Quote Originally Posted by MidnightTundra View Post
On our best days, our party buff should beat Selene but what we have now is ASTs DPS buffs just breaking even. If we double or triple the potency of the cards, we absolutely wipe the floor with Selene mathematically and statistically. I don't agree with that.
But it SHOULD.

The AST trades reliable emergency healing and general healing throughput for card buffs, aka the ability to end an encounter more quickly.

If the stars align (pun intended), the best thing an AST can do is give a DPS 50 seconds of 10% damage increase. Is that worth giving up lustrates? Divine Seal? Amazing AoE coverage?

As I said, take ANY card buff and divide it by 6 and then you have the ACTUAL benefit of the card with RNG factored in, and those numbers suck.

I'm not sure why people cannot wrap their heads around the concept of "risk vs. reward" and, in order to justify the risk of an AST drawing 30 spires in a row, the reward for a Balance cannot be a piddly 10% damage increase for 15 seconds.

Even assuming you draw a balance every time (which you won't), that's 10% more damage for 15 seconds, or 2.5% more damage per minute, for ONE player. Compare that to Selene's 1.5% DPS/healing per minute for the whole party, 12% total benefit (assuming a full raid party).

And if you want to be honest about it, divide that 2.5% by 6 for the REAL number: an average of .42% per minute DPS increase.

We shouldn't just be BEATING Selene, we should be stomping her into the ground because we have to contend with the RNG while she doesn't.