Except that you cannot reliably expect to A) draw the card in the first place and B) draw the card when it's actually needed (ie when this rotation is happening) and putting a spire on spread would be a crime...
On AST, sure, because the mana sucks, but I play my L60 SMN a great deal and we NEVER run out of mana unless we're spamming Ruin III without DWT active or we're ressing people.Ewer is useful for SMNs and AST (again poor mana sustain).
And if they happen to not blow a cooldown for whatever reason (evading, AoE, crowd control, etc.), the buff is completely wasted.Spear is useful for Bard/MCH/NIN. They have many oGCD abilities on relatively short cooldowns.
...Which is why Spear needs to reduce the cooldown time of abilities that are already on cooldown when used on the target in addition to reducing the cooldown when someone uses an ability while under the effect.
Then, you could make it useful without needing voice chat to determine who is about to blow a big CD.
Sure they do: they allow a savvy SCH to spend more time in CS because they know they can drop it an throw some big emergency heals in a heartbeat. Plus, the fairy is always helping as well.SCHs aetherflow charges do not directly affect party DPS.
Really, I DPS as much as I do as a SCH because I know that, even if everything suddenly goes to hell in the 5 seconds after I hit CS and cannot turn it off, I can seriously dole out the heals as soon as I CAN turn it off. AST just doesn't have that kind of saving power.
It's actually only double, since you're giving a 40% increase using 2 cards which could've been 20% total output when cast individually, but it's still the best deal the AST gets, yes.Expanded RR is effectively Quadrupling the card's effect in an 8man group. It's why I think Enhanced should be 250% potency bump (similar to what the op stated). Giving up Balance for something effectively weaker is bad.
Again, factor in RNG and they need to be stronger than that, even.You have a 10.8% chance of landing your Expanded Balance/Arrow combo in a minute's time and as of now, it is currently weaker than Fey Wind (unless you Celestial Opposition). If the cards were buffed by 1.5x or had duration increases, it would fix this "issue" we're having.
The chance that an AST won't be able to put that combo together for an entire encounter means that it needs to do oh so much more when the AST DOES get it going.
That would be nice, yes.
While none of the cards are detrimental, many of them offer negligible benefit or are too situational to be useful most of the time.I also would agree with your cards being game-changing if we had the original concept of us having a bad card (We assumed Bole was the 10% increased damage taken from news sources pre-expac). None of our cards are "bad" but in this game, everyone just values "DPS boost" over everything. In the eyes of many players, all the cards aside from Balance and Arrow are bad. The only one I truly feel is iffy is Bole and even then, I find uses for it.
And again, just having an AST along is technically damaging the party's survivability already.
It'd be VERY interesting to see the class brought up to being on par with WHM/SCH in healing and emergency buttons, but have the cards actually have a chance of hurting the party in addition to helping, heh...



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