Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast
Results 91 to 100 of 109
  1. #91
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by JohnMccain View Post
    Is this even open to having multiple interpretations?
    Clearly, since what you're saying doesn't mesh with what I've observed. It still isn't stated in the tooltip, so if you're going to attack me for not reading tooltips, it had better well be stated in a tooltip.

    If SE had two instances handling DoT damage then that would be pretty retarded (why wouldn't they just make the 3s timer a 1s timer) and you would think they would have this magical instance updating the hp bar on the target as well based on when it ticks.
    It limits the number of things that need to pop up and display for the PS3 players. What's happening server-side as far as damage calculations doesn't require PS3 power to calculate, whereas displaying things does. It's the reason why we don't get to see everyone's TP bars, making Army's Paeon that much harder to use effectively.
    (0)

  2. #92
    Player
    HairyRoger's Avatar
    Join Date
    Jun 2015
    Posts
    54
    Character
    Varsing Herleifr
    World
    Odin
    Main Class
    Ninja Lv 70
    It is worth adding that the magical reduction is a small aoe field that is stationary. Not a massive issue, but when the mob moves it sure is. Burst regen is better than long drawn out regen, in my opinion.

    Quote Originally Posted by LunarEmerald View Post
    Machinist can help reduce damage with dismantle and rend mind, Bard cannot. They can also inflict heavy, silence, knock back, bind and stun while Bard can only silence and bind. Machinist is a bit better since they bring more utility
    Dismantle / rend mind share cd. MCH has the upper hand, but it is a 5% 10sec duration on a 90 second cd ability. It really is not all that great. It helps.

    More utility is also based on the actual use of said utility. Stun / silence share cd. Stun is melee range on top of that. Knock back does not work in most content that actually matters. Bind and heavy share cd, where as bind hardly ever seem to work.
    (0)

  3. #93
    Player
    LeonarRimon's Avatar
    Join Date
    Jul 2015
    Posts
    6
    Character
    Leo Lavi
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by HairyRoger View Post
    It is worth adding that the magical reduction is a small aoe field that is stationary. Not a massive issue, but when the mob moves it sure is. Burst regen is better than long drawn out regen, in my opinion.

    Snip....
    I prefer MCH regen cause most times I can position my turret closer to the people who need it while not being out of position in some fights. I find the regen to be very large as well, large enough to cover most circular arenas.

    Dismantle/Rend I feel will only shine in the upper limits for hardcore raids I remember monk dragon kick helped a lot in T13. Though this can be reapplied but helped mostly with transitions.

    - In A4 there is a stun mechanic when a leg releases steam (but can be handled by a lot of other classes)
    - In A2 you can knock back bombs (again situtational if Gobber not doing their job)
    - In A3 you can stun adds.

    So I feel like the utility is just at least for this "Story Mode" Alexander.
    (0)
    Last edited by LeonarRimon; 07-14-2015 at 04:40 AM.

  4. #94
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by HairyRoger View Post
    It is worth adding that the magical reduction is a small aoe field that is stationary. Not a massive issue, but when the mob moves it sure is. Burst regen is better than long drawn out regen, in my opinion.


    What do you mean by "burst?"?
    (0)

  5. #95
    Player
    JohnMccain's Avatar
    Join Date
    May 2014
    Posts
    75
    Character
    Kiki Bronzetail
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Aiselia View Post
    It limits the number of things that need to pop up and display for the PS3 players. What's happening server-side as far as damage calculations doesn't require PS3 power to calculate, whereas displaying things does. It's the reason why we don't get to see everyone's TP bars, making Army's Paeon that much harder to use effectively.
    Then please explain to me when a DoT ticks with 2s left on the effect, and the damage isn't compensated for those 2s?
    (0)
    Last edited by JohnMccain; 07-14-2015 at 04:49 AM.

  6. #96
    Player
    HairyRoger's Avatar
    Join Date
    Jun 2015
    Posts
    54
    Character
    Varsing Herleifr
    World
    Odin
    Main Class
    Ninja Lv 70
    Quote Originally Posted by LeonarRimon View Post
    large enough to cover most circular arenas.
    I agree, but I was talking about the magic damage amplifier. The aoe damage field is not that big.

    There are a few places you can use some of the utility, yes, but as you said it is not really needed in a lot of cases. The fact that we use knock and silence in the rotation also makes stun kind of out of the picture unless it is crucial. I just feel amount of utility should be measured in how much utility you have that will actually make a difference. Dismantle/rend will be helpful later on, but it is probably best stacked with other dmg reductions, such as dragon kick(it stacks, right?) and you can only use one of the two every 90 seconds.

    The fact that stun is something a lot of other classes have adds to this. We will most likely not be the ones stunning stuff unless, as said, crucial.
    (0)

  7. #97
    Player
    HairyRoger's Avatar
    Join Date
    Jun 2015
    Posts
    54
    Character
    Varsing Herleifr
    World
    Odin
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Haxetc View Post
    What do you mean by "burst?"?
    I was referring to LunarEmeralds statement that bard can recover in burst. Battle voice lasting longer than hypercharge, meaning that you can recover more in that amount of time than we would in the same amount of time, when using hypercharge. Correct me if I am wrong.
    (0)

  8. #98
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by JohnMccain View Post
    Then please explain to me when a DoT ticks with 2s left on the effect, and the damage isn't compensated for those 2s?
    Why? I'm not the one claiming to know how everything works serverside. I'm only claiming to know what I've experienced. I thought this was clear by now.

    But if you want an answer, why don't you go read your tooltips? I'm sure one of them will explain it, and then you can come here and rub it in my face!
    (0)

  9. #99
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by HairyRoger View Post
    I was referring to LunarEmeralds statement that bard can recover in burst. Battle voice lasting longer than hypercharge, meaning that you can recover more in that amount of time than we would in the same amount of time, when using hypercharge. Correct me if I am wrong.
    Yes BV lasts longer but 15 v 30 seconds at the same potency is meh and you get Hypercharge back much faster than a BRD gets BV. As far as burst, the 2 jobs fulfill the same role. Utility of song v turret goes to the MCH sure to being able to just redeploy if a mob moves and hit promotion. If a BRD has to dodge and get out of range of the person they're singing for they're SOL. Also think of the DPS loss. BRD is actually losing 15% of its DPS as well as 3 seconds of cast time maybe more of you get interrupted where as a MCH is losing maybe 10% with a 0 cast time oGCD to deploy is turret for DPS or utility.
    (0)

  10. #100
    Player
    HairyRoger's Avatar
    Join Date
    Jun 2015
    Posts
    54
    Character
    Varsing Herleifr
    World
    Odin
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Haxetc View Post
    ..
    Add the fact that hypercharge is a very potent dps ability as well. It adds a lot of dmg to the attacks of the turret. Redeploying is fine, but what does that have to do with promotion? The aoe range of that is good as it is. When talking about range and redeplaying, we are talking about hypercharged bishop in attack stance. Redeploy that and you cancel the ability. If you pop battle voice, you can still move without stopping battle voice, no? I am not arguing which is better.
    (0)

Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast