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  1. #11
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by RiceisNice View Post
    You're still going to waste a straighter shot proc unless you either have an oGCD ready, or you delay your next weapon skill cast.



    It's lost when it refreshes twice during a cast, and then you're losing either cast time for your next weaponskill if it refreshes right after a BL or another oGCD (which you have plenty of mind you) if you try to double it up inbetween the GCDs.

    That being said, MCH gameplay definitely flows better; they don't trip on cast times like BRD. They more or less play the same anyway since their overalll damage output is designed around using WM/GB when you can. Movement for either classes isn't that big of a deal since you can just turn it off anyway if it comes to it.

    Bard has a more reliable burst regen in form of battle voice, MCH's eqvuilnant is hypercharge.... which is their dps cooldown. MCH can't hold onto hypercharge for emergencies without suffering dps loss.
    I didn't realize your cast times were >3 seconds.
    (0)

  2. #12
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by pandabearcat View Post
    I didn't realize your cast times were >3 seconds.
    It's 1.5 second cast on a 2.5 GCD, with the GCD starting when you begin a cast. That only leaves you with 1 second of of using oGCDs before your next weaponskill (which will be a cast unless you have a straighter shot proc) You can't use oGCDs during a cast. You can't immediately start a cast right after a oGCD due to animation locks, nor can you immediately do a oGCD right after an oGCD.

    It doesn't weave well because you can't fit two oGCDs in the span of 1 second after a cast, not without it clipping into your next GCD by a split second to a second (which adds up in long fights).
    (2)
    Last edited by RiceisNice; 07-12-2015 at 12:51 AM.

  3. #13
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    You have time.. seriously, don't mash your heavy shot. you can hit the procs fine. MCH casts and procs are exactly the same.
    (0)

  4. #14
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Odowla View Post
    You have time.. seriously, don't mash your heavy shot. you can hit the procs fine. MCH casts and procs are exactly the same.
    MCH's split shot has a much shorter animation in comparison to Heavy shot that they wouldn't run into the same problem even with a GCD of 1 second. I'd go nuts if MCH had the same problem as straighter shot procs. I wouldn't mind holding off casting my next heavy shot if it didn't mean holding it off for .5-1 second (which again, adds up over a long fight) It bothers me from a design standpoint that you'd add something that does not build onto a class, but instead go against it. Doubly so when both counterparts of the class play more-or-less the same because of it.
    (1)
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  5. #15
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Odowla View Post
    You have time.. seriously, don't mash your heavy shot. you can hit the procs fine. MCH casts and procs are exactly the same.
    They're not exactly the same at all. Play a Bard before trying to make that comment. :/
    (2)

  6. #16
    Player
    mb52139's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Velora Hunter
    World
    Balmung
    Main Class
    Bard Lv 60
    Quote Originally Posted by Ephier View Post
    Disagree.

    agreed

    Gauss round has a higher cool down which does not scale with skill speed. Empyreal arrow cooldown goes down the more SS you have.

    You have barrage and the ability to que it up with a 220 potency skill.

    Song vs Promote advantages are meh, we have instant stationary TP/MP regen, while you have mobile TP/MP regen and foes on demand.

    Agreed.
    Its odd how you disagree that MCH has several advantages, then agree to several advantages.
    (0)

  7. #17
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by mb52139 View Post
    Its odd how you disagree that MCH has several advantages, then agree to several advantages.
    Not like having heavy/bind means jack shit since most dungeon/raid mobs are immune to CC. Sure MCH has more utility, but it doesn't mean they're necessarily useful.
    (1)
    ____________________

  8. #18
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Aiselia View Post
    They're not exactly the same at all. Play a Bard before trying to make that comment. :/
    I.. not to question your intelligence, buut uh. How exactly are the procs not exactly the same? I've played with with their casting stance...

    they are uh..
    exactly..
    the..
    same..

    like.. don't mash. serously it solves your wasting a proc problem..
    (1)

  9. #19
    Player
    mb52139's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Velora Hunter
    World
    Balmung
    Main Class
    Bard Lv 60
    Quote Originally Posted by RiceisNice View Post
    Not like having heavy/bind means jack shit since most dungeon/raid mobs are immune to CC. Sure MCH has more utility, but it doesn't mean they're necessarily useful.
    Doesn't really matter to my pointing out the oddness of Ephier's statement. One cannot disagee on a point, then agree to it in the same post XD
    (0)

  10. #20
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by mb52139 View Post
    Its odd how you disagree that MCH has several advantages, then agree to several advantages.
    I did not know that agreeing to two minor points came out to be several. MCH Main advantage is its mobility. Fix the mobility issue and as rice has said shorten heavy shots animations and all is good (went and checked after reading. God that pull back is long.)
    (0)

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