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  1. #11
    Player
    Artair's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Artair Nox
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Eudyptes View Post
    The rotation is literally flank > flank > flank > rear > rear >rear...
    Sure if you want to clip demolish by 6-9 seconds.

    Positionals have never been the tricky aspect to monk, managing GL is. You also never ever substitute flank/rear attacks because you can't get into the correct position in time. Ie. Using twin snakes because you are on the flank instead of true strike is a DPS loss. Just use true strike. The only time it's appropriate to substitute a attack for another because you can't get into position, is if you can't reach the rear, you can use DK instead of boot as both have the same potency on the flank.

    How to MNK:
    If you have to DK, you DK
    If you have to twin snakes, you twin snakes
    If you have to demolish, you demolish.

    If you don't need to DK, you Boot
    If you don't need to twin snakes, you true strike
    If you don't need to demolish you snap punch

    Positioning never ever changes this.

    3.0 seems to have given all DPS jobs something new to manage (Chakra is by far the worst implementation of a resource however as charging it is extremely clunky and boring), and all seem to be pretty equal as far as ease of use is concerned. All are easy to play at entry level, and all take skill to reach max potential.
    (3)
    Last edited by Artair; 07-14-2015 at 06:47 PM.

  2. #12
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Monk doesn't have a complex rotation, it has constant awareness of positionals. Server delay plays a part in this. Where is the boss going to be facing in 1 second from now and where do I need to be to get my damage? Then you have to consider phases. If the boss is going to jump soon you don't want to waste precious GL3 time on Touch of Death, or if you're guaranteed to lose stacks you want to try and time Tornado Kick perfectly. Then a boss jumps... and then you're still not done. Monk is currently the only dps that actively needs to think during downtime about when to Form Shift to Coeurl stance and build as many Chakra stacks as you can.


    It's a different kind of complex, you're constantly thinking about where to be and what to do while handling mechanics. It requires concentration. BRD(pre-3.0)/MCH/WHM have been my go-to classes when I want to relax, because they're mostly reactionary.
    (1)

  3. #13
    Player
    Kleys's Avatar
    Join Date
    Mar 2011
    Posts
    69
    Character
    Sen En'jian
    World
    Moogle
    Main Class
    Dark Knight Lv 70
    ^Yes, it's well known. MNK is the only DPS class that need to think about refreshing their DoTs if a boss jump.

    ...or not.


    Neither NIN nor MNK are "hard" to play. The skills they received from lv60 actually make them even more easier to play than before. But people in this game doesn't need much to label something as "hard", so yeah, it's definitely all about your own skill.
    Although one would point out that having a decent WAR in your party is really appreciated as a NIN.

    The "I'm better than you because I play Monk" mentality is real, but you'll notice that only bad players bring this up. From my pre-3.0 experience, DRG, WAR, NIN and SMN were harder to master than MNK.

    As for those "Mudra-lag" stories, is it a reason not to play Ninja? Nope.
    (1)

  4. #14
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Hmm, I've never seen this "Monk elitism" people are talking about. I see a lot of people claim it's complex and hard when they haven't truly spent much time with it, though whenever I've said it's not that hard people think I'm trying to be modest :P maybe they have spent time with it and different things click differently for different people. I mean people (used to?) say how easy BRD is but I get very flustered with the amount of procs and things to weave.

    But anyway, rotationally Monks are pretty straightforward. If you spend enough time with it the positionals aren't even a factor. In fact their rotation is probably the easiest of the melee classes, and maybe others too. It all comes down to those buff/dot timers - which lets be honest all dps have - but when restricted by forms and such it warrants active, quick-on-your-feet thinking to restore them optimally rather than having to think "well that fell off so now I need to do this 3 hit combo", even more so now that we can shift stances at will. But additionally, because we have to go through at most 3 moves to get everything not named Touch of Death back up (assuming you haven't lost GL3) it's pretty forgiving compared to, say, DRG, who would have to backtrack to the beginning of a combo and shuffle everything after it around to fit again from downtime.

    My NIN isn't above 50 so I won't try and compare, even though I hear it hasn't changed much from 2.x either, but I guess I was joining in the "MNK probably isn't as complex as outsiders seem to think" camp.
    (0)
    Last edited by Aeliott; 07-14-2015 at 08:22 PM.

  5. #15
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kleys View Post
    ^Yes, it's well known. MNK is the only DPS class that need to think about refreshing their DoTs if a boss jump.

    ...or not.
    ...DoTs? I mentioned one DoT and it had nothing to do with refreshing it.


    lol @ suggesting pre-3.0 WAR/DRG were hard to master. The only thing easier than a WAR was PLD.
    (0)

  6. #16
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    From a 50 prospective mnk, mudra lag is a pain in the ass and frustrating. Ninja itself is easy to play but the challenging part is not throwing your controller in a rage as the bunny appears
    (1)

  7. #17
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Both about the same, mudra lag is still a thing, and monk's 60 skills are a pain to master compared to the QoL skills that ninja got.
    (2)

  8. #18
    Player
    Orangekun's Avatar
    Join Date
    Jul 2012
    Posts
    38
    Character
    Evelynne Daeryn
    World
    Mateus
    Main Class
    Arcanist Lv 38
    Quote Originally Posted by Eudyptes View Post
    The class can be overwhelming at first with the thought of "everything has a positional", but when you get right down to it, it's actually very easy imo.
    So much this. The only "hard" part about playing a monk is holding back the tears if you lose Greased Lightning. It's not like the entire rotation gets royally fucked if you miss a single GCD thanks to movement like a certain ridiculously strict spear-bearing class that everyone constantly makes fun of.
    (0)

  9. #19
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Both MNK and NIN are relatively easy to play. With the 3.0 patch the only real new mechanic MNK got was more OGCDs, chakra and form shift (helps in phase transitions to keep stacks). Other than that class plays exactly the same as it did before. NIN received a similar treatment with no new mechanics and 2 new DPS OGCD's and huton extender which acts as a mudra lag fix.

    If you run MNK through dungeons by time you hit 60 you will have figured it out, same with NIN. The only thing you will be asking yourself is when do I hit all these OGCD's and thats situational knowledge that you will learn along the way.

    As for which class would be better with your ping? If I were you I would go MNK, I have 100 ping and NIN really irritated me with the randomness of mudras. MNK is probably one of the most ping resistant classes in the game.
    (1)

  10. #20
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    From my personal point of view Monk is way harder if you want to be good but that good pays off. Ninja on the other way isn't hard, it took me few days to learn how to use it good enough.

    If you ask this cause you can't choose, you should know that even if they may look similar they are and feel pretty different:

    Monk is all about positionals and keeping up Greased Lightning III, which is the stressful part. From 50 to 60 you'll learn skills that are mostly additions for those situations where Monks had to loose DPS due to mechanics (AoE too). It was good before, it's even better now but you really have to "git gud".

    Ninja are all about velocity, after you use Huton the first time you'll feel like everything else is slow XD. Practice your mudra, learn your rotation and you're done. It's still kind of weak on AoE though. It had already utility from 1-50 but from 50-60 you get even more so to be good you'll have to be aware of your party.
    (0)

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