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  1. #1
    Player

    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    324
    Okay, maybe I didn't explain myself as well as I thought.

    Cure is 400 potency, with Noct Sect it raises that by 5%.

    I was merely joking at the fact there are ways to get more % healing out of AST to lighten the ever depressing threads complaining about Square Enix.
    (2)

  2. #2
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by UlricCraft View Post
    Okay, maybe I didn't explain myself as well as I thought.

    Cure is 400 potency, with Noct Sect it raises that by 5%.

    I was merely joking at the fact there are ways to get more % healing out of AST to lighten the ever depressing threads complaining about Square Enix.
    It's okay. I laughed so hard for not thinking about this xD My FC followed suit too! I do love my Surecast, but I think I'll test out Cure to see how that goes. This reminds me of the days where I used Physick on my White Mage for a few not-so-difficult dungeons because I liked how Physick's icon looked. \o/
    (1)

  3. #3
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by UlricCraft View Post
    Okay, maybe I didn't explain myself as well as I thought.

    Cure is 400 potency, with Noct Sect it raises that by 5%.

    I was merely joking at the fact there are ways to get more % healing out of AST to lighten the ever depressing threads complaining about Square Enix.
    Don't worry Ulric, keep being awesome.
    (1)

  4. #4
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    They solved our mp problems. That's all.
    no change on CO at all.
    CU change is shit.
    no change on how much we heal at all.
    no healing buff at all.
    no raid utility at all, just a bunch of helios/aspected helios spam.

    SE, please, close the servers, take a look at the forum and take some of your players ideas, rework, remake, destroy and rebuild AST.
    open the servers again.
    (0)

  5. #5
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    I still have to play with these new features, but I don't think the buffs were that bad.

    Sure we didn't have any changes on Celestial Opposition, as announced, but all people complaining about 'AST has to be in pair with WHM/SCH' don't consider that the card system is unique.
    Whm doesn't have a mitigation skill (I'm considering SS as a shield, and it's cross class anyway). They don't have a support skill on their own to use on other players, they haven't how to directly improve dps.
    SCH has Virus, which is better than Disable, but can't be used by anyone in a long time (if you have 4 members in a group capable of using Virus, 2 or 3 of them won't even use it while Disable can be used on CoolDown by any AST). Sch has better options on support with E4aE/Deploy and Fey Wind, bus AST has a defensive buff that doesn't depend on RNG to activate (only to draw) and has a haste skill that's better, although you depend on RNG for drawing and spreading it too.

    Also any WHM/SCH has a tool to refresh mp/tp to self but not to other players. As long as AST use their buffs on cooldown, their contribution to mitigation, dps, makes things faster and still heal decently makes them unique.
    (0)

  6. #6
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Roxas_Andrade View Post
    [...]
    But cards depend too much on RNG. We don't really need statisticians or complicated reasoning about expected utility to see that having random buffs with similar utility to skills that schs have with certainty is just not enough. Consider an expanded arrow for instance, which is one of the best things that can happen to an ast. That's a 5% haste to the party for 15 seconds, but you need 2 cards for that so you will be able to have an expanded arrow once in a minute if you are extremely lucky. Then consider Fey Wind: it's a 3% haste to the party with certainty every minute for 30 seconds. It's stronger than and expanded arrow even if an ast keeps drawing the perfect combination of cards for all the duration of the encounter and it doesn't even depend on RNG. Sure, you can use CO and time dilation to gain a few seconds...but do we really need that much work, luck and different skills to be on par with selene in boosting the party's dps?
    (0)

  7. #7
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Lastelli View Post
    but do we really need that much work, luck and different skills to be on par with selene in boosting the party's dps?
    But my point is: you can have this perfect RR/arrow draw once in the battle and it will be wonderful, but if you draw bole, you sure have a good use to it. If you draw balance, you have a good use to this, if you draw ewer, you have good use to this...
    You can use every single buff you get in any situation. And despite some buffs are copy from other jobs, other buffs are unique and and all of them are useful. Healing power is essential for a healer, but AST can help in some things that other healers can't...
    (0)

  8. #8
    Player
    Emonik's Avatar
    Join Date
    Feb 2014
    Posts
    25
    Character
    Emonik Feraal
    World
    Behemoth
    Main Class
    Marauder Lv 58
    Quote Originally Posted by UlricCraft View Post
    Okay, maybe I didn't explain myself as well as I thought.

    Cure is 400 potency, with Noct Sect it raises that by 5%.

    I was merely joking at the fact there are ways to get more % healing out of AST to lighten the ever depressing threads complaining about Square Enix.
    Joking is right! Cure in NoctSect = 0.95pot/mana Benefic I in NoctSect = 1.1pot/mana
    (0)

  9. #9
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    Quote Originally Posted by Emonik View Post
    Joking is right! Cure in NoctSect = 0.95pot/mana Benefic I in NoctSect = 1.1pot/mana
    It also doesn't proc Enhanced Benefic II; not that it does much anyways.
    (0)

  10. #10
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by UlricCraft View Post
    Okay, maybe I didn't explain myself as well as I thought.

    Cure is 400 potency, with Noct Sect it raises that by 5%.

    I was merely joking at the fact there are ways to get more % healing out of AST to lighten the ever depressing threads complaining about Square Enix.
    Alright, sacrifice my regen effects that stack with WHM regens and have better effective heal throughput thanks to extendable duration by other abilities, but hey, I can cast cure 5% better than a WHM! It'll be great as long as there isn't a SCH in the party, right? Right?
    (0)

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