
Yeah you make no sense. Player 2 doesnt have a level 60 so he wouldn't be getting any tomes at all. And if he does have a 60, then he chose to take advantage and level an alt, while player 1 chose not to. Not unfairyou answered your own question. after the change 1 person can have both, the other person can't have both, that by definition is unfair.
Player 1 enters at Lv 60, gets 100 Law 5 Eso
Player 2 enters at Lv 50, gets 100 Law 5 Eso, 300k XP.
Player 2 got more, that's unfair.
to make it fair, you should give Player 1 an XP scroll that grants 300k XP that they can use on another class.
Last edited by Garotte14; 07-23-2015 at 04:39 AM.
it's not additional. it's how the change would have to be made if fairness is the concern.
i don't care for the change at all. my problem is 5 Esoterics are too low to get Lv 60 people to do Leveling Roulette.
read the OP, my example is based on his suggestion.
i agree that the current system is fair. the OP's suggestion is what's unfair.

How is that changing play style? Changing play style would be adding WM/GB to a class... Either way you take it you'd be helping people to level, only difference is you'd be levelling an alt yourself while still getting tomes or you'd be 60 still getting tomes but losing out on levelling an alt.
Then that would be player's 1 problem for not going into the roulette on an alt class. Either he has no interested in levelling an alt class or just doesn't care about the exp. Either way it's not unfair because it's the player's choice.
so what is wrong with the current system as is?
Player 1 enters at Lv 60, gets 100 Law 5 Eso
Player 2 enters at Lv 50, gets 300k XP
By your logic "Then that would be player's 2 problem for not going into the roulette on his Lv 60 class. Either he has no more use for Tomes or just doesn't care about the Tomes. Either way it's not unfair because it's the player's choice."
why change anything?
The reward for Roulette is XP. When you can no longer get that reward, you get Tomestones instead, so that you always have a reward. When you're playing multiple jobs, you need to choose which you're focusing on at the moment and may have different reward types according to which you choose. It all seems perfectly fair to me.
If people wanted, there wouldn't be anything wrong with a system where you could choose to give up your XP reward in favor of the Tomestone reward instead even on classes that aren't level capped, but I see no reason for anyone to expect getting both for the same run.
So should someone who's playing all 13 jobs get 13 rewards for the run to ensure they get something for each of their jobs? This game allows a lot of multi classing opportunities and that's one of the things I love about it, but while you can alternate all you like, you need to choose which you're working on at any given moment.I'm talking about as a person who has a max level, it shouldn't matter if we run content on that max level class or on a lower level alt, we should still get the tomes so that we can still gear our mains up even if we aren't going into that roulette on the lvl 60. Sacrificing one for the other kind of thing isn't really needed imo
Last edited by Niwashi; 07-23-2015 at 06:25 AM.


Because either way you're still helping them through are you not? Whether you're helping via some form of bigger numbers or the fact you've been there dozens of times. I would think setting it up this way would encourage different play styles more, as it's not forcing you to choose one way or the other, gear up OR level up.
It would be additional. It would be a perk of having gotten through all of the relevant story at least once with one class. Now if I were to say level DoW/DoM to 60 and any future characters will have tomestones unlocked, that would be imbalanced.
And yes, I also agree that 5 is too low, wasn't it 10-15 in 2.55?


This. Want this so much. Right now I am forced to choose between law and no exp, or exp and no law. I have a level 60 WAR. I'd love to level DRG and PLD to 60 too but I can't until my WAR is fully geared. The current either/or drags out this process much longer.
sure you can, you just don't want to.
and your last sentence is probably exactly why, they need people to play the game more so they would keep subscribing. this is why there's unlikely to be any kind of change.


That's a fair statement. Though it's still interesting to see some of the ideas people come with to potentially get some change. As someone on the first page said, even awarding them at a 50% rate would be nice.
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