I am trying to main Ninja but I have a bit of latency (~130ms) so I am scared that I will lose too much DPS because of the Mudra lag. How is Monk in comparison? Which is harder to use if you dont take into consideration the mudra lag?
I am trying to main Ninja but I have a bit of latency (~130ms) so I am scared that I will lose too much DPS because of the Mudra lag. How is Monk in comparison? Which is harder to use if you dont take into consideration the mudra lag?
On equal footing as in same ping, same internet connection, Mnk is harder to play than Ninja due to consistently changing the angle of attacking.
On the other hand, if we counts ping and Internet connection between players, Mnk seems to be a safer option to go.
Yep, taking a couple of steps to the left or right = difficulty
I used to main Monk and although I've always found it fun and exciting, I really don't understand the "better than you" mentality Monk players have over other melee DPS. They play differently to other classes. Different isn't harder.
Last edited by Kitria; 07-14-2015 at 03:46 PM.
Definitely monk. It's much more situational-dependant compared to ninjas.
It's easier to maintain huton as compared to GL3 and your damage buffs are toggled whereas monks get their damage buffs from twin/GL3 so you take awhile to charge up your dps if PB is down or you didn't get the chance to use form shift.
And then you also have to study the fights alot more than others so you know when are phases changes so you can charge up chakra and know when to dump your GL3 with TK. Missing the right moment can be really really punishing.
Other-wise in a perfect environment such as parsing on a practice dummy their DPS should more or less be about the same based on my experience. As for the difficulties of a ninja other than ping-related issues I can't think of anything else that might be annoying but I've never played a ninja as my main class so maybe somebody else will shed some light on that.
I mained mnk through most of ARR, and it's honestly the easiest of all dps classes after blm imo. The rotation is literally flank > flank > flank > rear > rear >rear while keeping DoTs up and using oGDC's. What's more is the class has a built in fail safe since you can't even use the next skill in your rotation w/o landing the previous one, so you can't fat finger the wrong skill and ruin your combo/rotation. The only real "challenge" came into play on raid bosses that didn't stand still or allow you to be in the proper position. At which point you have to be able to think on the fly and substitute flanks with rear attacks and vice versa when needed.Yep, taking a couple of steps to the left or right = difficulty
I used to main Monk and although I've always found it fun and exciting, I really don't understand the "better than you" mentality Monk players have over other melee DPS. They play differently to other classes. Different isn't harder.
The class can be overwhelming at first with the thought of "everything has a positional", but when you get right down to it, it's actually very easy imo.
Neither of the jobs are really harder than the other, they just come with their own headaches. Play what you like... unless you have high ping.
Then play mnk, because ninja mudra will make you /wrists.
In ARR it was definitely Ninja but with HW they got some pretty nice QoL changes i.e. the nuisance of having trick attack ready but needing to refresh Huton is gone.
I'd say they are pretty much on equal footing now in terms of difficulty.
The DPS loss shouldn't be something to worry about with 130 ping, honestly.
At risk of being obnoxious, a casual glance at your lodestone indicates that you have exactly 0 dps classes at 60. While I want to imagine that you have another account, or some sort of experience as endgame dps now inspiring you to grace this particular subforum with your useful and practical advice, years of internet usage suggests to me that you probably don't.
So, I'll just say to you, there's been a significant change in design philosophy regarding DPS classes in 3.0. They have gone great lengths to make them more complex and difficult to play, and the autopilot dps juggernauts of yesterday (BLM, for example) scarcely resemble what they are today, which is shockingly finicky in raid settings.
Don't expect to understand anything beyond classes you've played extensively in 3.0 raids. I know I don't.
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