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  1. #21
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Emonik View Post
    In my static the Healers take the Orbs in all but the last phase. Time a heal to hit as the ball hits and recover the damage instantly. I've found that the orbs damage has never interrupted a cast. I usually take the hit then a step back. Precast the heal and stutterstep in the orb so the hit and the heal are at the same time. Take a step back and do it again. The thing about those orbs is they move slowly at first so you can step back and get ready for the next one. I find this much better than some crazy tank/dps just flying through all 3 of them without any regard to who is around them, or how much damage they are taking.
    If your static requires you to take them, your description is the way you should take them. It is not 100% reliable though. If a ray ever hits before the heal youll needs rez.

    Granted, if you can't trust the other members of your static to do it it effectively, it may be worth the small risk handling it yourself
    (0)

  2. #22
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Vlady View Post
    I heard 4th floor was a real eye opener for healing.
    Not really it's just people derp on mechanics and make life harder for the Healers. Orbs in DF are a nightmare normally in most good groups one Healer heals the OT as they take all of one set of orbs to the face then the other one the DPS can all take one and get a heal but in DF everyone just rushes the orbs together and all take splash damage so the Healers need to over heal to keep them up.

    The last phase you just need to remember to heal yourself when you get the debuff the first couple of ticks are pretty scary and the boss might hit you with something after it so you need to prioritise topping yourself off then the MT for tank busters. All while the DPS are rushing the orbs and all wanting to take a beam so they fight over it. The only other thing Healers need to worry about is the debuff not running into each other or anyone else. It wasn't as much an eye opener as Odin was when it was first released for Healers.
    (1)
    Last edited by MXMoondoggie; 07-11-2015 at 07:48 PM.

  3. #23
    Player
    Emonik's Avatar
    Join Date
    Feb 2014
    Posts
    25
    Character
    Emonik Feraal
    World
    Behemoth
    Main Class
    Marauder Lv 58
    Quote Originally Posted by MXMoondoggie View Post
    Not really it's just people derp on mechanics and make life harder for the Healers. Orbs in DF are a nightmare normally in most good groups one Healer heals the OT as they take all of one set of orbs to the face then the other one the DPS can all take one and get a heal but in DF everyone just rushes the orbs together and all take splash damage so the Healers need to over heal to keep them up.
    How then do you deal with the orbs when the OT is in Quarantine? This is why we just have the healers take them.
    (0)

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