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  1. #21
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Fendred View Post
    If you are a healer, you shouldn't be forced to throw dots up in a hard boss fight. Part of getting through those fights is minimizing risks. It is the DD's job to meet DPS checks. I will say, in my opinion, that using tight enrage mechanics without parsers is counterproductive. Part of the reason they got as tight as they are today is because players had access to addons.
    Except that Yoshi P said they are counting healer dps in the required amount of dps needed to win in savage.
    (3)

  2. #22
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    For reference, as SCH I did 450/1800 on Faust, and 320/2200 on Oppressor.
    (0)

  3. #23
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Zumi View Post
    Except that Yoshi P said they are counting healer dps in the required amount of dps needed to win in savage.
    Yoshi said the exact opposite. They are not counting healer dps into the requirements.
    (8)

  4. #24
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Zumi View Post
    Except that Yoshi P said they are counting healer dps in the required amount of dps needed to win in savage.
    I have no words for how stupid that is. I used to throw out dots as a scholar on Ifrit EX when it was current content, but just because its possible doesn't mean it should be a requirement for victory.
    (5)

  5. #25
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I would like the link that says that about healer dps being counted.
    (2)

  6. #26
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Fendred View Post
    I have no words for how stupid that is. I used to throw out dots as a scholar on Ifrit EX when it was current content, but just because its possible doesn't mean it should be a requirement for victory.
    Not this again. Actually go and read the interview. Healers have never been taken into account with dps checks. This includes Alexander Savage. They take the maximum damage from 4 dps and 2 tanks at the minimum recommended ilvl (probably i190 for A1), and subtract 15%.

    That's not to say you won't need it while everyone is undergeared as they are now.
    (3)

  7. #27
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by DeadRiser View Post
    Doesn't justify the dps not doing their job to their full potential, but whatever :P

    (side note, I do dps and heal lol)
    Can only DPS to the potential of the gear you have.
    (4)

  8. #28
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    http://www.bluegartr.com/threads/125...dia-Event-5-19)

    Yoshida: Yes. Since all DPS jobs will be increasing up through level 60, it makes sense to have the white mage's DPS extend by a proportional amount as well. For development, such as with Bahamut's Coils, the development team assumes what the item level should be for general equipment on players when they clear a raid. They sum up the basic DPS for four DPS and tanks at that assumed item level and cut that by about 10-15% for the minimum clear DPS. Healer DPS is not taken into account when this is set.

    Certainly for people who are at world's first level, their goal is to clear it at as low an item level as possible, lower than the one assumed during development. So if you look at the fight and figure out that if it's not numerically possible to clear with four DPS and tanks, you'll need to make up the gap with DPS from healers. Then when those publish clear videos and other people see the healers DPSing, they might think that healers need to be DPSing even though its a situation that only arose because their clear would have otherwise been impossible. While we could take this into account, and assume a different item level in the next update which would then make it impossible to clear even with the healer DPS, we'd eliminate this type of play for highly skilled players who use communication, items, and a high level of understanding to come up with those last second clears. That would be a tough decision to make, so I still think it should be up to each party's own plans.

    This is also one of the reasons we decided to implement both a normal and savage version of Alexander. Once again, healer DPS was not included in the development team's calculation as it was for other jobs, so you should just think of healer DPS as a last way to get your overall party's DPS up to where it needs to be.
    That says to me the fights are not designed with healer dps in mind but only if they are able to and healing is not too intense as a last resort to push it.
    •-----------------------•
    Edit: another argument I'm sick of is the one where people like to say if the healer doesn't dps they aren't contributing to the group. Well don't go in with the two healers and take a couple extra dps along and tell me how far you get when none of them can contribute to your health bar.
    (22)
    Last edited by Wobble; 07-22-2015 at 08:39 AM.

  9. #29
    Player
    Orbiaus's Avatar
    Join Date
    Sep 2014
    Posts
    161
    Character
    Ririnzo Roronzo
    World
    Odin
    Main Class
    Monk Lv 70
    I'll dps in cleric if I feel people won't die because of it. In A1 savage I felt they would. I can also switch fast but the tanks health was dropping fast.
    (2)

  10. #30
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Wonder if Paladins will cause any specific drag, they're not known for their MT damage.
    (0)

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