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  1. #1
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51

    Kind of sad about all these systems removed.

    1.19 we are losing:

    Battle Regimens
    Physical Levels
    The ability to allocate stat points

    I for one liked each of those systems and am sad to see them go.

    (36)

  2. #2
    Player Risae's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    I love this new system.
    (54)

  3. #3
    Player
    Finuve's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Ikara Dakra
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    physical levels are dumb since they just make low levels unbalanced and made shifting classes a pain (lvled my 5 PGL with my friends 5 archer and I did nothing while he 1 shotted everything, whats the point?)

    and with stat allocation, given 6 months everyones per class would be the same once the mathing crowd figures out whats optimal 90%+ of the time
    (9)

  4. #4
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Well two of the three will make a comeback: Battle Regimens will return either revamped or turned into Skill Chain/Magic Burst (ok so BR might be gone for good) and the ability to allocate points will return in 1.20. For Rank, I hope they put the term in Grand Companies and make that system like the Rank system for Nation Missions in FFXI.
    (20)

  5. #5
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    I really think the new system will be better. Plus it makes the game more interesting since every patch you'll need to figure out completely diff strategies for raids.

    Also without battle regimens i think the raids and nm battles will be easier since you won't have to worry about coordinating them. Games that don't need much strategy seem to be more successful these days. Plus, i think they will improve it and add in a much better version of it in a few patches.
    (3)
    Mew!

  6. #6
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    It's only temporary, what we'll be getting in 1.20 or 1.21 is a HUGE tradeoff for what we're losing in 1.19 methinks.
    (14)
    Last edited by Archadius; 08-30-2011 at 09:55 PM.

  7. #7
    Player
    tou's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    Character
    Saint Zizou
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Quote Originally Posted by DoctorMog View Post
    Battle Regimens
    Physical Levels
    The ability to allocate stat points
    You just listed three systems that were flawed from release. I am glad these are gone.

    Here's hoping the "new" systems they implement are fun and not as confusing/clunky/irritating.
    (27)

  8. #8
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Guess add these guys to the "FFXIV Memorial" along with the Stamina Bar.
    (8)

    Vicious Linkshell
    www.viciouslinkshell.com

  9. #9
    Player
    naaros's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    158
    Character
    Soraan Lutece
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I'm fairly new to the game (but have been following it since it was announced), so all those systems being removed won't have much of an impact on me. I am be glad that class stats will be developed automatically (until 1.20). I switch classes pretty often, and I won't have to worry about the fact that I'm trying to level an Archer or Gladiator with mostly INT/MND/PIE buffed up because I was doing a lot of mage class leveling before. Of course, some people say stats don't really do much as it is now, but apparently that is changing in 1.19 which is great.

    It'll be nice in 1.20 that we can adjust our own stats PER class - something that should have been done from the beginning, IMO. I can't comment on them taking out Battle Regimens as I've never done one, but at least it's returning to the game later.
    (4)

  10. #10
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by DoctorMog View Post
    1.19 we are losing:

    Battle Regimens
    Physical Levels
    The ability to allocate stat points

    I for one liked each of those systems and am sad to see them go.

    We dont loose BR. SE will freeze them and optimize them. We will get the back in an optimized form.
    Why do you care about Physical Level?
    Allocating points also will Return in a different Form where you can optimize your Classes seperated, which is actually a nice thing. So i dont have to wait 1 day to switch from Melee to Mage. <_>
    (5)

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