This is how it was back in Lineage 2 and all the early games with no separate faction groups. Player Killers were abound and it was chaos to just walk around at times. I miss it so much....I'd like to make a suggestion from someone who greatly enjoys pvp, and even better pvp at its truest form. (open world pvp)
Recently people are complaining about hunts again like they did when they first came out and I've been thinking of something but never really asked anyone for their opinion, how would people feel about open world pvp?
Picture rolling up with your FC and getting rid of those pesky early pullers who tease you in shout and destroying them?
How about that pvp gear you have that does nothing but look pretty, wouldn't you rather smash some skulls with it?
It's a fun idea I've been thinking of, obviously won't ever happen since people rather RP than pvp but coming from a pvp background I'd enjoy it.
If open PvP was introduced that is fine if they open a server built for it. However if I have to worry about being attacking doing PvE content, I'd be dropping my subscription cus I have zero interest in PvP.
But the best drama comes from hitting unsuspecting players pveing :/
Life's a tease.
Asides from the obvious potential for griefing and drama that comes hand in hand with open world PvP, there is one other reason they will most likely never do this and that is the abilities and jobs were designed and balanced for PvE. This is the reason their are separate PvP abilities as well as different functionality for some PvE abilities in PvP. To try to suddenly mash these abilities and functions together so that players would have access to both since they could at any moment be engaging in PvE or PvP is something that SqEnix probably does not see as justified development time and resources.
Don't get me wrong, it feasibly could be done but I don't see it happening anytime soon.
Obvious attempt to troll, and I've seen better.
Do not forget you too can be hunted just as well.
In fact, I would purposefully create a linkshell network designed to hunt PKers that target the weak or unsuspecting, and hunt them viciously. Just like A/S ranks. I would report griefers to the LS and actively hunt them.And enjoy it.
It's fine if you like PvP. I like it too. But wanting it purely to cause drama or grief is precisely reason why you don't (and shouldn't) get it. If that's what you truly want, I'd suggest a different game. You would not be welcome here.
Hard to see how I'm trolling when you just described the ideal situation I'd look for in open world pvp and agreed with it, guess we both want the same thing.Obvious attempt to troll, and I've seen better.
Do not forget you too can be hunted just as well.
In fact, I would purposefully create a linkshell network designed to hunt PKers that target the weak or unsuspecting, and hunt them viciously. Just like A/S ranks. I would report griefers to the LS and actively hunt them.And enjoy it.
It's fine if you like PvP. I like it too. But wanting it purely to cause drama or grief is precisely reason why you don't (and shouldn't) get it. If that's what you truly want, I'd suggest a different game. You would not be welcome here.
Life's a tease.
Final Fantasy players in general don't like "world pvp" so this won't fly so well... especially in the JP community.
Rekuja Azalon
Considering the imbalances in the existing pvp system, not to mention SE's philosophy towards MMOs, an open-world pvp is exceedingly unlikely.
To be fair though, Frontlines is proving very popular on the japanese servers. I don't think world pvp will be considered, but perhaps something more open than an instanced battleground is possible.
That said, I do wish there was a pvp option for FCs to use for friendly competitions, rather than being restricted to GCs. Perhaps the airships FCs build can be flying fortresses, because who doesn't want to raid another FC's guild house, destroy their shit, and spraypaint the walls? This is of course a pipe dream, but it's a fun little thought experiment.
Last edited by Anova; 07-21-2015 at 02:29 PM.
Talk about some unwelcome necromancy... can we just let this thread die? This was a bad idea to begin with, no need to keep pointing it out.
And how is this suppose to "fix" the hunt problem? Your just making more drama than FFXI HNM. Hunts problem is design and reward, not lack of pvp options.
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