fyi A1 savage boss has A HUGE magic based tankbuster. dark mind is very good there. the buster can hit nearly 25k dmg sometimes without a cooldown/stoneskin/adlo

fyi A1 savage boss has A HUGE magic based tankbuster. dark mind is very good there. the buster can hit nearly 25k dmg sometimes without a cooldown/stoneskin/adlo
There are a few QOL changes they could use, however DRKS are totally viable for all content. Anyone who says otherwise just cannot play the class

I'd be nice if they'd make some change to Power Slash that would make it a more worthwhile addition to our skillset. Right now its our second weakest combo, has no debuff, and using it means we miss out on MP from Siphon Strike.
Heck, the extra 10 potency isn't even worth missing out on the HP/MP ticks from a non-DA Souleater combo.
RoH and Butcher's Block are far more useful to their respective tanks due to having a useful debuff or being their highest potency combo.

Apparently DRK have been MTing and clearing savage fine..... Only thing I can see needs tweaking is TP but honestly even without a tweak it's not that bad. If the class becomes easy mode it'll be broken you'll have the really good DRK becoming like gods. Just need to learn the class and have better understanding of situational awareness as a tank.

Why is there all the Delirium Blade is useless garbage? Dragon Kick was amazing in T13, and now if you don't have a MNK you can bring a DRK instead. Or for Savage A1 you can bring both and put the MNK on Oppressor and have the DRK on Oppressor 0.5 and you have INT down on both mobs for their HUGE magical tank buster.
TP on DRK sucks, but that's not new, PLD/WAR (outside defiance) had the same issues pre 3.0 and PLD still has those issues. I do think it's a little ridiculous that WAR has unlimited TP now, except in AoE situations where a DRK that is tanking can just Blood Price and spam for those 15s, basically free.
WAR is still a lock for a group, Storm's Path is irreplaceable, and then it's really up to the group whether they want more defensive utility or offensive utility, as far as bringing PLD or DRK. With the current savage DPS requirements bringing a DRK seems like the better choice. That doesn't mean it can't be done with PLD, obviously it already has. With the plethora of magic mechanics in savage though DRK shines pretty bright.

DRK needs a few tweaks, but they're perfectly fine even now.
DRK is a strictly superior tank to Paladin on A1 Savage, and this will likely also be true on A4.
Paladin is likely superior on A2 due to the consistent high physical damage. Either should be fine in A3.
You want a Warrior for every fight.


I don't know if:DRK needs a few tweaks, but they're perfectly fine even now.
DRK is a strictly superior tank to Paladin on A1 Savage, and this will likely also be true on A4.
Paladin is likely superior on A2 due to the consistent high physical damage. Either should be fine in A3.
You want a Warrior for every fight.
Fight A is designed specifically around the strengths of DRK so bring DRK
Fight B is designed specifically around the strengths of PLD so bring PLD
Always bring WAR
is fine

It's not fine, but it's also not a problem that requires a "DRK rework" which is the subject of this thread. It speaks more to the all-around strength and utility of Warrior compared to the other two tanks and the specific encouter design than any deficiency in DRK.
Dark Knight has several issues that need to be addressed, but nothing that prevents it from being useful or even desirable in the current raid meta.
Last edited by Calib0s; 07-23-2015 at 02:44 AM.
The job works just fine, i just want a QoL change: my darkside aura just as they shown on the skill trailer!

Well didnt Square say or at least suggest that most changes/buffs to classes would happen after seeing their performance in Alexander Gordias?
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