Yes, then apply gear to my edited example. Where gear is more effective. Those who play more "hardcore" are then rewarded with a better punch through gear reward, but those who do not have that kind of time are still able to play effectively.
Yes, then apply gear to my edited example. Where gear is more effective. Those who play more "hardcore" are then rewarded with a better punch through gear reward, but those who do not have that kind of time are still able to play effectively.
yeah and it all ties in with the materia system.
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