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  1. #10
    Player
    Minorinz's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Yuni Azure
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by RiceisNice View Post
    You won't have TP depletion if you have those downtimes is what I'm saying.
    It'll take a while for those downtimes to happen in savage no doubt, also those downtimes you are talking about are literally 6-7 secs, a perfect time to play a song. There were downtimes in final coil especially on T12(aoe phase, adds phase) and T13(dives, teraflare) melee still needed tp and healers still needed mp. It's literally just a cycle in this game, everything is being repeated, so if that doesn't happen and BRD/MCH will not be needed for alex savage's progression then the dev team will be forced to up their damage and remove their utility all together.

    As for why? Alright, let's break the current dps jobs down.

    Melee is top dps, why? because they are supposed to suffer dps loss when:

    1- The boss is not stationary. (extreme headache and dps loss)
    2- Their gameplay is affected by downtime a little more than casters. Losing GL or BoTD etc..
    3- Having to move in and out for AOE and mechanics.

    So SE has them top dps depending on the occurrence of the above to average their total dps. IF the boss is moving 24/7 rip melee, kick pls, nobody wants those. Alright let's look at casters:

    1- They are ranged so they don't suffer or gain when their target moves here and there unlike melee.
    2- Their own movement heavily affects their dps, especially BLM. SMN suffers too in exchange for mana, so they are mobile by burning their mana with ruin 2.
    3- Downtime hurts their dps, especially BLM, but it's not as painful as melee. SMNs care now because of their AA stacks.

    So SE has them right after melee, on single target they will never be top dps especially when melee gets their dummy fight. Let's look at BRD/MCH:

    1- Movement during fights does not affect them heavily as much as melee or casters, they can dance all they want- lose damage but they are still DEALING DAMAGE in the end, where every other class with constant movement(or when the target is moving) will fail to deliver combos and casts. The least punished job for consistent on going movement compared to ALL other DPS jobs.
    2- Downtime may hurt their activated buffs but they do not have major damage stacks to keep up, only dots which is the case with every other dps.
    3- Best utility offered to the WHOLE party which is unique. (Goad is awesome but it is single target.)
    Also don't forget, they will be fixing Warden.

    so SE gave these ranged physical guys a stationary buff, it's not that OP because if it is then it will make them mobile whenever, extremely rewarding when stationary and best utility to be offered. You know what let's all go bards and machinists!!!


    Correct me if i'm wrong about the stacks that you need to keep up? Are there any? Maybe I'm missing something?

    I still remember though, all those bards during T1-T5 because of their mobility and high damage. Why would anyone want to go caster/melee on annoying fights? There is a balance in this game and I truly feel like they should give bard/machinist some more space regarding their mobility accompanied with decent damage output.
    (3)
    Last edited by Minorinz; 07-18-2015 at 08:25 AM. Reason: typo