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  1. #1
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Seshayn View Post
    Removal of the parry 100% skill and instead work it to be called something like "May I have another" Where every time they are hit for 10s they receive a 1-5% heal based on how many stacks they have
    How is that a good change? You want to get 1-5% healing instead of a flat 20% damage reduction to anything that isn't magic based? You can combo it with Awareness and not even get the downside granted there are a few seconds where it wont overlap due to duration time but still.

    I will agree that DRK would benefit more from having a skill that has a 100% Parry rate but the fact it already borrows mitigation skills from PLD more or less doesn't mean it should take the Parry skill off of the WAR but it could be modified to add something for DRK due to the loss of stack generation.
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    Last edited by PotatoWafflez; 07-16-2015 at 05:58 AM.

  2. #2
    Player
    Seshayn's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Seshayn Anea
    World
    Faerie
    Main Class
    Paladin Lv 70
    Quote Originally Posted by PotatoWafflez View Post
    How is that a good change? You want to get 1-5% healing instead of a flat 20% damage reduction to anything that isn't magic based? You can combo it with Awareness and not even get the downside granted there are a few seconds where it wont overlap due to duration time but still.

    I will agree that DRK would benefit more from having a skill that has a 100% Parry rate but the fact it already borrows mitigation skills from PLD more or less doesn't mean it should take the Parry skill off of the WAR but it could be modified to add something for DRK due to the lost of stack generation.

    Why do you think everything I would propose should be considered a "good" change? I would rather see tank abilities fit a theme than be omg so good. I imagine a warrior entering a state where when hit, they slap their chest and scream STOP TRYIN TO HIT ME AND HIT ME! THAT'S IT! and just berserk psychopathing it up through sheer force of will and intimidation.

    Parry is more elegant. More sword less axe. These were just spitballed ideas I had. Like I said, I would want to see more of a theme, especially with warriors and dark knights, as I feel Paladins already kind of have their theme. Low damage, high survival, great support kit.

    Edit for clarification: I meant every time the warrior is hit, they are healed for 5% of their health (if they have 5 stacks) for 10 seconds, not that they receive 1-5% increased healing.

    I just imagine warriors as... Tryndamere from League of Legends. The lower health they get, the stronger they are. That thing that just will not die no matter how hard you kill it.
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    Last edited by Seshayn; 07-16-2015 at 06:13 AM.

  3. #3
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Seshayn View Post
    Why do you think everything I would propose should be considered a "good" change? I would rather see tank abilities fit a theme than be omg so good. I imagine a warrior entering a state where when hit, they slap their chest and scream STOP TRYIN TO HIT ME AND HIT ME! THAT'S IT! and just berserk psychopathing it up through sheer force of will and intimidation.

    Parry is more elegant. More sword less axe. These were just spitballed ideas I had. Like I said, I would want to see more of a theme, especially with warriors and dark knights, as I feel Paladins already kind of have their theme. Low damage, high survival, great support kit.

    Edit for clarification: I meant every time the warrior is hit, they are healed for 5% of their health (if they have 5 stacks) for 10 seconds, not that they receive 1-5% increased healing.

    I just imagine warriors as... Tryndamere from League of Legends. The lower health they get, the stronger they are. That thing that just will not die no matter how hard you kill it.
    The only reason I take issue is you are nerfing a skill from being a 20% damage reduction to non-magic damage and making it only useful on trash because 1-5% total HP returned for 1 attack from a boss for 10s which would be what roughly 5 auto attacks? =/= 20% damage reduction for 20s with a crit hitting downside if used wrongly.

    Granted yes a theme is nice but you could also argue that they are all "GRAAAAH STOP TRYIN TO HIT ME AND HIT ME! THAT'S IT!" aka sheer force of will and intimidation to reduce incoming damage from the front while also focusing their attention forward thus why they take critical damage from the flank and back.
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  4. #4
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by PotatoWafflez View Post
    How is that a good change? You want to get 1-5% healing instead of a flat 20% damage reduction to anything that isn't magic based? You can combo it with Awareness and not even get the downside granted there are a few seconds where it wont overlap due to duration time but still.

    I will agree that DRK would benefit more from having a skill that has a 100% Parry rate but the fact it already borrows mitigation skills from PLD more or less doesn't mean it should take the Parry skill off of the WAR but it could be modified to add something for DRK due to the loss of stack generation.
    I can't say I agree with Seshayn on the parry removal, because it does have a down side to the skill. However, I do feel it is a bit of a slight towards Paladin's Bulwark that it is a 100% guarantee parry and that the down side can be negated with Awareness. Especially with block also taking a huge nerf from the removal of strength's effect, and that Bulwark is on a much longer cooldown. Given the cooldown, I would have capped it at a 50% increase with no detriment from being hit on the side or back. But that's just me. It didn't make Warriors OP at all, since anything that can be parried can also still be blocked, and Bulwark might as well be 100% given how much it increases. I just don't like that the cooldown for it is 90 second while my Awareness is 120 seconds, so I have to wait 30 more seconds to negate the downside of the buff for only 3/4s of the duration. Again, that's me. Overall, it's a great skill still and is much needed on both of the other tanks.

    Quote Originally Posted by Seshayn View Post
    Shield swipe should be off the global cooldown and should have a 15 second recast time. I stick to my guns on this.
    You had me nodding yes even though I still don't think sheltron needs a change, until I read this. Shield Swipe, currently, is one of the main ways Paladins recover TP. Taking it off the GCD would mean we would have no real TP recovery on our own to help us sustain ourselves. With it being on the GCD, we essentially get about 2.5 seconds to recover another tick of TP. This is why I suggest leaving it on the GCD and removing the TP cost. Further, I'd remove the pacification too for more damage. There isn't anything in the game where I really need pacification where I couldn't also use stun just as effectively. And further, the fact that it requires a block to be used makes the pacification even more difficult to trigger at the right time. So, my suggestion is to take what it's truly being used for at the moment (TP recovery) and boost that capability just a little while adding a small amount of DPS by increasing potency from 210 to about 250. Clemency recovering TP is not what I'd suggest, because for 1, you would have to crit, and two, it's an HP recovery skill already. It also already has a big benefit for casting it on someone besides yourself, because if you cast it on yourself, you don't get the additional 50% healing to yourself. I generally use it when I'm OT, or if my OT is being beaten on by adds.
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    Last edited by Ceodore; 07-16-2015 at 06:49 AM.