30% arent interested in pvp, try 1% in this game.
i also dont think queues are cross data centers, no datacenter will have 500k concurrent players, that would be like 3-4 million subs in just one datacenter.
30% arent interested in pvp, try 1% in this game.
i also dont think queues are cross data centers, no datacenter will have 500k concurrent players, that would be like 3-4 million subs in just one datacenter.
1% is impossible, it really is. No MMORPG I know of has had anything even close to that number. 10-30% is realistic in this game. And I never said anything about queues being cross data centers. I said that if you just take 10% of 500k concurrent players, which is a fairly mild estimation, that's 50k of PvP players. So why is the largest Data center in EU having such a difficult time in getting a game going? No way is the player base as big as 1 million, absolutely no way.
I'm sure 10-30%, or perhaps even a bit more, have tried out PvP a few times. But for the number who regularly queue for it, I'd think even 1% is optimistic. When PvP (Wolves Den) first came out, it was popular for a little while, and then when Frontlines first came out, it got another surge of popularity, but both were temporary. At times (like now) when the latest content update is not PvP focused, there are very few who stay involved in that little sidegame on a regular basis.
Maybe not if you use that ADS mount as a measurement, all servers combined theres only 3500 players that has reached 200 FL victories and from those only 727 are from EU/NA combined and 138 are EU alone. It took roughly 800 matches to reach that 200 due not always winning, so those that do/did alot of FL pvp are extreme minority in here and i assume WD population is even smaller.
So yeah using pvp as an indicator of active subscribers is not really valid.
Been queuing for nearly every day for 3 weeks now and I still have 0 FL victories out of 3 FL's. Rather it's those people that probably aren't doing all that much PvP at the moment. For example in WoW only a very marginal percentage (0,8 - 1,8%) of PvPers have the achievement that somewhat corresponds to that in WoW, the "Battlemaster" title and the Justicar/Conqueror titles.Maybe not if you use that ADS mount as a measurement, all servers combined theres only 3500 players that has reached 200 FL victories and from those only 727 are from EU/NA combined and 138 are EU alone. It took roughly 800 matches to reach that 200 due not always winning, so those that do/did alot of FL pvp are extreme minority in here and i assume WD population is even smaller.
So yeah using pvp as an indicator of active subscribers is not really valid.
730k as of April 2015. http://www.reddit.com/r/ffxiv/commen...y_730k_active/
Respectable numbers but nothing to brag about. I feel like FFXIV is missing something to make it a great MMO instead of just being an ok MMO. Having played tank, melee, ranged and healer since EA I have experienced a lot of what this game has to offer. I still think that making boss mechanics random will make the boss fights somewhat more interesting while grinding. As it stands right now, once you've beaten a newly created content, you're just going back doing the same thing over and over again.
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