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  1. #1
    Player
    RichardButte's Avatar
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    Richard Butte
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    Hyperion
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    Machinist Lv 90
    Quote Originally Posted by Krixus View Post
    Can I see the math for this also? In ffxi haste always trumped everything in terms of dps, why would it be different here?
    What's different here is that it doesn't really matter because, as I said, unless Arrow gives a 1,000% DPS increase, it's not going to make AST worth it.

    The individual benefit of the speed increase is likely felt differently on every class, but again, Selene's buff still beats the piss out of it and it doesn't make ASTs worth bringing because it's not going to end the encounter significantly faster or anything of the sort.

    I don't know if you're looking for a "What about Breakfast at Tiffany's?" situation here, but sorry, no, this ain't the "one thing AST got".

    There is 0 reason to bring an AST over another healer. You're better off going SCH/SCH or WHM/WHM if you have to than anything/AST.

    Quote Originally Posted by Kietsu View Post
    This right here makes absolutely no sense. Selene doesn't increase your party's DPS output by 12%, she increases it by 1.5%.
    1.5% for each of 8 people, which is a cumulative increase of 12%. If we want to call it 1.5%, we can, we just have to then divide AST's 1.5% by 8 to get the actual number since we're only casting that buff on one person instead of 8.
    (1)

  2. #2
    Player
    Ghishlain's Avatar
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    Ghishlain Pyrial
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    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by RichardButte View Post
    1.5% for each of 8 people, which is a cumulative increase of 12%. If we want to call it 1.5%, we can, we just have to then divide AST's 1.5% by 8 to get the actual number since we're only casting that buff on one person instead of 8.
    No, this is incorrect.

    Player 1 contributes 300 DPS, a 1.5% increase to their DPS is 4.50 DPS for a total of 304.50 DPS
    Player 2 contributes 350 DPS, a 1.5% increase to their DPS is 5.25 DPS for a total of 355.25 DPS
    Player 3 contributes 400 DPS, a 1.5% increase to their DPS is 6.00 DPS for a total of 406.00 DPS

    Total DPS of the group pre buff = 300 + 350 + 400 = 1,050
    Total DPS of group post buff = 304.50 + 355.25 + 406.00 = 1,065.75

    1,065.75 / 1,050 = 1.015 or a 1.5% increase to group DPS.

    You can't sum the parts of each DPS and assume their sum is the total increase to raid DPS without also including the sum of the base raid DPS before the buff. That's the error in your math.

    Likewise, while Arrow is approximately an 11% boost to a specific player, that's 11% specific to that particular player. So use my previous example.

    Player 1 contributes 300 DPS, a 11.1% increase to their DPS is 33.30 DPS for a total of 333.3 DPS
    Player 2 contributes 350 DPS
    Player 3 contributes 400 DPS

    Total DPS of the group pre buff = 300 + 350 + 400 = 1,050
    Total DPS of group post buff = 333.3 + 350 + 400 = 1,083.3

    1,083.3 / 1,050 = 1.032 or a 3.2% increase to group DPS.

    Remember in math, you always want to try to calculate like for like as much as possible.
    (1)

  3. #3
    Player
    RichardButte's Avatar
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    Richard Butte
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    Hyperion
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    Machinist Lv 90
    Quote Originally Posted by Ghishlain View Post
    Remember in math, you always want to try to calculate like for like as much as possible.
    Math out all 8 and you've got it.

    Increasing the DPS of 8 players by 1.5% each is more beneficial than increasing the DPS of one player by 11.1%. That's the point I'm trying to make.

    Quote Originally Posted by Kietsu View Post
    but again, single target DPS buffs are worthless in 8-man parties anyway.
    Well, they aren't unless they do a significant increase in DPS, but the AST's definitely don't do that.
    (0)
    Last edited by RichardButte; 07-17-2015 at 01:11 AM.

  4. #4
    Player
    Ghishlain's Avatar
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    Ghishlain Pyrial
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    Mateus
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    White Mage Lv 80
    Quote Originally Posted by RichardButte View Post
    Math out all 8 and you've got it.

    Increasing the DPS of 8 players by 1.5% each is more beneficial than increasing the DPS of one player by 11.1%. That's the point I'm trying to make.
    It is. I'm just trying to indicate to you that by increasing everyone's DPS by 1.5% does NOT increase the raid DPS by 12% like you have incorrectly stated. It only increases raid DPS by 1.5%.

    If you're going to try to argue math, please at least use the right terminology and methodology ^^;
    (2)

  5. #5
    Player
    RichardButte's Avatar
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    Richard Butte
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    Hyperion
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    Machinist Lv 90
    Quote Originally Posted by Ghishlain View Post
    It is. I'm just trying to indicate to you that by increasing everyone's DPS by 1.5% does NOT increase the raid DPS by 12% like you have incorrectly stated. It only increases raid DPS by 1.5%.

    If you're going to try to argue math, please at least use the right terminology and methodology ^^;
    You're right to correct me, but I'm dumbing it down in order to demonstrate that an 11% buff to one player isn't an 11% buff to the entire raid, because otherwise someone will see 11% and 1.5% and jump to conclusions.

    A 1.5% increase to all players is the same value as a 12% increase to one person (assuming everyone is DPSing at the time), except that, as was mentioned by a DRG earlier, DPS don't want haste because it just makes them burn through their TP faster (maybe BLMs do, but I've heard that they have a pretty strict rhythm as to how and when they want to cast everything).

    The damage increase of Balance is superior because it does 10% more damage flat out without speeding the consumption of resources.

    I just really don't want anyone popping up and saying, "Wait, so this means AST is good after all and doesn't need buffs?! Yay!"

    Quote Originally Posted by Staris View Post
    Synastry is a realistic 50% healing increase on 2 tank fights (almost all of them) making it one of the best healing cds currently in the game.
    Considering the amount of overhealing for whitemage, healing 5 % faster for 5 % less is a buff.
    MP is only an issue for bad healers of any class (and has been since 2.0).

    We are clearly not a SCH replacement, hell 2 SCH might be ideal for many fights. But easily a better whm for any real progression.

    If you can't see that your not even in the game.
    What can be said in response to this except...

    (3)
    Last edited by RichardButte; 07-17-2015 at 01:33 AM.

  6. #6
    Player
    Kietsu's Avatar
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    Kyett Corbeau
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    Coeurl
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    Summoner Lv 90
    Quote Originally Posted by RichardButte View Post
    1.5% for each of 8 people, which is a cumulative increase of 12%. If we want to call it 1.5%, we can, we just have to then divide AST's 1.5% by 8 to get the actual number since we're only casting that buff on one person instead of 8.
    A cumulative increase in what? Certainly not damage.
    Say you've got a four-man party where everyone's dealing 1000 DPS because that's convenient and also impossible. Your party deals:
    1000 + 1000 + 1000 + 1000 = 4000 DPS

    We've established that Fey Wind is (roughly) a 1.5% increase to each party member's DPS over the course of your fight.
    This means each person's DPS rises to 1015, meaning it lets your party deal:
    1015 + 1015 + 1015 + 1015 = 4060 DPS

    How much of an increase is that?
    4060 / 4000 = 1.015 -> 1.5%

    So again, I see where you're pulling this '12%' from but it's ultimately meaningless. The only way to compare a single target Balance / Arrow to an AoE Balance/Arrow or Fey Wind is to know the exact DPS output of every party member - but again, single target DPS buffs are worthless in 8-man parties anyway.
    (0)