Quote Originally Posted by Krixus View Post
Can I see the math for this also? In ffxi haste always trumped everything in terms of dps, why would it be different here? I've always assumed arrow was greater than balance, but I'm willing to be proved otherwise. I just don't know how that would be calculated when it all depends on the buffs the player has on at the time, their current attack speed increases.

For example in ffxi if you added 2% haste to a player with 23% gear haste, it would have a much greater effect than adding 2% when they had 20% gear haste. So maybe using arrow on a job with huton has a much greater effect as well?
I just wanted to chime in with a DPS perspective here both from this game and FFXI.
Haste was great in 11, but you need to keep in mind that increasing the speed of your auto attacks meant increasing the rate of TP gain allowing you to WS faster. In this game you get a bit of the opposite effect in that increased attack speed results in spending TP faster. Sure you will do damage faster up front, but without TP regeneration you will run out of steam a lot faster during a fight. In 2.x this was a major reason Skill Speed was undervalued, because DPS didn't want to bottom out of TP too quickly. When you are TP starved, your DPS plummets and quickly cancels out the gains your may have received.

I would think that the arrow might better suit a BLM.