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  1. #10
    Player
    Emonik's Avatar
    Join Date
    Feb 2014
    Posts
    25
    Character
    Emonik Feraal
    World
    Behemoth
    Main Class
    Marauder Lv 58
    Quote Originally Posted by ckc22 View Post
    Thanks for impressing me with your well argued points and interesting ways to balance astrologians. "Make it better than whm/sch" genius.

    I like how "Ast should get buffed so that its more unique aspects are stronger instead of just copying whm/sch" is me trolling and playing a victim?

    This board is wacked.

    Sorry that I'm not a fan of the massive class homogenization 3.0 has brought.
    No your problem is you cherry pick one section of an entire post and act like a victim! I have posted numerous ideas in numerous threads about ways to make AST unique. See this is what we agree on! HOWEVER, and this is the part you aren't understanding, SE has made them a whm/sch mix and match class. So that's what we have to work with. So in light of the "homogenization", those of us asking for buffs are merely asking for balance. Right now all AST's have are watered down weakened version of SCH and WHM skills. So in order to be useful, and assuming that they aren't going to revamp the entire class, we are asking that those similar aspects come up to par with their counterparts.

    The part that is you trolling is looking at our requests and ideas and replying that all we want are better versions of SCH and WHM skills! This is NOT true! Take, again, for example Collective Unconscious in Nocturnal Stance. We can both agree that this skill is just "Sacred Soil", except it's a smaller range, and it's a channeled skill that disallows the AST to take any other actions. Sacred Soil is a cast skill, that costs 1 Aetherflow stack, is instacast, has a chance to proc a free AoE heal, and allows you to continue to take action while it is down. These 2 skills are no where near balanced between the 2 classes. You have to acknowledge that!

    Now, there are 3 ways to fix this:
    1) Completely rework this skill for AST so it no longer is a bad sacred soil but something all together different! (This i believe is what you and I want, but it's also not what SE is going to do)
    2) Buff Collective Unconscious to have either a better shield, or some other effect that balances it in regards to usability and utility. (Things here have been suggested, and you've shot them down with what i consider trolling)
    3) Make it exactly the same as Sacred Soil and further homogenize. (This is probably what SE is going to end up doing, but no one actually wants that!)

    All i'm asking is that you stop coming here and shooting down ideas that are based around the skills that SE gave us, because it's all we have to work with.
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    Last edited by Emonik; 07-22-2015 at 08:06 PM.