Quote Originally Posted by Alahra View Post
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If you throw one or two spires on the Ninja during the raid, it circumvents the odd 30s that he's out of TP waiting for an Invig (assuming 100% uptime on boss/adds). He saves around ~120 TP in the base duration of spire. Spire is also useful for DRK and PLD because they run out of TP much quicker than Melee DPS and warrior. Spire aids the tank's tp issues until the bard or mch has to play tp song or tp promote.

Ewer is useful for SMNs and AST (again poor mana sustain).

Spear is useful for Bard/MCH/NIN. They have many oGCD abilities on relatively short cooldowns.

SCHs aetherflow charges do not directly affect party DPS. ED (and bane) bumps your personal DPS which indirectly bumps up party DPS.

Expanded RR is effectively Quadrupling the card's effect in an 8man group. It's why I think Enhanced should be 250% potency bump (similar to what the op stated). Giving up Balance for something effectively weaker is bad.

You have a 10.8% chance of landing your Expanded Balance/Arrow combo in a minute's time and as of now, it is currently weaker than Fey Wind (unless you Celestial Opposition). If the cards were buffed by 1.5x or had duration increases, it would fix this "issue" we're having.