Quote Originally Posted by Zenaku View Post
Did you even read my post the point is the craft are not making gear so the low and med range can wear the right gear. Which then make the craft only make gear for few level range and more and more craft are selling it and undercutting. So pretty much i have to look like a rainbow because you know no one selling the right color i like. That or buy the only one that selling but wait it's HQ and overprice up to 200-500+k o.o see the issue?

Or once again you people are so blind don't understand anything?


I guess for now on i just buy level 25+ish gear and rank 50 gear only seeing how there no point buying gear for every level range because i'll get 50 and that where it matter at this point huh? I mean how blind are you people that you can't see the issue that the craft or not making any gear for every level range? and that even more bad in world that have less people? if i having that issue in selbina oh god i feel sorry for the players that don't have a lot of players.
:S I'm lost, could you use grammatically correct sentences please?
I'll try to understand. Are you saying there aren't many pieces of low level gear for less gil? This is being tackled in 1.19 with recipe changes. It'll be easier for low ranked gear makers, to make low level gear on-the-cheap.

With how easy it will become to create 1-20 ranked gear there should be no reason for a rank lock.

Even if you do rank lock every piece of gear, you're making it pointless to even purchase lower ranking gear. The system as a whole, I believe, still exists as it is for the soloing community.
Also, rank locking gear isn't going to solve the problem of there not being enough gear. Frankly I don't see how it'd solve anything but the desires of 33 people who want their useless Buccaneers gear to actually mean something.

Currently, rank appropriate gear gives no benefit other than a few extra defence points. Suggest instead gear have better stats, and a harsher penalty for wearing it on non-optimized classes and/or ranks in the future.
What you're suggesting here is a lazy, soft option that will do nothing to improve the game in the long run.

Instead of penalizing the players in a ridiculous fashion, create better rewards for wearing rank appropriate gear. Perhaps in the form of higher stats or full set bonuses.
I admit the system presently is still pointless. However, by rank locking every piece of gear you're giving the illusion of progress and benefit when in reality the system offers nothing good in replace of what it's replacing.