Because in FF14 DPS is literally everyone's job. If you're running VIT accessores in A1, you are wasting everyone's time. The healing in that fight is a joke. Very little content in Heavensward currently warrants VIT accessories, if indeed any. A lot of tanks are simply terrible at using their cooldowns appropriately.


I'll be honest here. In my mind, a tanks job is just to tank. His job is to yell at the enemy and say "Hey attack me!". It's the dps job to do the killing. If a tank wants to dps that badly, he should have rolled a dps class then. May seem archaic to some, but it's just how I see things.Because in FF14 DPS is literally everyone's job. If you're running VIT accessores in A1, you are wasting everyone's time. The healing in that fight is a joke. Very little content in Heavensward currently warrants VIT accessories, if indeed any. A lot of tanks are simply terrible at using their cooldowns appropriately.


In other games you may be correct. When it comes to 14 you're wrong. A tanks job is to not only hold aggro and mitigate damage, but to also help push as much DPS as possible since it is another form of mitigation. The faster something dies the less damage it can do to players.I'll be honest here. In my mind, a tanks job is just to tank. His job is to yell at the enemy and say "Hey attack me!". It's the dps job to do the killing. If a tank wants to dps that badly, he should have rolled a dps class then. May seem archaic to some, but it's just how I see things.


Eh, I go by what a tank's original design was for MMOs, so I still don't understand the need for it. I still think that should be the dps's main focus and not the tanks. Otherwise, it will lead to tanks wanting to do the same amount of damage as dps while still tanking. They are roles for a reason.In other games you may be correct. When it comes to 14 you're wrong. A tanks job is to not only hold aggro and mitigate damage, but to also help push as much DPS as possible since it is another form of mitigation. The faster something dies the less damage it can do to players.
Like I said, I don't expect a lot of people to see it that way. It's just how I see things. /shrug

What else should I be doing once I generate a ton of hate? Might as well do more damage to help speed up the run. Vit is a useless stat if you never take massive damage in a single shot. And since most poeple here don't do hardcore raids with bosses that can 1-shot you if you don't have enough HP, having a ton of HP is pointless.I'll be honest here. In my mind, a tanks job is just to tank. His job is to yell at the enemy and say "Hey attack me!". It's the dps job to do the killing. If a tank wants to dps that badly, he should have rolled a dps class then. May seem archaic to some, but it's just how I see things.
T12 and T13, pre-echo and before everyone was decked out in ilvl 130 gear, having your tanks and healers do as much DPS as they could made the fights go significantly better (4 bennus, only 2 flattens in phase 1, etc.). So no, everyone should be doing as much DPS as they can.I'll be honest here. In my mind, a tanks job is just to tank. His job is to yell at the enemy and say "Hey attack me!". It's the dps job to do the killing. If a tank wants to dps that badly, he should have rolled a dps class then. May seem archaic to some, but it's just how I see things.
Last edited by Eej; 07-19-2015 at 02:37 PM.
A fairly quick and simple explanation of why this thinking is backwards and objectively incorrect.I'll be honest here. In my mind, a tanks job is just to tank. His job is to yell at the enemy and say "Hey attack me!". It's the dps job to do the killing. If a tank wants to dps that badly, he should have rolled a dps class then. May seem archaic to some, but it's just how I see things.
You're playing a Dark Knight. One Dark Arts boosted Power Slash is generally enough to hold threat for the entire fight if you're equivalently geared to the rest of your party.
What, precisely, are you doing with the rest of the fight then? Because if it's not "optimizing your damage while rotating cooldowns appropriately", you're a bad Dark Knight and you're wasting everyone's time.
Edit: A tank that's actually doing good DPS can be worth as much as 70% of another DPS class, to give you an idea how much this can bring to the table.
Last edited by Fiaryn; 07-19-2015 at 01:09 PM.


My response would then be SE didn't design the fight appropriately to the point where you have to focus just on hate management, or they lower the amount you make. I don't want to diverge this topic much anymore though from its original goal. I just wanted to state my peace, and that was it.A fairly quick and simple explanation of why this thinking is backwards and objectively incorrect.
You're playing a Dark Knight. One Dark Arts boosted Power Slash is generally enough to hold threat for the entire fight if you're equivalently geared to the rest of your party.
What, precisely, are you doing with the rest of the fight then? Because if it's not "optimizing your damage while rotating cooldowns appropriately", you're a bad Dark Knight and you're wasting everyone's time.
Edit: A tank that's actually doing good DPS can be worth as much as 70% of another DPS class, to give you an idea how much this can bring to the table.
For your edit, a tank shouldn't be doing that much dmg. Increase the dps for dps classes then if that push is needed.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote



