>> Loads of AST complaining for the lack of burst healing and emergency CDs
>> Get burst healing and emergency CDs (with reduced mana costs and zero cast time)
>> Complain because those skills can now be used for that
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Last edited by Remilia_Nightfall; 07-21-2015 at 10:11 PM.
Lightspeed doesn't increase your output in any way. All it does is make all your heals frontloaded.
While it's definitly better than it was before it's nowhere near as good as WHM/SCH options.
Spire is okay, half a goad.
Ewer is meh, it's only going to get worse as we get more MP.
While lightspeed buff is nice, let's say that the Tank is taking huge amounts of burst damage and your essential dignity was already used up. Is lightspeed going to save the tank? There were times where the tank was being damaged more than my benefic II and yes, the situation is probably avoidable. But the difference between us and other healers is that they have emergency skills for these situations while we honestly don't have much security. If anything, lightspeed has become a sustain skill for our mp which is nice.
my inner sense is telling me that Astro's feel that being the new job they should do everything better then white mage and scholar because that seems to be where all of this complaining is heading.. So what if Astro is a higher coordination job then others. Balance is strong if you coordinate with your team to time its use for a person before they pop cooldowns which stack with balance. Bole I will admit is shuffle fodder but I throw spear on myself before i use cooldowns or a machinist that I know.
My contribution with cards with a team i normally run with has been established as higher then some people conclude. It has increased the damage of my machinist friend by 250 dps during a run which is roughly half of what a scholar brings in self dps. I also do throw out dots and a few Malefic casts which keep me at a constant 300 ish dps through out the runs. Alex story is another matter but so far I do not see scholars contribute more then 150 dps overall during the fight. Healing until we outgear it is even a higher focus for scholars now then putting out 500 dps.
"Sacrificing Bole/balance" is overreacting lol. All of the cards are situational. Not like you always have to use Bole/Balance every single time anyways. Personally, I put Ewer in Spread and keep using Draw+RR like normal till my MP dropped, then depend on the next RR be it double duration or more potency, can just toss ewer in. 30 potency is weak, yeah, but toss in double duration and it's much better lol.
Let's say tank is taking huge amount of damage and your Benediction / Tetra has been used already. And you dont have Aetherflow stacks for Lustrate.While lightspeed buff is nice, let's say that the Tank is taking huge amounts of burst damage and your essential dignity was already used up. Is lightspeed going to save the tank? There were times where the tank was being damaged more than my benefic II and yes, the situation is probably avoidable. But the difference between us and other healers is that they have emergency skills for these situations while we honestly don't have much security. If anything, lightspeed has become a sustain skill for our mp which is nice.
Want to add some more "ifs"?
All of Eos' CDs, Rouse, Virus. Edit: Dissipation for 3 Aetherflow stacks is also possible, if you expect 3 stacks to help you more than a fairy.
Pressence of Mind, Divine Seal, Asylum, Assize (Virus, but you'd let your SCH do that).
A WHM hits Divine Seal, and/or Presence of Mind and heals through it. A SCH hits Dissipation and Heals through it. An AST hits Lightspeed and... does the same amount of healing he was doing before for less mana. The lightspeed buff is not for Emergency Healing because it doesn't increase our healing output at all. We are still bound by the GCD. Lightspeed buff is at best our Assize, as it saves us some mana for 10seconds.
I think people are either under the impression that Lightspeed is doing something that it actually doesn't, or they don't seem to understand that reducing cast time without also reducing recast time doesn't actually affect how much you can heal.
Let's imagine t13 is a level 60 instance.
Flatten comes up, you use lightspeed together with benefic II. 1st hit comes up and you top the tank right away with benefic II, now its flare breath time, since each hit has like a 1.5-2 second delay you can't mash the button and have to wait till tank gets hit before using benefic, flatten mechanic ends, next is earth shakers, effect of light speed wears off before you can do anything.
Same thing for giga/teraflare, turn light speed on, use helios 1-2 times to save mp, rest of the buff is wasted on animations.
Fights are too telegraphed for skills with "instant" cast to be used 100%, it's a cool emergency button but it brings nothing to astrologian mp management as all you'll be saving is 25% of 3 heal casts at most due either overheal or mechanics.
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