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  1. #1
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Everything in the game should work more like Royal Authority, not the other way around.

    As pretty much any WHM that's had a Benediction failure would attest.
    (1)

  2. #2
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Fynlar View Post
    Everything in the game should work more like Royal Authority, not the other way around.

    As pretty much any WHM that's had a Benediction failure would attest.
    I made this argument the other day when it came to jobs that had proc based combat as well, see: BRD, BLM, MCH.
    (0)

  3. #3
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Teuciont View Post
    I made this argument the other day when it came to jobs that had proc based combat as well, see: BRD, BLM, MCH.
    I'm pretty sure that argument has been made since early access of 2.0 because of BLM's Fire III proc being eaten.
    With very long threads.
    And then later for Hallowed Ground and Benediction when Coil came out.

    I think for gameplay, that change would be better.
    But it's been part of the game that you have to match the animation to get the timing or just accept that the actions go beyond the button press.
    (Ironically, though, the enemy aoe doesn't match as we all know you you can run into a cleave animation once the red outline is gone).
    (0)
    Last edited by Allyrion; 07-14-2015 at 01:16 AM.

  4. #4
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Allyrion View Post
    (Ironically, though, the enemy aoe doesn't match as we all you you can run into a cleave animation once the red outline is gone).
    This is another thing that totally baffles me. Why don't they time the enemy animation to start playing near the end of the cast? Makes no sense. The worst part is that this ALSO suffers from wild inconsistencies, such a King Behemoth's meteor. It's not safe to leave the protection of the meteor until you see the meteor explode, cast time be damned.
    (0)