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  1. #1
    Player
    Emonik's Avatar
    Join Date
    Feb 2014
    Posts
    25
    Character
    Emonik Feraal
    World
    Behemoth
    Main Class
    Marauder Lv 58
    Quote Originally Posted by MXMoondoggie View Post
    Not really it's just people derp on mechanics and make life harder for the Healers. Orbs in DF are a nightmare normally in most good groups one Healer heals the OT as they take all of one set of orbs to the face then the other one the DPS can all take one and get a heal but in DF everyone just rushes the orbs together and all take splash damage so the Healers need to over heal to keep them up.
    How then do you deal with the orbs when the OT is in Quarantine? This is why we just have the healers take them.
    (0)

  2. #2
    Player
    Wuja's Avatar
    Join Date
    Jul 2015
    Posts
    6
    Character
    Wuja Mar
    World
    Excalibur
    Main Class
    Black Mage Lv 60
    Boss be like, "Oh look, looks like you're just under half HP and healer is about to cast a heal on you, well here's a Perpetual Ray to the face."
    (2)

  3. #3
    Player
    Beyondgrave's Avatar
    Join Date
    Sep 2013
    Posts
    122
    Character
    Moonest Gainsbourg
    World
    Malboro
    Main Class
    Conjurer Lv 80
    Thanks for all the tips. I'll be doing it again tonight, should be able to get it down.
    (0)

  4. #4
    Player
    Shiki_Lockhart's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    434
    Character
    Shiki Lockhart
    World
    Ragnarok
    Main Class
    Astrologian Lv 80
    I don't know if I got luck or not but I beat A4 on third try in df in less 1h and only had more issues in the last part where we needed to spam aoe heals. During the encounter if your OT or DD get the yellow orbs right and deal with the yellow tethers right the fight won't be too hard. It will be just a healer responsibility to keep team full.

    In p3 when we get that debuff we get 2 colors, one get a blue and other red. The healer than get blue debuff will need more heals than the one with red. Pop aspected helios then aspected benefic on both and other healer should pop medica 2 and regen if is whm for example and use normal heal, if go too low use essential dignity. Next debuff will switch, who had red get blue and the red get blue. Beside that try save max mp you can for last part. I was full then went down to 1k when boss died. If you get ewer use it too and spam your luminiferous aether when you go below 7k with spear if you got it, if not use anyway.

    I hope I was useful even if is a little bit.
    (0)

  5. #5
    Player
    Beyondgrave's Avatar
    Join Date
    Sep 2013
    Posts
    122
    Character
    Moonest Gainsbourg
    World
    Malboro
    Main Class
    Conjurer Lv 80
    Thanks for the advices! I was able to down it last night even though my whm partner wasn't the best. I had the brd sing mana song the entire last phase since I was spamming benefic 2 and helios.
    (1)

  6. #6
    Player
    fanservice's Avatar
    Join Date
    Sep 2013
    Posts
    245
    Character
    Astrid Merle
    World
    Leviathan
    Main Class
    Arcanist Lv 63
    One thing about alexander that restores my faith in the community; you're more likely to have good groups in the later floors. If you have DD competent enough to handle floor 1, which they mustave done to see the rest of alexander, floor 3, and 4 generally go down easy.
    (0)

  7. #7
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Anticipate tanks and other who eat balls. Try not to eat them yourself. 1 ball + Ray = death. If you need to take one, make sure it hit by a heal immediately.

    Regen both healers while the debuff is on, move back to the center when it expires to take advantage of your AoE heals. Just make sure you're out of the way before the boss finishes casting judgement.

    Watch out for the boss casting discoid, your tank is gonna need some attention.
    (0)

  8. #8
    Player
    Emonik's Avatar
    Join Date
    Feb 2014
    Posts
    25
    Character
    Emonik Feraal
    World
    Behemoth
    Main Class
    Marauder Lv 58
    Quote Originally Posted by winsock View Post
    . Try not to eat them yourself. 1 ball + Ray = death. If you need to take one, make sure it hit by a heal immediately.

    .
    In my static the Healers take the Orbs in all but the last phase. Time a heal to hit as the ball hits and recover the damage instantly. I've found that the orbs damage has never interrupted a cast. I usually take the hit then a step back. Precast the heal and stutterstep in the orb so the hit and the heal are at the same time. Take a step back and do it again. The thing about those orbs is they move slowly at first so you can step back and get ready for the next one. I find this much better than some crazy tank/dps just flying through all 3 of them without any regard to who is around them, or how much damage they are taking.
    (2)

  9. #9
    Player
    Botfen's Avatar
    Join Date
    Jun 2015
    Posts
    5
    Character
    S'eer Cihin
    World
    Zalera
    Main Class
    Astrologian Lv 60
    Gratz for the kill! I'm still struggling with that fight. Phase 1, sometimes people get hit by fireball + lazer and dies... Phase 3, fireballs and tethers on me, while I'm trying to heal myself from that debuff and watching out the tankbuster... And I'm aways having mana issues as AST o_o I even got kicked once from the group for dying with the OT on one of the fireballs on phase one -_- This greatly reduced my morale for the rest of the day.

    I think once more people get the grasp of the mechanics and more gear, I'll be able to finish that raid. Must aways look Heavensward!
    (0)

  10. #10
    Player Selli's Avatar
    Join Date
    Feb 2014
    Location
    Posts
    1,668
    Character
    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    My raid team is WHM/SCH atm and we just Stoneskin + Adlo + Regen and the damage is mitigated so much you only need to heal yourself maybe once or twice.
    (0)

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