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  1. #1
    Player
    ZemusM's Avatar
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    Aug 2013
    Posts
    46
    Character
    Zemus Altera
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    The cap exists so you STAY SUBBED for longer. It ensures if you enjoy the game your subbing for an extra 2-3 Months to gear up and considering sales and sub numbers are raising every report SE publishes it means the play method is working.

    You can't remove the cap because everyone will gear up in 1 week at the patch, unsub, complain there is nothing to do, and come back in 3-4 Months and repeat the process, Thats how you break a game and end up having to go F2P.

    It does bother me a BIT tough that with adding weapons to tome gear didn't increase the weekly cap a BIT. Even raising it to 500 over 450 Would have been acceptable to stay on pace with the average grind. But more than that is just asking for trouble when it comes to subs. The Weapon alone increases the treadmill 3 weeks which seems excessive to me.

    Alex Normal gear is still very important because you are going to be using it for MONTHS while you gear up with ESO gear. Running alex also nets you ESO tomes so your winning on both fronts. I ran Alex yesterday to get drops and made 100 ESO on top of doing my roulettes. If anything they made it easier to cap by a huge amount making it easier for more casual minded people to cap each week.

    There are good things and meh things they CAN do better on, but what they are doing is successful despite some people complaining about it. I don't want them to change the entire system because It keeps me subbed, If the game gets easier it means ill stop subbing and take long breaks and thats bad for business for them they cant have that. I consider myself a CORE XIV player (not Hardcore), You can't have them not subbing, they are your bread and butter for revenue.
    (0)

  2. #2
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Daerthalus View Post
    keep the elitiest happy.
    Elitists are never happy, its part of being an elitist.

    Anyways I'd love eso caps per class, or getting an increase sooner than 6 months from now.

    Quote Originally Posted by ZemusM View Post
    The cap exists so you STAY SUBBED for longer.
    You can't remove the cap because everyone will gear up in 1 week at the patch, unsub, complain there is nothing to do, and come back in 3-4 Months and repeat the process,
    I don't think you should design your game around people who are clearly not real fans and abandon it at every opportunity. For every person who would gear their one job and quit (most likely while ignoring other content) there's another person that would play more jobs, do more stuff, play other content, etc.

    If you removed the cap you could make it much more grindy, double all the costs, halve all the earnings. Hell even implementing a cap/job would be nice.

    The whole weekly cap thing just feels exploitative.

    Quote Originally Posted by Writer View Post
    ...I don't understand why anyone thinks casual content should equate raid equipment. This is my first MMO to boot so this isn't some "WoW" baby. I'll never be good enough to raid, but raiders - especially the hardest raid - deserve the best stuff. It's a case of skill and dedication with the occasional "prodigy" doing it. Casual content grind is merely dedication which is monotonous but isn't really difficult because you aren't doing the hard stuff. Grind and waiting is not difficulty, it's monotony. No skill involved beyond "patience" which doesn't test your playing skills.
    I think pretending like all non savage raid content is "casual" is a fallacy in the first place. Having the only important/all gear come from just raids is also a good way to get players to ignore every other piece of content in your game. We're playing an MMORPG not a twitch shooter... the entire thing is about a grind. There's no good reason why viable pieces of gear couldn't come from other things like hardcore crafting/etc.
    (4)
    Last edited by ckc22; 07-23-2015 at 03:15 PM.

  3. #3
    Player
    ZemusM's Avatar
    Join Date
    Aug 2013
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    46
    Character
    Zemus Altera
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by ckc22 View Post
    I don't think you should design your game around people who are clearly not real fans and abandon it at every opportunity. For every person who would gear their one job and quit (most likely while ignoring other content) there's another person that would play more jobs, do more stuff, play other content, etc.

    If you removed the cap you could make it much more grindy, double all the costs, halve all the earnings. Hell even implementing a cap/job would be nice.

    The whole weekly cap thing just feels exploitative.
    MMO's are grindy, time consuming, you can't have everything demanded and accessable instantly or no one would sub, the game would fail and go F2P then high end gear would go behind massive paywalls, Thats even worse. But it sounds more like what you want.

    While I agree that the tomestone cap should be increased to 500 or 600, you can't go faster than that. It needs to take a good 2 months+ to gear 1 job otherwise people will get bored who play 1 Job (Like Myself) and stop subbing. And the vast majority of MMO players only play 1 class while they juggle OTHER games. If you have the time and devotion to play multiple jobs all the power to you go nuts but most people don't. I don't even like crafting. I have been playing this game since 2.0 launched and am still going and happy. SE is designing this game RIGHT in terms of keeping it ALIVE and viable to have a sub.

    This game makes money, some people have gripes about it, but in the grand scheme unless subs start dropping by hundreds of thousands over a quarter this game wont change because people are playing. Where this game succeeds dozens of others which BIGGER BUDGETS have failed on a massive scale which tells everyone in the industry that they are doing something RIGHT.

    There are things I don't like about XIV but I don't unsub from it. I never gave Zenimax a dime after the free month of ESO for that trainwreck excuse of a game because they didn't care about the players. It has been so evident that YoshiP listens to the fans of XIV and makes changes and if you disagree, You and I are playing totally different games and you'll just never be happy with this genre.
    (0)

  4. #4
    Player
    ckc22's Avatar
    Join Date
    May 2015
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    Character
    Tetsu Taru
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    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by ZemusM View Post

    While I agree that the tomestone cap should be increased to 500 or 600, you can't go faster than that. It needs to take a good 2 months+ to gear 1 job otherwise people will get bored who play 1 Job (Like Myself) and stop subbing.

    You and I are playing totally different games and you'll just never be happy with this genre.
    Then you aren't a real fan of the game and what you do is pretty much immaterial to me. I've been playing MMOs for years - many years before WoW style MMOs were the rage and weekly lockouts were a thing.

    There's no reason to punish your biggest users because of people who get bored because they only play a tiny fraction of the games content.

    Quote Originally Posted by ZemusM View Post
    Im not missing the point. Your complaining that earning tomestones should be faster. Im telling you it CANT BE or people will gear and unsub and the game will fail. We ASKED for class unique gear and we got it. We made this and now were complaining. No matter what SE does they can't win.

    If you dont like it UNSUB to prove your point. But you wont
    Actually that's not what I've said at all. My recommendations were to implement a per job esoterics cap (aka it takes the same amount of time to gear a job, you just don't have to wait 3 months to do your second one or to make it an incredibly grindy process - like triple the cost and give 1/3rd as many tomes as rewards).

    For the billionth time people are not complaining about job specific gear - it's incredibly popular. Only being able to gear one job in an entire patch cycle is what is not popular.

    I wouldn't unsub because the game has plenty of content and I'm a person who likes to do it all. I'm not a fairweather fan like you apparently who is waiting for any excuse to unsub from the game.
    (7)
    Last edited by ckc22; 07-23-2015 at 10:23 PM.

  5. #5
    Player
    ZemusM's Avatar
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    Aug 2013
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    Zemus Altera
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by ckc22 View Post
    For the billionth time people are not complaining about job specific gear - it's incredibly popular. Only being able to gear one job in an entire patch cycle is what is not popular.

    I wouldn't unsub because the game has plenty of content and I'm a person who likes to do it all. I'm not a fairweather fan like you apparently who is waiting for any excuse to unsub from the game.
    I have also been playing this genre since 1999 with Everquest which is one of if not the MOST grindy Mainstream MMO ever. I know what its like and I am a fan of XIV but I also know business because I am a small business owner. Im telling you they cannot do that because it doesn't make any business sense.

    That would allow people to gear too quickly and max out every job in 3 months with time put in. which means your not subbing 6 months of the year......Not smart business.

    I get it, people play multiple classes, This change is big not having shared tier gear with types and if people vote with their wallet it will be changed, Most people play 1 class and other games at the same time. While I agree 100% the tomestone CAP needs an increase to compensate the new changes 600 would be ideal. Your system will effect the overall revenue which isn't viable.

    There are things im not a fan of in this game, but how SE runs gear progression isn't one of those things because its smart business. Every other big name MMO that has failed in the last 10 years outside of WoW WISHES they did what SE does with XIV. Hearing companies like Bioware tell me to make an alt instead of playing my main because there were no raids and what was there was broken at release was idiotic. Sure they fixed EV and added half of the next one and eventually the full thing but at that point it was months in you were sitting there waiting. Awful business. The MONEY in a Sub Based MMO is all in High End Content to keep people grinding and playing. XIV is the only one that has done it RIGHT in a decade. Don't try and pull off to me that it isn't. The evidence is in the dozens of failed now F2P MMO's out there.
    (0)

  6. #6
    Player
    Tuathaa's Avatar
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    Jan 2015
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    278
    Character
    Yaelle Portelaine
    World
    Famfrit
    Main Class
    Lancer Lv 60
    Quote Originally Posted by ZemusM View Post
    Hearing companies like Bioware tell me to make an alt instead of playing my main because there were no raids and what was there was broken at release was idiotic
    HW hasn't even been out a month yet and I am pretty f'n bored and am leveling alts and jobs.
    (0)

  7. #7
    Player
    ZemusM's Avatar
    Join Date
    Aug 2013
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    Character
    Zemus Altera
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Tuathaa View Post
    HW hasn't even been out a month yet and I am pretty f'n bored and am leveling alts and jobs.
    Thats your choice. You have ESO to grind, Alex Normal and Alex Savage, Bismark & Ravana Extreme. All of those alone for even a casual player takes a week to cap. I play 1 class and am having no issues of boredom because there are things to work on. Im sorry you feel different
    (0)

  8. #8
    Player
    ckc22's Avatar
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    May 2015
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    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by ZemusM View Post

    That would allow people to gear too quickly and max out every job in 3 months with time put in. which means your not subbing 6 months of the year......Not smart business.
    Personally I think you overestimate the number of people who just unsub at the drop of the hat, but that's neither here nor there.

    Giving a per job cap does nothing to reduce the amount of time it takes to gear.... In 3 months 3.1 will be out and there will be a new wheel to run on. And again, for someone to get every job to geared in 3 months they'd already have to have every job at 60 which means they spend a lot of time in the game - a person who would have every dom/dow at 60 and fully geared in eso in 3 months is not the kind of person who is going to unsub from the game.
    (2)

  9. #9
    Player
    ZemusM's Avatar
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    Aug 2013
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    Character
    Zemus Altera
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by ckc22 View Post
    Personally I think you overestimate the number of people who just unsub at the drop of the hat, but that's neither here nor there.

    Giving a per job cap does nothing to reduce the amount of time it takes to gear.... In 3 months 3.1 will be out and there will be a new wheel to run on. And again, for someone to get every job to geared in 3 months they'd already have to have every job at 60 which means they spend a lot of time in the game - a person who would have every dom/dow at 60 and fully geared in eso in 3 months is not the kind of person who is going to unsub from the game.
    I agree and disagree. Were not 100% off of eachother. I just think 600 per week is a better Business Decision than a job cap
    (0)

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