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  1. #1
    Player
    Seshayn's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Seshayn Anea
    World
    Faerie
    Main Class
    Paladin Lv 70
    Quote Originally Posted by PotatoWafflez View Post
    How is that a good change? You want to get 1-5% healing instead of a flat 20% damage reduction to anything that isn't magic based? You can combo it with Awareness and not even get the downside granted there are a few seconds where it wont overlap due to duration time but still.

    I will agree that DRK would benefit more from having a skill that has a 100% Parry rate but the fact it already borrows mitigation skills from PLD more or less doesn't mean it should take the Parry skill off of the WAR but it could be modified to add something for DRK due to the lost of stack generation.

    Why do you think everything I would propose should be considered a "good" change? I would rather see tank abilities fit a theme than be omg so good. I imagine a warrior entering a state where when hit, they slap their chest and scream STOP TRYIN TO HIT ME AND HIT ME! THAT'S IT! and just berserk psychopathing it up through sheer force of will and intimidation.

    Parry is more elegant. More sword less axe. These were just spitballed ideas I had. Like I said, I would want to see more of a theme, especially with warriors and dark knights, as I feel Paladins already kind of have their theme. Low damage, high survival, great support kit.

    Edit for clarification: I meant every time the warrior is hit, they are healed for 5% of their health (if they have 5 stacks) for 10 seconds, not that they receive 1-5% increased healing.

    I just imagine warriors as... Tryndamere from League of Legends. The lower health they get, the stronger they are. That thing that just will not die no matter how hard you kill it.
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    Last edited by Seshayn; 07-16-2015 at 06:13 AM.

  2. #2
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Seshayn View Post
    Why do you think everything I would propose should be considered a "good" change? I would rather see tank abilities fit a theme than be omg so good. I imagine a warrior entering a state where when hit, they slap their chest and scream STOP TRYIN TO HIT ME AND HIT ME! THAT'S IT! and just berserk psychopathing it up through sheer force of will and intimidation.

    Parry is more elegant. More sword less axe. These were just spitballed ideas I had. Like I said, I would want to see more of a theme, especially with warriors and dark knights, as I feel Paladins already kind of have their theme. Low damage, high survival, great support kit.

    Edit for clarification: I meant every time the warrior is hit, they are healed for 5% of their health (if they have 5 stacks) for 10 seconds, not that they receive 1-5% increased healing.

    I just imagine warriors as... Tryndamere from League of Legends. The lower health they get, the stronger they are. That thing that just will not die no matter how hard you kill it.
    The only reason I take issue is you are nerfing a skill from being a 20% damage reduction to non-magic damage and making it only useful on trash because 1-5% total HP returned for 1 attack from a boss for 10s which would be what roughly 5 auto attacks? =/= 20% damage reduction for 20s with a crit hitting downside if used wrongly.

    Granted yes a theme is nice but you could also argue that they are all "GRAAAAH STOP TRYIN TO HIT ME AND HIT ME! THAT'S IT!" aka sheer force of will and intimidation to reduce incoming damage from the front while also focusing their attention forward thus why they take critical damage from the flank and back.
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