You're right, not being able to run around randomly doesn't change much, so why do people claim we shouldn't have it, or should have our damage punished for having it? It's unimportant, so it doesn't matter if we have it and aren't punished.
I guess I have to say it again for the 15th time. When in WM, your weaponskills apply a non-stacking buff that increases damage by X%, removed when you move. Boom. No cast times needed, but you won't be doing your buffed damage while running around.an acceptable solution
No, it doesn't work that way. You can't ignore something that's a big part of Bard DPS, especially in multi-target fights.ignoring bloodletter procs
Also, you ignore Empy, Sidewinder, Flaming Arrow, Blunt Arrow, and Repelling Shot.
You could at least have a list of Bard abilities handy.
That's an even worse penalty. It would make Bards eat more AoE's, etc because they wouldn't want to move.
You can't calculate how often it goes off either. Tell me definitively how many procs you get in a minute.
I haven't hit 60 so I can't speak to Empy and Sidewinder. The others you listed are laughable. Sure they contribute but Flaming Arrow has what a 30 second cooldown? Repelling Shot wouldn't even be worth the movement and any lag would cause delay in your next heavy shot. Blunt Arrow, sure it can be used if it isn't needed for it's proper purpose of silence.
Like I said I haven't hit 60 but I did run raids at 50 and the cast timers you are whining about for a 10-12% dps increase is not worth the river you have created.
Well, a Minuet is a dance. How do you dance without moving? Also, why is a wanderer staying in the same place? Both parts of the skill name make no sense!
Sorry, did you think hypothetical idiot players were a good argument?
Please name these players who would eat AOEs because they are able to shoot while moving and easily drop back into full damage again upon stopping but wouldn't get hit by the AOEs when they have to interrupt their cast and not shoot again until they stop.
I mean, do all your BLMs eat all the AOEs because Ley Lines and Enochian? They'd lose a lot more than 30% damage for the duration of one GCD if their Enochian wore off, after all!
The others I listed are or were part of any Bard's rotation if they're not trying to be sub-optimal.The others you listed are laughable.
Maybe with the exception of Repelling right now because of movement restrictions.
As a Bard, I completely disagree :3 Welcome to the world of opinions. I love WM and the diversity it added to the job itself. Go Q Q elsewhere, like in a hole, under a rock.
I'm sure we'd take your opinion super seriously if you even showed any characters that could possibly HAVE WM when you say you love it.
Except we still wouldn't because it doesn't add any diversity at all so you're clearly just making things up.
You're telling me you haven't seen a MNK or DRG eat one trying to get that positional? Or BLM's that didn't move because they want to keep their AF up? It has happened many times.Please name these players who would eat AOEs because they are able to shoot while moving and easily drop back into full damage again upon stopping but wouldn't get hit by the AOEs when they have to interrupt their cast and not shoot again until they stop.
I mean, do all your BLMs eat all the AOEs because Ley Lines and Enochian? They'd lose a lot more than 30% damage for the duration of one GCD if their Enochian wore off, after all!
The hypothetical idiot players do exist. More than likely they don't even check the forums. If you need a name I can name a BLM from an AV run the other day whose name was Metal Dude.
So you're saying that you can't time your oGCD to go off in different intervals? Emp Arrow and Bloodletter are the only ones that have a 15 second cooldown. Flaming Arrow and Sidewinder both at 60s and Blunt Arrow at 30s. Besides Bloodletter procs this sounds relatively easy to manage but I will get Bard to 60 and experiment for myself.
Also you never answered my question. Can you definitively say how many Bloodletter procs you get in a minute?
I wonder what would happen if Wanderer's Minuet forced you to do positional ranged attacks (i.e. shooting from behind or from the flank) instead of cast times, but kept the 30% damage increase and no auto-attacks. Both restrict your movement freedom in some way, do they not?
Just throwing a hypothetical out here.
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