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  1. #1
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    I did dummy testing. I can go significantly longer without running out of TP on machinist than bard.

    Just did another test with Bard. You won't last for the 5th invigor. You're at the verge of running out on the 4th.
    (0)
    Last edited by LunarEmerald; 07-14-2015 at 01:33 AM.

  2. #2
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by LunarEmerald View Post
    I did dummy testing. I can go significantly longer without running out of TP on machinist than bard.

    Just did another test with Bard. You won't last for the 5th invigor. You're at the verge of running out on the 4th.
    Good luck like BRD increases TP spent if You get a lot of SS procs, and bad luck like MCH increases TP spent if You get a lot of Split Shot-Split Shot-Split Shot-Split Shot....

    If You are keeping Hot Shot and Lead Shot 100% uptime I really don't think MCH has a better TP management than BRD. I think.
    (0)

  3. #3
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Okay. Fair enough.
    (0)

  4. #4
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Currently,BRD and MCH are by far the two most similar jobs in the game.

    I choose BRD or MCH depending of the encounter, I mean, MCH needs more time to "burst" because You need to prepare every CD for Wildfire, then You need 15 seconds for Wildfire explodes, making MCH really bad if burst window is smaller than 20-25 seconds, however, BRD can burst easily in 15-20 seconds.

    2 or more targets makes BRD really good, but if targets are together, MCH can be good using Bishop Turret,

    I have killed every current encounters (Bis Ex, Rav Ex, Alex 1,2,3,4) a lot of times, for real, and the main difference between BRD and MCH In my opinion is about skill cap and how much attention you need to pay, MCH needs more practices than BRD in my opinion.. I mean, when you play like BRD or MCH at 100% They are at the same "difficulty" level, but You need more practice to perfectly play like MCH than for BRD.
    (0)
    Last edited by Greywolfamakir; 07-14-2015 at 02:02 AM.

  5. #5
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Bard should be lower than Machinist, it's still a piss easy class to play.
    (0)

  6. #6
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    If you're redeploying during Hypercharge you're bad lol. There shouldn't be a task to move your turret within the 15sec Hypercharge is active. The thing I was talking about with redeploying and using promotion is if there is a time where you're apostates from your healers and they need ballad but you can't reach them, a MCH turret could be deployed in their vicinity and still hit them with Ballad.
    (0)

  7. #7
    Player
    HairyRoger's Avatar
    Join Date
    Jun 2015
    Posts
    54
    Character
    Varsing Herleifr
    World
    Odin
    Main Class
    Ninja Lv 70
    Yea, so you give and take. We can't run around with a magical dps increase to the team and you can't split your aura from yourself. BRD can decrease magic resistance on demand, we have to use hypercharge to do the same and I think the physical version is more useful than the magical one for us. I can't debuff and at the same time have the ability to hypercharge the regen. In terms of team support, I don't think MCH is superior to BRD by any means. As for DPS, we seem to be around the same dps.

    You say you nerf 15% flat and we only lose 10ish%. I disagree because of the fact that hypercharge is a significant increase in dps, especially during a wildfire. I can see us being quite equal when it comes to dps lost.
    (0)

  8. #8
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by HairyRoger View Post
    You say you nerf 15% flat and we only lose 10ish%. I disagree because of the fact that hypercharge is a significant increase in dps, especially during a wildfire. I can see us being quite equal when it comes to dps lost.
    http://i.imgur.com/aRqzEMH.png While the MCH DPS could be better the Rook will always be consistent. The rook in this parse is about 12.5% of my total dps so as the actual MCH gameplay is perfected the percentage the rook is contributing will go down.
    (0)

  9. #9
    Player
    HairyRoger's Avatar
    Join Date
    Jun 2015
    Posts
    54
    Character
    Varsing Herleifr
    World
    Odin
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Haxetc View Post
    http://i.imgur.com/aRqzEMH.png While the MCH DPS could be better the Rook will always be consistent. The rook in this parse is about 12.5% of my total dps so as the actual MCH gameplay is perfected the percentage the rook is contributing will go down.
    Fair enough that the turret is doing that dps. I have not checked so im not going to contest it. Take into consideration that this also means that you lose 24(?) seconds of 5% vulnerability for you and the entire physical lineup. Lined up with other classes burst, it adds up. All in all both classes lose a good chunk of dps potential, not only your own. I think the classes are too similar the way they are now. If each one has different strengths, that is a welcome thing.
    (0)

  10. #10
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Let's not forget about the 3.0 patch notes shall we?

    Quote Originally Posted by 3.0 Patch Notes
    [2.0] Player attributes have been adjusted as follows:
    Skilspeed and spellspeed now affect damage over time and healing over time effects.
    (0)

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