I'll leave this to savage then. I will undoubtedly hear our melee ask for tp or healers asking for mp and surely I will be asking for foes during the fight. In the case tp/mp refreshers become necessary from a bard/mch, would that help with your insecurity on how the community needs those 2 jobs for difficult content, for a better overall dps output and smooth progression?
One more thing, go on any melee job and ask a tank to move the target around, say a target who's hitbox is as large as bahamut's. You won't be able to get your rotation/combo across with the correct positionals. Would be nice if the melee community can vouch for how impossible it is to do so even if the movement is for 3-4 seconds every 2 mins. As for earthshakers/shriek, how will you justify their bad rng luck with those? Are you saying them getting shakers/shriek is almost the same as them not getting any? what will supplement with the dps loss? When SE decides to become innovative with their battle design on savage, they will not ignore melee completely. Also, let me refresh your memory. Back in T1-T5, how bad was it for the melee back then? People didn't even bother with 2 melee, it was just one and it was for the sake of the LB. T1's ADS AOE + snakes cleaves, T2's ADS AOE disco party. I still remember ranged doing the rot mechanic because even then ranged was equal to melee's damage with their eyes closed. T4's targets being spread everywhere and on the move. T5's positioning and adds popping on a different location every 2-3 mins. I can't blame SE for considering all of this crap to give melee some room to breathe. FCOB didn't have much of a challenge for melee but it was tp starving during progression which is why bard was 100% important for it. (that's not the only reason bards were brought.)
In 3.0, the dps curve is scaling correctly, comparing it to 2.0 it does sound about right with really good players. What you see in 3.0 is literally 2.0 x2. Everything is being amplified. Casters getting extreme burst damage and can sustain single target damage while being stationary, this is the trait they wanted to share with bard/mch but apparently it failed miserably due to people having issues trying something new. Let's be real, right now bards and machinists are expecting to be able to dance around, do the same damage a caster does and be 5%-10% bellow melee damage on a stationary target. Are you guys for real?
Are you seriously explaining to me how mp/tp regen works? Oh dear God. When all the songs are combined including foes will leave no party member not benefiting from them. Bottom point is, brd/mch do buff/assist anyone and anything in the party including pets. Is there any job that can do that? Jobs that can refresh your resources anytime that is required on a PARTY WIDE range? Does that make sense to you now?
When you compare, Battle litany that's a 15% crit rng buff and trick attack that doesn't even cross a total of 3% dps boost during the whole fight, do you consider healers that dps and require mana or foes, melee/tanks that get tp starved? The difference is obvious on long fights. Foes makes a difference for casters/healers in dungeons/silly content too.
I will ask you not to forget about the reason why brds/mchs are being overly dramatic across the forums as well. First off, they are being rejected from raiding content by ignorant people who think savage will give them some space to breathe with no support, and by support I mean utility including bard/mch's ability to move freely and still be able to deal damage. Also no offense, I've known bards who were capable of leveling up lightning fast and adjusting perfectly, these are the same bards who jump in to handle mechanics while perfecting their rotation. Much respect to these kind of players.
If all jobs become the same in terms of dps then why won't people go for ranged all day every day? They are mobile, they have lovely utility, can easily dodge and perform mechanics. By that logic no casters will be needed nor melee. If all the jobs are equal in terms of utility and gameplay. I doubt anyone would want to play this game anymore, there will be no synergy between the jobs at all.