You're reading into this wrong. What they mean by new recipes is, they're simplifying the ones we have now, and the older complex recipes are being taken out (for low ranked gear anyways)
No, it says right in his post "the old recipes will be lost and it will not be possible to make that gear anymore going forward."
All gear that is just an optimal piece and craft seems to be getting phased out and only way to get them will be to buy from existing player who has them.
I figured it was just "optimal rank" versions that would eventually become unable to be made, and the new recipes would make "required rank" versions.
If they do just make "Required Rank" versions of the same exact armor...why not just make all the existing armor into Required Rank? Why do the extra work?
There will be new recipes for existing gear. It's not that hard to understand. The old versions with optimal will be lost with the old recipes. It seems like there will now be two versions of the same gear though. One with optimal, one with required.No, it says right in his post "the old recipes will be lost and it will not be possible to make that gear anymore going forward."
All gear that is just an optimal piece and craft seems to be getting phased out and only way to get them will be to buy from existing player who has them.
that seems so stupid way, just because it says optimal isnt like set in concentrate, be much easier to just change it to required and keep the receipes and then focus on new gear, seems extremely daft to have 2 identical pieces of gears with maybe a slight name change...
That is why it is hard to understand, what is the point in getting rid of the old gear? Just change the gear from optimal to required and keep the receipes (well using the more simplier one come the update)
According to Dev the gear itself will be completely gone, and they are making completely new gear all together, which imo is just a waste of time and resources.
My guess is there will be a lot of "similar" items. My guess it would be like this...
Old: Dodore Jacket - DEX+4 VIT+4
New: Dodore Coat - DEX+4 VIT+4
The same, and probably same palette. Only a guess however. Or I have this thing wrong all together, still don't 100% understand their intentions.
So they're taking out Optimal Rank? I disagree with that personally (thought a mixture of Optimal/Required was a great idea), but I can see why they would do it.
What I can't see why they would do is phase out ALL of the old gear with Optimal Rank. Seriously? So what can happen is:
A: They release a TON of all new "Required Rank" gear all in one patch, for ALL classes, at ALL levels, with brand new models and designs since we no longer will be seeing the old armor with the old designs. I doubt this will be the case.
B: Take the existing models and designs on armor and make "new" gear that has "Required Rank" on it, at which point you could have just made the already existing gear have "Required Rank" on it. You're screwing players over either way, might as well go all out.
What I fear will happen (and probably will happen) is:
C: You phase the old armor out and very, VERY slowly add the new armor in (as it has been currently), leaving players completely screwed over unable to craft the old designs and the existing old armor already bought up. The only way to get gear being NMs, paying exorbitant prices for the old armor or everyone wearing the one or two same pieces of armor that have trickled out. This option, just for reference, sucks.
Just make all the existing armor have an Optimal Rank on it. It'll screw over some people who have higher rank stuff on currently, but since all the old designs won't be LOST COMPLETELY they can go to the Wards and get level appropriate gear at non-ridiculous pricing (if you think low level gear is pricey now, wait until it becomes "limited edition").
I can't say I agree with this decision at all. It's not unreasonable to maintain the optimal rank system. Especially when you consider they have not yet figured out how to get gear out of our inventory. It's not unreasonable to make optimal rank gear significantly less effective than Level/Class specific gear, but to force us to maintain multiple sets is not fair.
This decision literally mean we will now have to carry 10 sets of gear. Considering how many gear slots there are it also means our entire inventory will now be gear. Unless you are like me and level all classes evenly your have officially been boned.
Last I checked the amount of inventory space required to house gear has been a massive complaint.
Last edited by Kiote; 09-02-2011 at 04:55 AM.
I dunno I carry around stuff for like 6 classes, which is about 4 sets (since i try to save space by having DoL and DoH use the same equipment) and I still have 35 inv spaces. The retainer i use to hold my gear has sets for the rest and some random accessories and that has around 40 free spaces too. Third retainer I use to hold crafting mats/sentimental or event stuff I don't want to throw out and that has around 30 free spaces. You can get a lot of mileage out of multiclass/all classes stuff. An extreme case is being blown out of proportion.
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