Assuming your tests were accurate, that's not surprising.
Melee is single target. It should do a lot more.
Ranged is a very long line, capable of hitting more mobs than the Mage limit break if positioned correctly.
So...nothing to see here?
Assuming your tests were accurate, that's not surprising.
Melee is single target. It should do a lot more.
Ranged is a very long line, capable of hitting more mobs than the Mage limit break if positioned correctly.
So...nothing to see here?
In practice it shouldn't be possible to hit more mobs than the Mage since they will all be clumped in a circle in front of the tank. There have been rare occasions where the stars have aligned and I manage to hit 4 mobs in a row where a mage could only hit two, but I'm assuming the reduced potency is due to the fact that it's impossible (I think) to miss your main target since it's a targeted skill (not a placed aoe).
That's a good point too.In practice it shouldn't be possible to hit more mobs than the Mage since they will all be clumped in a circle in front of the tank. There have been rare occasions where the stars have aligned and I manage to hit 4 mobs in a row where a mage could only hit two, but I'm assuming the reduced potency is due to the fact that it's impossible (I think) to miss your main target since it's a targeted skill (not a placed aoe).
Either way, if his findings are accurate, there's really nothing wrong with it.
It's still quite difficult to miss anything with the Mage LB since it follows the same rules as other placed AoE strikes (if the target is touching the telegraph at the moment right before the cast completes, it will be hit even if it has moved out of the animation). It's disappointing if the ranged LB is in fact the weakest of the three, but I don't have numbers to prove or disprove that.In practice it shouldn't be possible to hit more mobs than the Mage since they will all be clumped in a circle in front of the tank. There have been rare occasions where the stars have aligned and I manage to hit 4 mobs in a row where a mage could only hit two, but I'm assuming the reduced potency is due to the fact that it's impossible (I think) to miss your main target since it's a targeted skill (not a placed aoe).
I can say without a doubt that in dungeons, it's much harder to use LB on trash mobs because they have a tendency to clump up on the tank then spread. Ranged LB1 is incredibly narrow.It's still quite difficult to miss anything with the Mage LB since it follows the same rules as other placed AoE strikes (if the target is touching the telegraph at the moment right before the cast completes, it will be hit even if it has moved out of the animation). It's disappointing if the ranged LB is in fact the weakest of the three, but I don't have numbers to prove or disprove that.
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I really can't think of a situation where this would happen though, except for T10 with the two add spawns. The line is incredibly narrow, and most boss arenas are small enough that you can cover the entire room with a caster LB3 anyway. Nor is the line that long mind you. It'll stretch far enough to reach across A1's boss room, I think. Caster LB right on the center would cover the entire room.
Not any of this matters though since most people won't take my MCH to farm content anyway, and they'll still stick with melee LB for bosses :l
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