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  1. #61
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Dererk View Post

    Or or have vitality affect parry since its the main tank stat.
    That would be a great idea indeed: that way a proper MT has to stack on vit while an off tank could stack up on str. In either case, it would make vit more useful than simply "raising HP".

    They could also implement that Vit increases the damage reduced by a TINY percentage, but I'd be happy if Vit could give more parry or block alone. I'm a warrior main and I'm simply stacking strength because, even if they don't increase parry block %, I just need the strength for doing more damage since defiance basically grants me enough hp to be on par of a Paladin. But if Vitality was that useful, I'd definitely go full vit once more.
    (1)

  2. #62
    Player
    Skullmaker's Avatar
    Join Date
    Apr 2012
    Posts
    90
    Character
    Baronskull Lakshmi
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I strongly believed that Samurai (when added) would be a parry-based tank, with parry-activated combos and hate generation based on pissing off the enemy by warding off most of thier attacks, but if it's this messed up, maybe not. It's still an attractive idea, maybe they've just chosen a bad way of throwing us off the scent
    (0)

  3. #63
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Skullmaker View Post
    I strongly believed that Samurai (when added) would be a parry-based tank, with parry-activated combos and hate generation based on pissing off the enemy by warding off most of thier attacks, but if it's this messed up, maybe not. It's still an attractive idea, maybe they've just chosen a bad way of throwing us off the scent
    seeing as the base Change for parry is 10% (if i remember that right at least) and you really Need a lot of the parry stat to Change that i would say no definitly not, if they make a parry class that can somehow parry actively then sure that could happen.
    (0)

  4. #64
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    They tried making a parry based tank. Its name was DRK, and it wasn't very good.
    (0)

  5. #65
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kiteless View Post
    They tried making a parry based tank. Its name was DRK, and it wasn't very good.
    It's not that the DRK isn't good: the issue comes if you compared the DRK between PLD and WAR, because it would look mediocre at best. The mitigation is decent, the damage is decent, overall it's decent...but then you have paladins with great defenses (parry, block, damage reduction cooldowns) and warriors with great damage (Fel Cleave already does 2500 normal damage to me and I can crit over 4k-5k with the right buffs).

    It tries to be some of both without actually being unique, which is what really kills the DRK in my opinion.

    But it's not bad by all means: it just needs some rework to be actually unique and not comparable to PLD or WAR. Making them magical tanks able to resist magic attacks and parrying them like it was physical attacks would not only improve them, but actually making them unique tanks. But I digress.

    Parry should be buffed somehow. I just find it silly that instead of improving it, they nerfed to barebones levels of decency. They could make the parry have the same strength of a block? Like, a constant 30% of damage reduction
    (0)
    Last edited by Voltyblast; 07-14-2015 at 01:59 PM.

  6. #66
    Player
    Yukiba's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    E'rock Lledo
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    Parry doesnt seem like it does much on my drk.. idk if thats because im not 60 yet or what.. Just doesnt seem to do anything to make drk seem like its at the same level as war or pld. pld has big def cool downs war has excellent hp regenerative skills drk have parry.. Idk seems very underwhelming at 53. I'm not asking for it to be a pld or warrior.. Im asking that if parry if going to be their thing that it actually be noticeable. The same way I look at a pld and say, "man they have some heavy duty defensive cooldowns," or war," oh wow that crited for a ton of dmg and he got it all back as hp!?" -- I want to be able to say something to that effect with drk. Just really feels like something is missing... Really hope SE takes another look at drk. Again im not max level (working on it) but ive seen comments from people who are and it doesn't give me hope that the job gets better..
    (0)
    Last edited by Yukiba; 07-14-2015 at 01:46 PM.

  7. #67
    Player
    Skullmaker's Avatar
    Join Date
    Apr 2012
    Posts
    90
    Character
    Baronskull Lakshmi
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Hmm, didn't really see DRK as being parry-based, but then I'm a silly MNK, what do I know?
    As far as the parry-SAM thing tho, simply having parry-stance and attack stance (probably with appropriate Japanese ability names) would be perfect for activating highly proficient parries or a mean slash attack (but not both). To counter the gross parry-rate, make them wear medium (DRG) type armor and throw in some sorta of mystic ward while we're at it.
    That's all, back to punching giant monsters in the butt.
    (0)

  8. #68
    Player
    fireslash's Avatar
    Join Date
    Jun 2014
    Posts
    156
    Character
    Fireslash Oyzun
    World
    Goblin
    Main Class
    Gladiator Lv 60
    anyone here (PLD) tried parry at 700 ? would want to see video of someone trying ....it would be interesting
    (0)

  9. #69
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SirTaint View Post
    Parry will never be used until it either mitigates a large amount at a high rate or it contributes to DPS.

    So the answer to parry would be to start it in the 40% range and let it scale up. Parry stat increasing both rate and amount. They could also make it an extra stat on tank gear like acc was on 2.x healer gear. Or they could add slit tank gear into two groups.

    Low def with crit/det and high def with parry.
    I agree with SirTaint and Giantbane.

    If Yoshi P adjusted PARRY stat to be something like 40% Start Rate (and it goes up from there), and it can Parry Magic Attacks, it would be a stat worth considering.

    It would go a long way towards more *interesting* Gear Sets / Itemization (some Horizontal Progression). I could easily see Tank Gear Sets like:

    (with a meaningful Parry Stat)

    * High Damage (CRIT / DET) Set, Low Defense (as SirTaint said).
    * High Defense (+ Parry, VIT) Set
    * Unique Stats Set like:
    * + Counterattack Set
    * "Enhances Rampart / Vengeance / etc." Set / Pieces
    * and more.



    The stat is just pretty sad right now, and Yoshi P continues to funnel everyone to blindly use *1* boring Gear Set in a non-stop, rushed Vertical Progression model.
    (0)

  10. #70
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Voltyblast View Post
    I can already see that they're not on par in terms of a Paladin's defense, and not entirely up to a warrior either now.

    Paladins have a shield so on top of parrying they can also block, in addition to have some of the strongests mitigations around.
    Warriors can only parry but with the expansions they have far more mitigation chances with Raw Intuition and have a slight Parry boost thanks to the new defiance. But even without them, they have a constant 20% healing and 25% hp boost.
    Dark Knights have dmg reduction but can't block. They have some dmg mitigation skills and a parry boost, but no healing or hp boosts. They can dish out damage but they're not as strong as a warrior in my opinion.
    And your logic seems to have failed you. Yes, Warriors have higher HP and increased heal rate from incoming heals. Guess what? Our tank stance doesn't provide a flat 20% damage reduction. The increase in HP is instead of that. So that we take the same effective damage from a hit as a Paladin or Dark Knight. As for increased incoming healing... It's there to ensure it takes the same number of Cure II to get you up to max HP, so as not to put extra stress on your healers. (Give or take RNG with critted heals and actual number variations. We're also slightly nerfed at the moment since we don't get the 25% extra healing from "instant heals", since they don't count as spells at the moment but abilities.)

    Example:
    Base HP: 4000.

    PLD/DRK: 4000
    WAR: 5000 including their 25% bonus.

    Incoming damage: 1000.

    DRK/PLD get a reduced hit of 800 due to passive damage reduction.
    WAR takes the full 1000.

    Providing no incoming heals and no HP regain ticks, it would take all three tanks five hits to hit 0 HP. (800x5=4000, 1000x5=5000)


    That said, I agree that Parry as a stat should be a lot better.
    (0)

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