I like the idea, it encourages more trade via specialism. Having people a master of every craft was kinda anti-social
I like the idea, it encourages more trade via specialism. Having people a master of every craft was kinda anti-social
"I'm more powerful than I ever was, but it came with a price." ~ Lightning
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Well apparently omni-crafting is still possible. Soul of the Crafter is listed for 450 red scrips at the vendor so I doubt this will even phase the hardcore crafting set.
There are times that i need to have 2 seperate gear set for a job simply because there's a thing called accuracy cap.. I also always bring my chocobo armour for fun or any other vanity gear. Bringing them now would create more pain than good..
That's why we can't have nice things.. Q.Q
Ha ha what? Why'd they talk so much about getting rid of omni-crafting and then patch in things to make it happen again?
You can swap specializations, but you only ever get a maximum of three. Omni-crafting is still always possible; they couldn't take it away because it was one of the main points of crafting. Putting more limits on "one person can do anything", when that was one of the major selling points of the game, would only drive people away. It was never going anywhere, the point of specialization was to make crafting more accessible to people who didn't want to level and gear eight classes.
The real thing stymieing specialization is the fact that all the specialization skills suck.
I don't think they've ever made any statement about getting rid of omni-crafting. The main point of specialization has been to make crafting more accessible for players.
In order for a specialist to be able to compete better against an omni-crafter, they've also decided to introduce systems to slow omni-crafters down.
When I don't need to find someone else to make pissly things for me for another craft I'm making then maybe I won't.
That's why eq2 got rid of interdependency... Alchemists got to bleed everyone dry because their oils and shit were needed for every single other craft and finding one to supply you was a pain in the ass.
Specialists are kind of DOA. The skills you get for being a specialist aren't even worth using as they currently are, with maybe the exception of Nymeia's Wheel. It's not impossible to hit 60 with a single crafter, but it's not very efficient and certainly not as easy as it would be with the support of other crafts.
They've really made the level 51+ crafts interdependent on other crafts. You can purchase the crafted goods, but it'll hurt your purse-strings significantly.
As for the gear thing, I'm kind of on the fence. On the one side I love having unique looking crafters. On the other hand, it's really going to sting to meld every single crafter with it's own full set of materia.
There definitely is not enough space. There are 10 slots not including weapons to fill for each equipment set. Multiply that by the number of classes, and then look at the total amount. If you collect even a fraction of the armor sets for each class you will fill up your inventory easily.
Edit: Also, this doesn't include some of the vanity items that don't go in the armoire, potions and food, furniture, and crafting goods too valuable to part with.
Last edited by Fendred; 07-22-2015 at 06:13 AM.
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