The crafting balance is all over the place through the leveling curve. You've got one class' set of leves in a given level range asking for relatively reasonable mats while another class' set in the same level range is asking for something two levels above the leve from the master book. Farming scrips as anything but CUL is pretty much burning gil. And then there's the utterly bizarre choices in the class quests themselves; GSM never asks you for an HQ item in a single quest while the last LTW quest asks you to make an HQ 1-star green chestpiece along with all the other HQ stuff every quest on the way there wants. It's like they had ten people designing the leveling road and they never once compared notes.