Affiche les résultats de -9 à 0 sur 61

Sujet : PLD abilities.

Vue globale des sujets

  1. #11
    Player Avatar de Ceodore
    Inscrit
    fvrier 2014
    Messages
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiateur Lv 90
    Let me break it down for you one at a time...

    Citation Envoyé par Larethian Voir le message
    Right now PLD feels just like he is the black sheep of tanks.
    First: Sword oath: 50 + dmg to auto attacks? DRK get a 15% dmg buff. Drains MP? doesnt matter. blood price and syphon strike.
    It isn't +50 damage to auto attacks. It's a second hit on your auto attacks worth a potency of 50. This means you essentially get a permanent DOT that hits more often than a DOT because out AA is actually faster than you think on Paladins. Further, this is augmented by things like Strength, Attack Power, etc. So it actually results in a higher damage increase than just 15%

    Citation Envoyé par Larethian Voir le message
    AoE enmity: Flash spam is not very useful, makes monsters immune to blind + 0 DPS while DRK and WAR contribute to that too. Circle of Scorn might be okay but has a high cd with 25 sec.
    Refine your rotation. Flash applies a 10 second Blind on the first application. The second time you Flash it will apply 5 seconds of Blind. However, what you fail to realize about debuffs is that if a debuff that is weaker or is trying to override one that has more duration than what will be applied is attempting to overwrite the current one, it won't. So the second flash won't apply unless the current application has less than 5 seconds to go. This means that in the first 5 seconds, you can flash all you want, but it won't override the current application. After that 5 seconds, avoid flashing, or you'll clip your duration. My rotation goes like this Flash, Fast Blade, Flash, Riot Blade, Flash, Goring Blade, switch target, Fast Blade, Flash, etc. What you see here is that the first flash applies 10 seconds of blind. The second one won't apply because the current blind has more than 5 second to go still. The third flash will apply, but there's only about 1 second left on the current blind. This third one applies about 5 seconds of blind. The fourth one will apply about 2 seconds of blind, and will apply just about the same time that the current blind falls off. Circle of Scorn is also generally used between that first Goring Blade and the second Fast Blade to bridge the enmity gap between them for more consistent enmity.

    Citation Envoyé par Larethian Voir le message
    Shieltron: Shouldnt only block physical. MP regen is pretty much useless since we have riot blade in our rotation.
    Everyone wants to block magical damage. And I admit, that would be nice, and it wouldn't be over powered either. I can see the frustration here, but at the same time, you kind of need to suck it up. And don't scoff at MP regeneration. The amount is equivalent to what Flash costs, and about 1/3 of the cost of Clemency, which allows you to actually use Clemency about 3 times before you go OOM.

    Citation Envoyé par Larethian Voir le message
    Goring Blade: I dont even. a DoT with such low potency. Nothing else?
    This skill is actually our highest potency attack. You underestimate the actually damage that comes from a DOT. This is augmented again by your Strength and Attack Power. So it's like having a slightly weaker version of your Shield Oath up for 24 seconds. It's also changed by Skill Speed as well. DOTs received a big boost in strength with 3.0 from Skill Speed.

    Citation Envoyé par Larethian Voir le message
    Clemency: not a single situation where i should/could use this. way too high cast time, low heal amount.
    If timed properly, this skill is actually quite easy to use, and it is augmented by your Strength as well. I have had crits of 6-7k from this skill, and the full power of it comes from casting it on another player. Thanks to cast clipping, you can actually get this heal off in less than 3 seconds. This is displayed by mages who cast clip as well. They usually start moving at about the last .5 seconds of the cast, and the spell still triggers, despite them moving. Also, when this skill is used on another player, you also get half the healing that player got. So if you crit for 6 or 7k, you'll see healing for about 3-3.5k, for a total healing of about 9-10.5k. No other casted heal can boast such number in this game without using some kind of augmentation cooldown, not even Cure 2. This literally has a potency of 1800 if cast on another player.

    Citation Envoyé par Larethian Voir le message
    Royal Authority: Spices up rotation a bit. good when not MT/you shouldnt use halones.
    When i look at the other tanks buffs/50+ abilities, PLD just feels like a bad joke.

    What am i overlooking? Please tell me im not the only one.
    Rage of Halone applies a STR debuff that you should ALWAYS have up, so even as OT, you should be using RoH just to keep up that debuff. Royal Authority is great, but again, fights change based on the damage coming in. Thanks to Shield Swipe procing off of physical damage due to block, battles with physical auto attacks see more Shield Swipe procs, and thus is should be used more often to help maintain TP. For this reason, it is true that Royal Authority is rarely used as MT. However, take a fight with mostly magical damage. A4 comes to mind. You'll never see a proc of Shield Swipe, so keeping up the RoH debuff and the DOT from Goring Blade still leaves you with enough time before having to reapply them to also do Royal Authority. So change your rotations based on your fights. Physical fights, I only use RoH and Goring to keep up both debuffs while also using Shield Swipe whenever possible to manage TP and increase Enmity. Magical Fights, I cycle through all three rotations to keep up debuffs as well as do more damage.

    Citation Envoyé par R-Kine Voir le message
    Make Clemency proc Divine Veil, thats my #1 fix
    This ^ and remove the TP requirement and the Pacification from Shield Swipe and give it the same potency as RoH are my only two wanted changes.

    Citation Envoyé par RubenSnizzle Voir le message
    I have to say, i never used clemency except for when i first got it, since i don't have any use for it, since healers have their job and when will i ever use it? but i find the rest of them fine, just wish sheltron would be like bulwark, but being able to block every physical for 10sec, cause you know...make that shield uselfull a bit.
    I've used Clemency specifically when a DPS is dead and the healers are down on Swiftcast and I am OT. Or when in A2, I am tanking the last spider, and my OT is being beaten on by the group of like 5 adds with the two Jagd Dolls. I cast Clemency whenever possible to help handle the spike damage better. Also, if Sheltron blocked all physical attacks for 10 seconds, its CD would have to be much more massive, and I see it being too much of a copy of things like Bulwark and Raw Intuition, as Bulwark already almost guarantees this with how strong it is. I think Sheltron is quite fine where it is, good for casual use, but versatile for big tank crunches.
    (7)
    Dernière modification de Ceodore, 18/07/2015 à 10h15

Tags pour ce sujet