
Originally Posted by
Voltyblast
I can already see that they're not on par in terms of a Paladin's defense, and not entirely up to a warrior either now.
Paladins have a shield so on top of parrying they can also block, in addition to have some of the strongests mitigations around.
Warriors can only parry but with the expansions they have far more mitigation chances with Raw Intuition and have a slight Parry boost thanks to the new defiance. But even without them, they have a constant 20% healing and 25% hp boost.
Dark Knights have dmg reduction but can't block. They have some dmg mitigation skills and a parry boost, but no healing or hp boosts. They can dish out damage but they're not as strong as a warrior in my opinion.
And your logic seems to have failed you. Yes, Warriors have higher HP and increased heal rate from incoming heals. Guess what? Our tank stance doesn't provide a flat 20% damage reduction. The increase in HP is instead of that. So that we take the same effective damage from a hit as a Paladin or Dark Knight. As for increased incoming healing... It's there to ensure it takes the same number of Cure II to get you up to max HP, so as not to put extra stress on your healers. (Give or take RNG with critted heals and actual number variations. We're also slightly nerfed at the moment since we don't get the 25% extra healing from "instant heals", since they don't count as spells at the moment but abilities.)
Example:
Base HP: 4000.
PLD/DRK: 4000
WAR: 5000 including their 25% bonus.
Incoming damage: 1000.
DRK/PLD get a reduced hit of 800 due to passive damage reduction.
WAR takes the full 1000.
Providing no incoming heals and no HP regain ticks, it would take all three tanks five hits to hit 0 HP. (800x5=4000, 1000x5=5000)
That said, I agree that Parry as a stat should be a lot better.