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  1. #71
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Nero View Post
    We dont loose BR. SE will freeze them and optimize them. We will get the back in an optimized form.
    Why do you care about Physical Level?
    Allocating points also will Return in a different Form where you can optimize your Classes seperated, which is actually a nice thing. So i dont have to wait 1 day to switch from Melee to Mage. <_>

    This is a problem with gamers though, why should you be able to be the best at both melee and mage. The idea of point allotement is to decide and dedicate your focus to one field. While sure you can change to another class you won't be as good as a person who has dedicated themselves to being a mage. As a person mentioned earlier this "and with stat allocation, given 6 months everyones per class would be the same once the mathing crowd figures out whats optimal 90%+ of the time" will still hapen but only be made easier if they actually allow us to customize each class attribute allotment.

    There was a much better way to go about this without eliminating physical level. Physical levels actually open the door to opening new concepts but by eliminating it you take away an aspect that could've been utilized better in the future.

    Perhaps the way the game should have been released is the cap of 25 physical, class 50. Since Physical does take longer to level.

    The way it should have been done is you gain allotment points each level however each class has it's own unique attributes gained kinda like a 50/50 split so say like a gladiator's 1 and 50 stat were
    STR-8--50
    VIT-8--58
    DEX-5--46
    PIE-3--36
    MND-3--40
    INT-2--35

    Physical rank basically starts off based on your race selection for simplisitc sake we'll do Hyuran
    STR-5
    DEX-5
    VIT-5
    PIE-5
    MND-5
    INT-5

    At lv 1 it's basically a 50/50 split of focus your physical/class attributes So as a 1/1 Physical/Gladiator
    STR-13
    VIT-13
    DEX-10
    PIE-8
    MND-8
    INT-7

    When your class rank goes up your gain attribute points that are predertmined, then when your physical rank goes up you obtain attribute points that you are free to allocate as you please.

    While your class focus gives you an idea of how you should focus your attributes for that class you are of course free to put them wherever you like but overall if they actually allow one to customize for each class as they please it'll just really dumb down the idea of actually showing dedication to what you wanna focus on. Sure each person can play as they want but what fun is it when everyone is the same and everyone can be the bestest at everything. It adds more flavor when you have a character that may excel in one field but be lacking in another. It then comes down to how you gear yourself to make up for your handicap as a mage. While you may be a gladiator but decide to dive into conjurer of course your magic will be weaker if you purely focused on DD and tanking, however that also means you'll be able to take more hits then your fellow Conjurer's that may be a pure focus mage.

    However if you did want to work on your focus you could use the GM attribute to change your attributes by 10/5 to make up for your lack of INT/PIE/MND.

    You may also gear differently focusing on certain gear over other aspect such as possibly gear that diminishes your max MP in order to increase your INT or even gear that lower max HP to increase INT.

    Overall physical levels opened a door that could have been better utilized had they sat down and considered way to make it more useful. From unique abilities learned through physical level, to certain content only be unlocked with a high enough physical level they had a chance to make it work but instead decide to cut it.

    They even mentioned how the person took a long time to code it so that the level sync aspect of a 25 physical leveling a rank 1 class wouldn't be overpowered. Don't you think it's kinda viscous of them to cut such an aspect when a person took so much time to create it. I just hope that with all this stuff they are removing they aren't downright deleting it from ever existing and instead putting it in a save file where they can look back on it and actually utilize it properly for a game in the future cause there is a right way to use physical/rank class concept heck there's a f2p mmo that does is pretty well so why did it fall so flat for SE?

    I"m just not sure how this game is gonna stand once they do decide to have people pay. It's regretful to admit but if anyone has seen Swtor they are doing a pretty decent job to actually have content up to the level cap rather then have an empty world with the main content being guild leves. They are also using a "stamina"/energy based concept for performing attacks and don't have auto-attack as a feature in the game if people have seen trailers of it. They even have unique encounters where you can even use the environment to defend yourself from certain attacks.

    So why is it that stamina and inputting commands fell so flat in XIV?
    Was it perhaps that it took to many hits to take down a foe? The fact stamina recovered to slow? But with this I think they were perhaps to lazy to actually rework it and just piggybacked on the concept of auto-attack in XI.

    Honestly as the game stands now I wish it was just XI-2 at least then we would see a story I"m more prone to care about as was actually better done then XIV. While it looks pretty the plot is just so far in between levels and rank and the weak requirements make me stop caring for the overall plot that even if it does turn out to be interesting the fact that most of the story feels like a "reward" for leveling up rather then a challenge kills the luster of it. There isn't a lv 25 like battle that we got in XI or anything of the challenge til maybe near the end of the whole story. I"ll admit one part where you have to fight a group is hard but only because of having a main focus on land/hand, they make no attempt to at least add abilities that may help the player play that silly negotiation game, at least give something for land/hand to use but even with winning 2/3 you still end up with 5-6 mobs on you.

    I guess I just haven't seen an exact wow factor yet not WoW wow but wow as in this game will be interesting to continue to play. I"m sure others feel a tad confused over this games process it's been nearly a year since release it seems like they need at least another year to make things work.

    Even if this game works it really does discourage people from playing on the PC, while I played it a few weeks back I still feel a tad discouraged to play even for an hour with how much the graphics heat up my card even when I set it low. They really dropped the ball with graphics if any system should be removed I would suggest revamping the graphics system to make it more system friendly so more can play without worrying that their computer will break from the intense graphics the game offers.

    When i first heard them mention how they made a game with next gen graphics in mind I felt it was an awful idea, an MMO should not be about intense graphics that alienates a large community of people from playing because of the stress it would put on a casual gamer's pc. They said they made this game with casual gamers in mind but if that was the case they prolly should've considered that a majority of casual players that play WoW play sucha game cause of it's low system requirements. Had they kept that in mind the could have possibly put less time working on graphic and focus on things that truly matter in an MMO and that's content.

    And while the world looks pretty I don't think it's to much of a stretch to say that it feels like a museum. It looks nice but you can't touch anything. It's closed off and a lot of areas are impossible to reach. I would have much rather preferred a lower graphic game where if I see a chasm I can jump down the chasm if I choose not a game where I see a chasm over the horizon yet it's impossible to reach cause it's nothing more then a background to give the illusion of an open environment.

    Granted this is a tad ranty but I dunno I played for a bit when they introduced auto-battle while it was actually done well I haven't logged into the game for a few weeks not even to do the swimsuit event which I think just ended. I dunno though there's just so much more this game could be but it seems to be going through that odd puberty phase where you're unsure how it's gonna turn out. Maybe it'll change in two weeks though overall with all the "news" we've been given it's been quite lackluster, even the materia system it kinda just feels like a complicated way to obtain stat mods on gear. Unless they surprise us and show materia that can enhance dmg or weapon type dmg. Perhaps reduce dmg from certain mob types and such. I think it would be nice if forbidden materia granted unique abilities that can only be used when wearing the gear. Since there is no gear swap I don't think it would be to hard to have abilities that are used when you have a piece of gear on.

    Overall maybe my thoughts may change in the coming weeks but they really just need to announce something that wows people.
    (0)

  2. #72
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Jaber View Post
    The only way they could have coexisted would be if each class had their own stat allocation up to a shared physical level, which doesn't make it any less flawed, only more convenient.
    Currently, exp is based on your rank, but your stats are based on your physical level, the caps of which are based on your rank, so you would ideally be fighting things between your rank and your level, but your level goes up much slower than your rank, and blah blah blah blah blah.
    This is just about as far from intuitive as you can get.
    points.

    physical level 1 point.
    class level 3 points.

    the determining factor would be your class rank, but you got a minor bonus for each physical level you had. the way it is now the physical level is the only determining factor, but could have easily been lowered on its importance and have the class rank play more of a role. that would have allowed both to coexist quite easily.
    (0)


    http://crystalknights.guildwork.com/

  3. #73
    Player
    Jaber's Avatar
    Join Date
    Mar 2011
    Posts
    69
    Character
    Sienna Akhabila
    World
    Cactuar
    Main Class
    Dancer Lv 90
    Quote Originally Posted by darkstarpoet1 View Post
    points.

    physical level 1 point.
    class level 3 points.

    the determining factor would be your class rank, but you got a minor bonus for each physical level you had. the way it is now the physical level is the only determining factor, but could have easily been lowered on its importance and have the class rank play more of a role. that would have allowed both to coexist quite easily.
    So basically, as close to abolishing physical levels as possible without abolishing physical levels.
    (0)

  4. #74
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    I just find the current br system boring. I want something that's real time, that allows me to react in the moment, not some brain dead pre order thing.

    Oh and if we do get a real time system I hope we're getting <calls> back too!
    (2)
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  5. #75
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by darkstarpoet1 View Post
    please, show me the detailed discussions that took place in those meetings. i'm sure you were there since you know for a fact that they took place. the only reason for the vote to remove physical levels was made was because it was the only option in that poll that mentioned being able to allocate points in each class individually. there were ways to have that and physical levels co-exist, but it was not an option.
    Please yourself, i guess your job does not require a lot of decision making. I don't need to work for SE or be there to understand that taking decisions like these require a lot of discussion and meetings from the management team.

    You think Yoshi-P woke up one day and told everyone, I'm gonna change and remove this and that and everyone was like "ok cool"?

    Polls were based on discussions and decisions the dev team made(it's part of their job) and it was meant to ask the community which they would prefere based on the items they couldn't make up their mind on. That's why they didn't give you 20 choice to chose from. They already had discussed it and decided to go that way and wanted to check with the community if that was the best way to go.
    (2)

  6. #76
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by KumaAkuma View Post
    I just find the current br system boring. I want something that's real time, that allows me to react in the moment, not some brain dead pre order thing.

    Oh and if we do get a real time system I hope we're getting <calls> back too!
    any reactive skill would be bad in this system. Because it would mean you could mess it up. this game has way more WS and special abilities going off per time frame. And to be perfectly honest, you can do BRs in a moment, What me and friends used to do for shorter fights is throw out BRs for only a second or 2, basically long enough to charge stamina guage, and fire the skill whether people linked on or not. This worked well, because i wasnt wasting any time, since i was getting back stamina, and it created much faster small BRs for slight bonus dmg or def reduction ETC. It also was fairly reactive when multiple people were doing it, because you only had a second or two to jump on the BR, which is essentially the same as SCs.

    If BRs took long its more about the players than the system.

    Maybe what they need to do is make BRs still their own seperate stacks, but put a smaller time frame for execution.


    But in all honesty, i would prefer something that allowed cross stacks, IE i could choose to do a linking skill with say the lancer, at the same time, a glad and a con might do a linking skill. I dont mind if its cued or real time, as long as its effective.

    Id also want better animations, special animations for certain skill links (think chron cross or chrono trigger) and more obvious carrots for when it occurs, like showing the bonus dmg sperately or visible effects on debuffs etc.
    (0)

  7. #77
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    hell i'm probably one of the few that miss and want back 15man crab parties that they scraped. but i don't think i'll miss allocating stats all day long and worry'ing bout them in what i chose to do in my day playing. but br's will probably come back in better form and shape i'm sure when they do finally re add them again.
    (0)

  8. #78
    Player

    Join Date
    May 2011
    Location
    Gridania (sadly)
    Posts
    86
    Well I can only hope 1.20 isn't a huge-super-massive patch like 1.18 and 1.19, so it gets around here quickly.
    Really want to see what they have in mind as a fix for Regimes.

    And I am kinda worried that there isn't enough gear to make your character any different from the bunch if we can't manually set stats-- But hey, it's coming back AND improved!

    I don't give a rat's ass about Physical Level. Stats even had an invisible cap. Worked kinda fun in Ragnarok Online, not so much on a class changing game. Out with the bad, in with the good.
    (1)
    Materia Attaching Request Interface: http://forum.square-enix.com/ffxiv/threads/22251-MATERIA-Attaching-Bazaar-Request-and-Ward

    [I apologize for the shameless plug in the sig, but traffic to those forums is minimal]

  9. #79
    Player
    Shikyo's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DoctorMog View Post
    1.19 we are losing:

    Battle Regimens
    Physical Levels
    The ability to allocate stat points

    I for one liked each of those systems and am sad to see them go.

    These things not being done would have been the death of this game you know, the current player base is obviously not the goal that SE wanted to reach.
    (0)

  10. #80
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I will be very upset if Stat allocation isn't brought back as promised, PL was pretty useless though and BRs definitely needed a rework. The simple fact that you could click the button 40 times and never get it to go off, regardless of the skill argument, was pretty ridiculous.
    (1)

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