Page 9 of 11 FirstFirst ... 7 8 9 10 11 LastLast
Results 81 to 90 of 109
  1. #81
    Player
    JohnMccain's Avatar
    Join Date
    May 2014
    Posts
    75
    Character
    Kiki Bronzetail
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by OPneedNerfs View Post
    -
    Where did I say BRD was okay lol? I am all for quality of life changes for the job. The job feels extremely clunky now and it feels like SE wasn't looking at the previous abilities/traits in their kit when designing the 3.0 skills.

    What I am saying is you can't say someone doesn't know how a 2.0 mechanic works because they never mained the job.
    (0)

  2. #82
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Bard and Machinist do about the same dps. Although I'd argue that mistakes will hurt Bard's less than Machinist's.
    Machinist has more options for moving while under their stance but requires greater concentration. Equal I guess?
    Both Bard and Machinist recover the same amount of MP. 265 normal and 530 with battle voice/hypercharge
    Hypercharge lasts half the duration of battle voice but the cooldown is 120 seconds instead of 300. Overall, Machinist can recover more MP but Bard is better at recovering it in bursts.
    Bard increases magical damage by 5/15% more than Machinist but can't increase physical damage. Bard is better to bring along if the majority of the dps are casters, Machinist otherwise.
    Bard has to sacrifice MP to boost the damage of others. Machinist does not. They can boost damage for free every 120 seconds.
    Bard can boost magical damage for ~72 seconds from full MP. Machinist can only boost magical/physical damage for ~24 seconds. For casters, Bard stomps all over Machinist.
    Machinist can help reduce damage with dismantle and rend mind, Bard cannot. They can also inflict heavy, silence, knock back, bind and stun while Bard can only silence and bind.
    They both have the same HP, MP, DEF and MDEF.
    Bard can self-heal with second wind for ~1800 every 120 seconds. A Machinist can't outside of items. This makes Machinist a bit more squishy

    In the big picture, Machinist is a bit better since they bring more utility but they're by far the two most similar jobs in the game right now.
    (0)
    Last edited by LunarEmerald; 07-14-2015 at 01:50 AM.

  3. #83
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by LunarEmerald View Post
    they're by far the two most similar jobs in the game right now.
    I agree with You at this point.

    Quote Originally Posted by LunarEmerald View Post
    Machinist is a bit better since they bring more utility and TP isn't an issue for them.
    I disagree with You at this point, TP is a issue for MCH and for BRD during long non stop encounters or against the dummie.

    Heavy Shot: 60 TP
    Split Shot: 70 TP
    Slug Shot 60 TP
    Clean Shot: 60 TP

    Straight Shot: 70 TP
    Hot Shot: 80 TP
    Lead Shot: 80 TP

    Iron Jaws: 60 TP (For both DoTs)

    I play both, BRD and MCH a lot and I can say confidently than both, BRD and MCH are at the same point about management of TP. MCH gets 50 TP every 30 seconds, but without Quick Reload MCH is out of TP faster than BRD. Quick Reload brings TP because is needed for MCH.
    (0)

  4. #84
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    I did dummy testing. I can go significantly longer without running out of TP on machinist than bard.

    Just did another test with Bard. You won't last for the 5th invigor. You're at the verge of running out on the 4th.
    (0)
    Last edited by LunarEmerald; 07-14-2015 at 01:33 AM.

  5. #85
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by LunarEmerald View Post
    I did dummy testing. I can go significantly longer without running out of TP on machinist than bard.

    Just did another test with Bard. You won't last for the 5th invigor. You're at the verge of running out on the 4th.
    Good luck like BRD increases TP spent if You get a lot of SS procs, and bad luck like MCH increases TP spent if You get a lot of Split Shot-Split Shot-Split Shot-Split Shot....

    If You are keeping Hot Shot and Lead Shot 100% uptime I really don't think MCH has a better TP management than BRD. I think.
    (0)

  6. #86
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Okay. Fair enough.
    (0)

  7. #87
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Currently,BRD and MCH are by far the two most similar jobs in the game.

    I choose BRD or MCH depending of the encounter, I mean, MCH needs more time to "burst" because You need to prepare every CD for Wildfire, then You need 15 seconds for Wildfire explodes, making MCH really bad if burst window is smaller than 20-25 seconds, however, BRD can burst easily in 15-20 seconds.

    2 or more targets makes BRD really good, but if targets are together, MCH can be good using Bishop Turret,

    I have killed every current encounters (Bis Ex, Rav Ex, Alex 1,2,3,4) a lot of times, for real, and the main difference between BRD and MCH In my opinion is about skill cap and how much attention you need to pay, MCH needs more practices than BRD in my opinion.. I mean, when you play like BRD or MCH at 100% They are at the same "difficulty" level, but You need more practice to perfectly play like MCH than for BRD.
    (0)
    Last edited by Greywolfamakir; 07-14-2015 at 02:02 AM.

  8. #88
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by JohnMccain View Post
    flame other people
    You're the only one that's flamed anyone, though, with your "they can read tooltips and you can't".

    Also, I'm not the only one that's mentioned seeing it, so clearly I'm not just spreading information based on what I've experienced, but what other Bards have experienced too.

    "Inflicted" meaning every time your DoTs lower the target's hp it has a chance to reset bloodletter's cooldown. It isn't some magic interval, it says inflicted there for a reason.
    I don't see that in the tooltip you quoted. I asked you to show me the tooltip which states that. You just showed me a tooltip that I already brought up and then gave your own interpretation, which was just restating your argument.
    (0)

  9. #89
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Bard should be lower than Machinist, it's still a piss easy class to play.
    (0)

  10. #90
    Player
    JohnMccain's Avatar
    Join Date
    May 2014
    Posts
    75
    Character
    Kiki Bronzetail
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Aiselia View Post
    I don't see that in the tooltip you quoted. I asked you to show me the tooltip which states that. You just showed me a tooltip that I already brought up and then gave your own interpretation, which was just restating your argument.
    Is this even open to having multiple interpretations? River of Blood has a chance of activating when your DoTs do crit damage, it is specifically stated in the tooltip. DoTs only do damage roughly every three seconds. If SE had two instances handling DoT damage then that would be pretty retarded (why wouldn't they just make the 3s timer a 1s timer), and you would think they would have this magical instance updating the hp bar on the target as well based on when it ticks.
    (0)
    Last edited by JohnMccain; 07-14-2015 at 04:05 AM.

Page 9 of 11 FirstFirst ... 7 8 9 10 11 LastLast