5675)/2) ) * 100
    = ( | -62.6175 | / (1310.5175/2) ) * 100
    = ( 62.6175 / 655.25875 ) * 100
    = 0.095561 * 100

    = 9.5561% difference

    or am I doing my math totally wrong here?

    Not saying foresight is the best cooldown ever, but with it is better in this tier than it was before, and it only gets better with gear.
    (1)

  8. #8
    Player
    Falgern's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Falgern Snow
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ipkonfig View Post
    Foresight is still the 5-7% physical mitigation, even though armor levels have risen, HW brought stat weight changes.

    So Keen Flurry and Foresight are roughly equal, if they let Life Surge cross class that would be roughly equivalent of Bloodbath if you used Life Surge on a Dark Arts + Souleater, and would also increase DPS. The loss of Mercy Stroke would suck, but they could just add a damage component to Sole Survivor which is DRK's version of Mercy Stroke. Then we gain Invigorate for some TP and Blood for Blood for off-tanking.

    Granted I wouldn't take Blood for Blood since it would mean I'd have to drop Provoke or Convale.
    Do you have numbers proving foresight? Testing on normal mobs show that it's doing much better, closer to 15% and not 7%.
    (2)