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  1. #71
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jonnycbad View Post
    Nobody is saying positionals are hard. It's just you go 2 levels with both CT and FT both procing a 290 potencyflank ability to now CT and FT randonly procing a flank OR rear ability. But there's no trade off there, it's just you level up to 58 and learn a new ability that not only doesn't give you any added damage at all, it just makes things harder. Just give both FC and WT at 56, and give us a new ability at 58, because giving us the same ability 2 levels apart is a lazy waste.
    This. Learning the level 58 ability complicates your rotation with RNG positionals and gives absolutely no added benefit. It's not a reward.

    Now, if one of the abilities was appended to one combo and the other to the other, then it would be fine. Then you would first get the 4th finisher for one combo, and then the second 4th finisher for your other combo would be a reward, too. And the positionals no longer being a random proc would greatly improve qol because you no longer have to keep your eyes on your hotbar just to see what your next move will be but instead you would already know what to expect and be able to plan ahead.
    (1)

  2. #72
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Jonnycbad View Post
    Nobody is saying positionals are hard.
    Well according to todays live letter enough DRGs do find it hard, otherwise that question wouldn't have been asked. Like I said in the OP, the random proc shouldn't be random, and that would fix the problem.
    (0)

  3. #73
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Remus View Post
    No...DRG pretty much couldn't do DPS with DF Tanks because enemies kept moving around and couldn't execute our skills im happy that is gone.
    So ... No worse than a Monk is still inconvenienced by a bad tank?

    I didn't get the memo on my own Dragoon that some of the positionals were gone. As a Monk main, I'd gotten into a "Dance" with my rotation that is, to this day, impossible for me to break.
    I only discovered the missing positional reqs when my friend pointed it out to me while i was hammering away.

    When you have it as bad as a Monk in solo play, then you can come back and complain.
    (0)

  4. #74
    Player
    Thyranne's Avatar
    Join Date
    Nov 2014
    Posts
    81
    Character
    Coeur Noir
    World
    Behemoth
    Main Class
    Scholar Lv 37
    I'm very satisfied with the current state of dragoons I really hope they don't change it. I really like the fact that they increased the skill cap.
    (2)

  5. #75
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    I guess I'm just gonna be the mean one and point out that I feel that OP is being a bit too high on his/her horse for someone who doesn't even seem to play monk at a 'high level' (that much). But do note that I'm emphasizing on whether he has experienced every fight in the game as a monk intimately to even justify himself judging what dragoons deal with in 8 man trials, not particularly his skill.
    (0)

  6. #76
    Player
    Chleobeth's Avatar
    Join Date
    Oct 2013
    Posts
    32
    Character
    Aussietye Firecross
    World
    Exodus
    Main Class
    Pugilist Lv 60
    I main monk And have not played dragoon since 2.1, but from what Ive been reading everyones major gripe is with the rng of the proc correct? also with the math I understand what you are saying with the loss but did you also add in the buffs form fists of fire and GL III? With that said And without playing it I would not say one is harder then the other they look equal to me on paper! As a dragoon you will loose a good amount of dps if you don't hit your positionals and as a monk with 3 stacks you will loose a fair amount if you miss but if you loose your stacks you will loose a ton! Now I'm not saying it happens often for a monk to loose his stacks but it does happen and that is one thing dragoons do not have to worry about. All in all they look about equally as difficult and if its not your thing maybe try another class.
    (0)

  7. #77
    Player
    okitaluc's Avatar
    Join Date
    Jun 2015
    Posts
    18
    Character
    Mei Lee
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Dragoons are complaining because some positionals? lol Monk have to deal with positionals and GL, the last is the cause they give monk some skills to use when you are not beating something and have to wait, trying to compensate the loss of GL stack.

    The random skill was poor implemented tough, should they fix it dragoons don't have nothing more to complain
    (1)

  8. #78
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by Sylve View Post
    So ... No worse than a Monk is still inconvenienced by a bad tank?
    Assuming both DRG and MNK miss all of their positionals in a single rotation cycle, DRG loses more damage by a significant margin.

    And that's not even considering that before the fixes a missed positional would result in needing to start an entire combo over from scratch, as well as the fact that DRG have to contend with animation locks that MNK don't.
    (1)

  9. #79
    Player
    Chleobeth's Avatar
    Join Date
    Oct 2013
    Posts
    32
    Character
    Aussietye Firecross
    World
    Exodus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Intaki View Post
    Assuming both DRG and MNK miss all of their positionals in a single rotation cycle, DRG loses more damage by a significant margin.

    And that's not even considering that before the fixes a missed positional would result in needing to start an entire combo over from scratch, as well as the fact that DRG have to contend with animation locks that MNK don't.
    Again you are only adding the base attack and not accounting for the buffs.
    (0)

  10. #80
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Gardes View Post
    I guess I'm just gonna be the mean one and point out that I feel that OP is being a bit too high on his/her horse for someone who doesn't even seem to play monk at a 'high level' (that much). But do note that I'm emphasizing on whether he has experienced every fight in the game as a monk intimately to even justify himself judging what dragoons deal with in 8 man trials, not particularly his skill.
    First I play both lvl 60 DRG and MNK, so I know what I'm talking about.

    Why because I didn't finish coils? Or because I haven't done some of the Extreme primals? That doesn't mean squat, Doesn't matter what content you're in. If you cannot hit the position due to mechanic then carry on. People are acting like DRG is the only job in the game that has to deal with mechanics, I've done enough content on both MNK and DRG to know that hitting these positionals are easily done, so long as there isn't a boss mechanic stopping me from hitting them.

    My thing is that pre 3.0 DRGs had like 2 positional moves, now they tack on two more and all the sudden DRG is "more difficult to play" (not my words). It's silly, I said that the Fang and Claw/Wheeling Thrust shouldn't be random. But hitting what few positionals there are for DRG aren't difficult, there is plenty of time to set up for them.
    (0)

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