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  1. #21
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Lucidbro View Post
    Well, just look at how hard it is to get into PvP on any server. The PvP player base isn't all that big as the PvE player base.
    I fixed it a bit
    (1)

  2. #22
    Player
    IzzyData's Avatar
    Join Date
    Jun 2015
    Posts
    147
    Character
    Izzy Pollux
    World
    Faerie
    Main Class
    Rogue Lv 80
    I think it is too early to tell who is an "active" subscriber post heavensward. It is still riding on hype and could significantly drop in a month down to the numbers before it came out.
    (1)

  3. #23
    Player
    Symbiant's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Symbiant Disciple
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by OmegaFlare View Post
    730k as of April 2015.

    As it stands right now, once you've beaten a newly created content, you're just going back doing the same thing over and over again.
    I can't think of any mmorpg that does not do the same thing.
    (0)

  4. #24
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Lucidbro View Post
    1% is impossible, it really is. No MMORPG I know of has had anything even close to that number. 10-30% is realistic in this game.
    I'm sure 10-30%, or perhaps even a bit more, have tried out PvP a few times. But for the number who regularly queue for it, I'd think even 1% is optimistic. When PvP (Wolves Den) first came out, it was popular for a little while, and then when Frontlines first came out, it got another surge of popularity, but both were temporary. At times (like now) when the latest content update is not PvP focused, there are very few who stay involved in that little sidegame on a regular basis.
    (2)

  5. #25
    Player
    Lucidbro's Avatar
    Join Date
    Feb 2013
    Posts
    23
    Character
    Fayne Malthalian
    World
    Phoenix
    Main Class
    Warrior Lv 48
    Quote Originally Posted by Sylve View Post
    No, it just means not many players enjoy PvP as much as you do.
    PvP isn't some holy grail that all desire. Personally, unless its in a zero ping environment, PvP is a bloody nightmare, especially for melee.
    I'm not a PvP player. I'm trying to do it right now to get the titles and gear, while waiting for a couple of friends to catch up. But it's turning out to be extremely difficult. The PvP isn't bad in this game though.
    (0)

  6. #26
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Even if 10% of the population is PvPers, you gotta remember that your list of players is even smaller than that. You need to divide that by people in your data center, divide it up evenly between the grand companies(sometimes a frontline queue is just waiting on one GC), and then divide it by those that are actually online. That's STILL quite a small number even if 20% of the population PvPed.
    (0)

  7. #27
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    Ok not on a pvp related note. But someone took an estimation based on SE stock holder meeting. I believe the number they came up was more then 500k but less 700k. The number is hard to peg down since accounts have varying subscription costs and cash shop.

    Just so people know. WoW counts any asian subscriber with time left on their playcard even if they have not logged in for six months. So the number has always been bloated. The better number is always what yearly earnings report.
    (0)

  8. #28
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Lucidbro View Post
    1% is impossible, it really is. No MMORPG I know of has had anything even close to that number. 10-30% is realistic in this game.
    Maybe not if you use that ADS mount as a measurement, all servers combined theres only 3500 players that has reached 200 FL victories and from those only 727 are from EU/NA combined and 138 are EU alone. It took roughly 800 matches to reach that 200 due not always winning, so those that do/did alot of FL pvp are extreme minority in here and i assume WD population is even smaller.

    So yeah using pvp as an indicator of active subscribers is not really valid.
    (0)

  9. #29
    Player
    bettomendes's Avatar
    Join Date
    Aug 2013
    Posts
    144
    Character
    Bopo Dipo
    World
    Behemoth
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Lucidbro View Post
    Well, just look at how hard it is to get into PvP on any server. The player base isn't all that big.
    "The player base doesn't like pvp very much". There, fixed!
    (0)

  10. #30
    Player
    MrBoot's Avatar
    Join Date
    Oct 2013
    Posts
    22
    Character
    Anders Albero
    World
    Leviathan
    Main Class
    Archer Lv 100
    Quote Originally Posted by bettomendes View Post
    "The player base doesn't like pvp very much". There, fixed!
    Sad but true. Queue times for dungeons are really short on Exodus. Queue times for PVP...ugh. They need to add some new incentives for doing it.
    (0)

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