Results 1 to 10 of 20

Hybrid View

  1. #1
    Player
    Eudyptes's Avatar
    Join Date
    Aug 2013
    Posts
    233
    Character
    Summer Lebeau
    World
    Jenova
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kitria View Post
    Yep, taking a couple of steps to the left or right = difficulty

    I used to main Monk and although I've always found it fun and exciting, I really don't understand the "better than you" mentality Monk players have over other melee DPS. They play differently to other classes. Different isn't harder.
    I mained mnk through most of ARR, and it's honestly the easiest of all dps classes after blm imo. The rotation is literally flank > flank > flank > rear > rear >rear while keeping DoTs up and using oGDC's. What's more is the class has a built in fail safe since you can't even use the next skill in your rotation w/o landing the previous one, so you can't fat finger the wrong skill and ruin your combo/rotation. The only real "challenge" came into play on raid bosses that didn't stand still or allow you to be in the proper position. At which point you have to be able to think on the fly and substitute flanks with rear attacks and vice versa when needed.

    The class can be overwhelming at first with the thought of "everything has a positional", but when you get right down to it, it's actually very easy imo.
    (2)

  2. #2
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Eudyptes View Post
    I mained mnk through most of ARR, and it's honestly the easiest of all dps classes after blm imo.
    Try bard.


    .
    (1)

  3. #3
    Player
    Yeldir's Avatar
    Join Date
    Sep 2011
    Posts
    213
    Character
    Tatiana Thorne
    World
    Malboro
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by Eudyptes View Post
    I mained mnk through most of ARR, and it's honestly the easiest of all dps classes after blm imo.
    At risk of being obnoxious, a casual glance at your lodestone indicates that you have exactly 0 dps classes at 60. While I want to imagine that you have another account, or some sort of experience as endgame dps now inspiring you to grace this particular subforum with your useful and practical advice, years of internet usage suggests to me that you probably don't.

    So, I'll just say to you, there's been a significant change in design philosophy regarding DPS classes in 3.0. They have gone great lengths to make them more complex and difficult to play, and the autopilot dps juggernauts of yesterday (BLM, for example) scarcely resemble what they are today, which is shockingly finicky in raid settings.

    Don't expect to understand anything beyond classes you've played extensively in 3.0 raids. I know I don't.
    (2)

  4. #4
    Player
    Artair's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Artair Nox
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Eudyptes View Post
    The rotation is literally flank > flank > flank > rear > rear >rear...
    Sure if you want to clip demolish by 6-9 seconds.

    Positionals have never been the tricky aspect to monk, managing GL is. You also never ever substitute flank/rear attacks because you can't get into the correct position in time. Ie. Using twin snakes because you are on the flank instead of true strike is a DPS loss. Just use true strike. The only time it's appropriate to substitute a attack for another because you can't get into position, is if you can't reach the rear, you can use DK instead of boot as both have the same potency on the flank.

    How to MNK:
    If you have to DK, you DK
    If you have to twin snakes, you twin snakes
    If you have to demolish, you demolish.

    If you don't need to DK, you Boot
    If you don't need to twin snakes, you true strike
    If you don't need to demolish you snap punch

    Positioning never ever changes this.

    3.0 seems to have given all DPS jobs something new to manage (Chakra is by far the worst implementation of a resource however as charging it is extremely clunky and boring), and all seem to be pretty equal as far as ease of use is concerned. All are easy to play at entry level, and all take skill to reach max potential.
    (3)
    Last edited by Artair; 07-14-2015 at 06:47 PM.

  5. #5
    Player
    Orangekun's Avatar
    Join Date
    Jul 2012
    Posts
    38
    Character
    Evelynne Daeryn
    World
    Mateus
    Main Class
    Arcanist Lv 38
    Quote Originally Posted by Eudyptes View Post
    The class can be overwhelming at first with the thought of "everything has a positional", but when you get right down to it, it's actually very easy imo.
    So much this. The only "hard" part about playing a monk is holding back the tears if you lose Greased Lightning. It's not like the entire rotation gets royally fucked if you miss a single GCD thanks to movement like a certain ridiculously strict spear-bearing class that everyone constantly makes fun of.
    (0)