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  1. #11
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    I like the idea, it encourages more trade via specialism. Having people a master of every craft was kinda anti-social
    (0)

    "I'm more powerful than I ever was, but it came with a price." ~ Lightning
    Image by http://ilpas.deviantart.com/

  2. #12
    Player
    Rynia's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    140
    Character
    Rynia Tenendora
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by NovaUltimatum View Post
    I like the idea, it encourages more trade via specialism. Having people a master of every craft was kinda anti-social
    Well apparently omni-crafting is still possible. Soul of the Crafter is listed for 450 red scrips at the vendor so I doubt this will even phase the hardcore crafting set.
    (1)

  3. #13
    Player
    lvlagmarink's Avatar
    Join Date
    May 2014
    Location
    Garlean
    Posts
    357
    Character
    Magmarink Dragregory
    World
    Moogle
    Main Class
    Lancer Lv 80
    Quote Originally Posted by lololink View Post
    If it's just space you have 25 space for each gear ( 26 with the equipped one ) for 23 job and classes, there is no issue for that.
    There are times that i need to have 2 seperate gear set for a job simply because there's a thing called accuracy cap.. I also always bring my chocobo armour for fun or any other vanity gear. Bringing them now would create more pain than good..

    That's why we can't have nice things.. Q.Q
    (3)

  4. #14
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Quote Originally Posted by Rynia View Post
    Well apparently omni-crafting is still possible. Soul of the Crafter is listed for 450 red scrips at the vendor so I doubt this will even phase the hardcore crafting set.
    Ha ha what? Why'd they talk so much about getting rid of omni-crafting and then patch in things to make it happen again?
    (1)

  5. #15
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Verdan View Post
    Ha ha what? Why'd they talk so much about getting rid of omni-crafting and then patch in things to make it happen again?
    Might be max 3 specialists at one time, but the item is for if you want to change one of the three out for something else but still max 3.
    (1)

  6. #16
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Verdan View Post
    Ha ha what? Why'd they talk so much about getting rid of omni-crafting and then patch in things to make it happen again?
    You can swap specializations, but you only ever get a maximum of three. Omni-crafting is still always possible; they couldn't take it away because it was one of the main points of crafting. Putting more limits on "one person can do anything", when that was one of the major selling points of the game, would only drive people away. It was never going anywhere, the point of specialization was to make crafting more accessible to people who didn't want to level and gear eight classes.

    The real thing stymieing specialization is the fact that all the specialization skills suck.
    (3)

  7. #17
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Verdan View Post
    Ha ha what? Why'd they talk so much about getting rid of omni-crafting and then patch in things to make it happen again?
    I don't think they've ever made any statement about getting rid of omni-crafting. The main point of specialization has been to make crafting more accessible for players.

    In order for a specialist to be able to compete better against an omni-crafter, they've also decided to introduce systems to slow omni-crafters down.
    (0)

  8. #18
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by NovaUltimatum View Post
    I like the idea, it encourages more trade via specialism. Having people a master of every craft was kinda anti-social
    When I don't need to find someone else to make pissly things for me for another craft I'm making then maybe I won't.

    That's why eq2 got rid of interdependency... Alchemists got to bleed everyone dry because their oils and shit were needed for every single other craft and finding one to supply you was a pain in the ass.
    (0)

  9. #19
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by MN_14 View Post
    In order for a specialist to be able to compete better against an omni-crafter, they've also decided to introduce systems to slow omni-crafters down.
    Specialists are kind of DOA. The skills you get for being a specialist aren't even worth using as they currently are, with maybe the exception of Nymeia's Wheel. It's not impossible to hit 60 with a single crafter, but it's not very efficient and certainly not as easy as it would be with the support of other crafts.

    They've really made the level 51+ crafts interdependent on other crafts. You can purchase the crafted goods, but it'll hurt your purse-strings significantly.

    As for the gear thing, I'm kind of on the fence. On the one side I love having unique looking crafters. On the other hand, it's really going to sting to meld every single crafter with it's own full set of materia.
    (1)

  10. #20
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by lololink View Post
    If it's just space you have 25 space for each gear ( 26 with the equipped one ) for 23 job and classes, there is no issue for that.
    There definitely is not enough space. There are 10 slots not including weapons to fill for each equipment set. Multiply that by the number of classes, and then look at the total amount. If you collect even a fraction of the armor sets for each class you will fill up your inventory easily.

    Edit: Also, this doesn't include some of the vanity items that don't go in the armoire, potions and food, furniture, and crafting goods too valuable to part with.
    (0)
    Last edited by Fendred; 07-22-2015 at 06:13 AM.

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