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  1. #1
    Player
    Sephrick's Avatar
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    Mar 2011
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    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70

    [dev1072] The growth curve will be revised

    The growth curve will be revised
    Would be nice to know if this meant more or less exp needed per level. Would hate to dump a lot of unnecessary effort into useless exp this close to the update.
    (1)

  2. #2
    Player
    Join Date
    Mar 2011
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    リムサ ロミンサ
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    1,084
    Quote Originally Posted by Sephrick View Post
    Would be nice to know if this meant more or less exp needed per level. Would hate to dump a lot of unnecessary effort into useless exp this close to the update.
    Hmm, I'm thinking it will be increased or they'll use EXP curve from the Physical Level table.
    (0)

  3. #3
    Player
    Xenor's Avatar
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    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I don't think it will be increased. They will probably balance the retarded situation we currently have of getting 1-20 in about two hours. Make 1-30 a bit more relevant and take some off the 40s.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  4. #4
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    I don't think you are reading it right. It's not the growth curve of exp needed to level up, it's the growth curve of the stats you gain per level.
    (8)

  5. #5
    Player
    Archadius's Avatar
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    Mar 2011
    Location
    Ishgard
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    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    omg if they used the PL breakdown for ranks.... X_X

    300k+ XP per rank in the 40's? No thanks lol
    (0)

  6. #6
    Player
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    Quote Originally Posted by Archadius View Post
    omg if they used the PL breakdown for ranks.... X_X

    300k+ XP per rank in the 40's? No thanks lol
    Oh come on it would be fun! No more 1-20 in two hours!
    (0)

  7. #7
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    this is the whole quote:

    •The growth curve will be revised, with each gain in level to be accompanied by greater increases in attributes.
    when they take the time to write a whole sentence, please quote it all to be in context, don't speculate on half of it when the last part explains what they mean.
    (8)

  8. #8
    Player
    Sephrick's Avatar
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    Mar 2011
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    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Perrin_Aybarra View Post
    this is the whole quote:



    when they take the time to write a whole sentence, please quote it all to be in context, don't speculate on half of it when the last part explains what they mean.
    It doesn't explain it though. In the past they've used "growth" to refer specifically to the effort needed for gaining ranks/levels.

    To me, the rest of it was just additional information about what happens in conjunction with adjusted tnls.
    (0)

  9. #9
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Sephrick View Post
    It doesn't explain it though. In the past they've used "growth" to refer specifically to the effort needed for gaining ranks/levels.

    To me, the rest of it was just additional information about what happens in conjunction with adjusted tnls.
    They can use the term growth curve for whatever they feel applies o.O

    In the past when they were talking about exp needed to gain level, growth curve applied to the amount of exp needed between each level.

    This time, the post is about stats allocation, the growth curve refers to the stats you get each level. At lower level you will get less stats per level and gain more and more stats as you level. The only quirk is that as you level, they mentionned that the value of stats will diminish.

    •The impact of attributes will decrease as players gain in level; however, the benefits granted by gear will be increased.
    maybe I am wrong too, I could be, but the way I understand it is about stats not tnl exp required since the whole post is about stats allocation. But maybe they do refer to the tnl.
    (2)
    Last edited by Perrin_Aybarra; 08-30-2011 at 10:49 PM.

  10. #10
    Player
    Holy_Dragoon's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    I think perhaps some people need to re-read what is plainly put on paper here. The stat growth is being adjusted not the rate of EXP growth. As has been stated, the entire thread is about stat growth rates. What they are likely going for (end effect) is similar to what we have now.

    High growth at low levels, low growth at higher levels. Meaning the stat difference in a player from 1-10 will be very different than a player ranked 40-50. I would think this allows more for people ranked 45-50 to be able to party together and partake in content.

    Right now we get low points to put into stats, but each stat increase takes 1 or 2 points, where high levels can take 3-4 points per stat. Effectively turning 28 allocation points in 7-9 stat points.

    Now it sounds like they want to get say 8 stat points per level early on, and say 4 stat points during the higher levels. This lowers the strength gap between players at higher rank, but still allows those with more play-time to have a slight edge. Yet not a crippling edge, over casual players.
    (0)
    Last edited by Holy_Dragoon; 08-30-2011 at 11:16 PM.


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