I would consider trying to keep Blood of the Dragon up to use the finishers is where the balance in damage lies, just in the same way monks need to keep Greased Lightning up. Obviously there's using the positional bonuses to great effect for greater damage output, but monk and dragoon utilize positions in a different way, and dragoons just don't need to have such a random mechanic at the core of their already new mechanic. It's not even to say that they should remove the positional bonuses, because that's where dragoon's utility lies - in knowing where you should use what skillchain for the most damage, it's just the randomization that forces the player to move is so utterly unnecessary and does nothing but get in the way. You might find it exciting, and that's fine for you to feel, but mechanically it just makes zero sense, it's a terribly designed hindrance. There's already more than enough in the game to waste a combo's proc duration, we don't need one built into their newest mechanic :/
Certainly, it isn't too different from Heavy Thrust and the like, but where it does differ is the problem. It's not that it's too hard, it's that it's stupid, and unintuitive, like, hey! Remember when Shoulder Tackle, your one and only stun move needed to be done from a distance, despite the urgency of its use 98% of the time being while you're right next to the target, where a monk needs to be to even deal damage? It was dumb, and they finally changed the skill to work from any distance, not just from a certain distance away. This is what I'm getting at, it's a totally unnecessary element to the skills, and it's even worse because the finishers already have an element that requires more awareness.
And why should you just be okay with plenty of dragoons who don't care? You sit here and tell me "Wull, learn your class and git gud" but then wave off the entire reality of those who just don't care to "git gud." Perhaps they don't care because they realize how stupid of a mechanic it was to put in place in the first place.