@OP Can I ask what strategy you guys used to determine who went on his back? You went in teams of 4 or everyone on his back as soon as debuff wore off? I've had much better luck with teams of 4.
@OP Can I ask what strategy you guys used to determine who went on his back? You went in teams of 4 or everyone on his back as soon as debuff wore off? I've had much better luck with teams of 4.
Last edited by Reinfeld; 07-22-2015 at 06:06 PM.

If you are referring to me.
For the group I was in, we did groups of 4. Mch/Drg/Tank/Healer and Blm/Blm/Tank/Healer. We had some misunderstandings and people went up at wrong times the first couple of carapace phases, so the island was closer to being destroyed than desired.



Sounds more like you were not killing the adds fast enough. You NEED to kill the adds, the Nat Mai ALWAYS FIRST, he does the most damage to the island and then you need to make sure people are getting the little guys down.If you are referring to me.
For the group I was in, we did groups of 4. Mch/Drg/Tank/Healer and Blm/Blm/Tank/Healer. We had some misunderstandings and people went up at wrong times the first couple of carapace phases, so the island was closer to being destroyed than desired.
If the island is dying it is because you are not killing adds fast enough.
Both works but it depends on your members performance.
Can healer time the Dragonkillers so that the debuff will wear off a bit after Bismarck land? Or do they use it as soon as it's up?
Are your DPSs competent enough to finish off all the adds before Bismarck land?
I know, my point is that if the DPS aren't as geared or are worse at their rotations teams seem to work better. You can kill all the birds before they start attacking the island, which could give you one extra attempt at his back before he breaks it.
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