This is a problem with gamers though, why should you be able to be the best at both melee and mage. The idea of point allotement is to decide and dedicate your focus to one field. While sure you can change to another class you won't be as good as a person who has dedicated themselves to being a mage. As a person mentioned earlier this "and with stat allocation, given 6 months everyones per class would be the same once the mathing crowd figures out whats optimal 90%+ of the time" will still hapen but only be made easier if they actually allow us to customize each class attribute allotment.
There was a much better way to go about this without eliminating physical level. Physical levels actually open the door to opening new concepts but by eliminating it you take away an aspect that could've been utilized better in the future.
Perhaps the way the game should have been released is the cap of 25 physical, class 50. Since Physical does take longer to level.
The way it should have been done is you gain allotment points each level however each class has it's own unique attributes gained kinda like a 50/50 split so say like a gladiator's 1 and 50 stat were
STR-8--50
VIT-8--58
DEX-5--46
PIE-3--36
MND-3--40
INT-2--35
Physical rank basically starts off based on your race selection for simplisitc sake we'll do Hyuran
STR-5
DEX-5
VIT-5
PIE-5
MND-5
INT-5
At lv 1 it's basically a 50/50 split of focus your physical/class attributes So as a 1/1 Physical/Gladiator
STR-13
VIT-13
DEX-10
PIE-8
MND-8
INT-7
When your class rank goes up your gain attribute points that are predertmined, then when your physical rank goes up you obtain attribute points that you are free to allocate as you please.
While your class focus gives you an idea of how you should focus your attributes for that class you are of course free to put them wherever you like but overall if they actually allow one to customize for each class as they please it'll just really dumb down the idea of actually showing dedication to what you wanna focus on. Sure each person can play as they want but what fun is it when everyone is the same and everyone can be the bestest at everything. It adds more flavor when you have a character that may excel in one field but be lacking in another. It then comes down to how you gear yourself to make up for your handicap as a mage. While you may be a gladiator but decide to dive into conjurer of course your magic will be weaker if you purely focused on DD and tanking, however that also means you'll be able to take more hits then your fellow Conjurer's that may be a pure focus mage.
However if you did want to work on your focus you could use the GM attribute to change your attributes by 10/5 to make up for your lack of INT/PIE/MND.
You may also gear differently focusing on certain gear over other aspect such as possibly gear that diminishes your max MP in order to increase your INT or even gear that lower max HP to increase INT.
Overall physical levels opened a door that could have been better utilized had they sat down and considered way to make it more useful. From unique abilities learned through physical level, to certain content only be unlocked with a high enough physical level they had a chance to make it work but instead decide to cut it.
They even mentioned how the person took a long time to code it so that the level sync aspect of a 25 physical leveling a rank 1 class wouldn't be overpowered. Don't you think it's kinda viscous of them to cut such an aspect when a person took so much time to create it. I just hope that with all this stuff they are removing they aren't downright deleting it from ever existing and instead putting it in a save file where they can look back on it and actually utilize it properly for a game in the future cause there is a right way to use physical/rank class concept heck there's a f2p mmo that does is pretty well so why did it fall so flat for SE?
I"m just not sure how this game is gonna stand once they do decide to have people pay. It's regretful to admit but if anyone has seen Swtor they are doing a pretty decent job to actually have content up to the level cap rather then have an empty world with the main content being guild leves. They are also using a "stamina"/energy based concept for performing attacks and don't have auto-attack as a feature in the game if people have seen trailers of it. They even have unique encounters where you can even use the environment to defend yourself from certain attacks.
So why is it that stamina and inputting commands fell so flat in XIV?
Was it perhaps that it took to many hits to take down a foe? The fact stamina recovered to slow? But with this I think they were perhaps to lazy to actually rework it and just piggybacked on the concept of auto-attack in XI.
Honestly as the game stands now I wish it was just XI-2 at least then we would see a story I"m more prone to care about as was actually better done then XIV. While it looks pretty the plot is just so far in between levels and rank and the weak requirements make me stop caring for the overall plot that even if it does turn out to be interesting the fact that most of the story feels like a "reward" for leveling up rather then a challenge kills the luster of it. There isn't a lv 25 like battle that we got in XI or anything of the challenge til maybe near the end of the whole story. I"ll admit one part where you have to fight a group is hard but only because of having a main focus on land/hand, they make no attempt to at least add abilities that may help the player play that silly negotiation game, at least give something for land/hand to use but even with winning 2/3 you still end up with 5-6 mobs on you.
I guess I just haven't seen an exact wow factor yet not WoW wow but wow as in this game will be interesting to continue to play. I"m sure others feel a tad confused over this games process it's been nearly a year since release it seems like they need at least another year to make things work.
Even if this game works it really does discourage people from playing on the PC, while I played it a few weeks back I still feel a tad discouraged to play even for an hour with how much the graphics heat up my card even when I set it low. They really dropped the ball with graphics if any system should be removed I would suggest revamping the graphics system to make it more system friendly so more can play without worrying that their computer will break from the intense graphics the game offers.
When i first heard them mention how they made a game with next gen graphics in mind I felt it was an awful idea, an MMO should not be about intense graphics that alienates a large community of people from playing because of the stress it would put on a casual gamer's pc. They said they made this game with casual gamers in mind but if that was the case they prolly should've considered that a majority of casual players that play WoW play sucha game cause of it's low system requirements. Had they kept that in mind the could have possibly put less time working on graphic and focus on things that truly matter in an MMO and that's content.
And while the world looks pretty I don't think it's to much of a stretch to say that it feels like a museum. It looks nice but you can't touch anything. It's closed off and a lot of areas are impossible to reach. I would have much rather preferred a lower graphic game where if I see a chasm I can jump down the chasm if I choose not a game where I see a chasm over the horizon yet it's impossible to reach cause it's nothing more then a background to give the illusion of an open environment.
Granted this is a tad ranty but I dunno I played for a bit when they introduced auto-battle while it was actually done well I haven't logged into the game for a few weeks not even to do the swimsuit event which I think just ended. I dunno though there's just so much more this game could be but it seems to be going through that odd puberty phase where you're unsure how it's gonna turn out. Maybe it'll change in two weeks though overall with all the "news" we've been given it's been quite lackluster, even the materia system it kinda just feels like a complicated way to obtain stat mods on gear. Unless they surprise us and show materia that can enhance dmg or weapon type dmg. Perhaps reduce dmg from certain mob types and such. I think it would be nice if forbidden materia granted unique abilities that can only be used when wearing the gear. Since there is no gear swap I don't think it would be to hard to have abilities that are used when you have a piece of gear on.
Overall maybe my thoughts may change in the coming weeks but they really just need to announce something that wows people.