


Last edited by NorthernLadMSP; 07-11-2015 at 03:47 AM.
That's not exactly true, I am very pro-ast, there are always people who are over-the-top pro-this, and then the middle guys who could go either way, then the negative anti-that complainers like, you for example. I have said multiple times I wanted tweeks to the job, but mainly a fix to the card system. The healing and mp issues these scrubs have arnt my own, so I dont feel the need for buffs in those departments. Whm has always been my main, and honestly it has been very boring and easy. So astro kind of put me at a level where my healing is on par with how difficult it should be.Rose tinted glass at its finest. Honestly, your comments are so pro-AST while refusing to acknowledge any of the issues, that I find it very hard to take you seriously anymore.
AST currently has it worse than WHM did back in 2.5. There is one single MP regen ability, they have one single MP free heal (two if you count Collective in Diurnal) and absolutely no way to buff their healing potencies in the event of an emergency. Not to mention the fact that all of their potencies are weaker than WHMs. SE obviously even acknowledged the fact that WHM often had it rough with MP and so they added another MP regen ability in the expansion.
It's also quite ridiculous to suggest AST having to purchase Mega Ethers as a suitable fix, when it's quite clear WHM nor SCH really ever needs to.



You obviously don't know me, because I am not someone normally complains about anything and everything. More often than not, I find people's complaints over-the-top and dramatic. However, in the case of AST, many of the complaints people have are valid. I know there are maybe 5 of you on this forum who just love AST and think it's a perfect job, but the majority of us realize it has many downsides that need balancing. And when you come into the threads pretending that none of the feedback is legit, and that everyone who does not agree with you is a "scrub," people are going to respond to you.

for me AST I should in fact perfect. I just need a fix. Just that. I'm still playing on ffxiv THANKS to AST.
Consider that AST also has the ability to Spear or Ewer themselves. There is a collective opinion about that seems to abhor casting buffs on yourself, but I have difficulty seeing why when it helps smooth out the class' troubles. Yes, it is more productive (and satisfying!) to land a fat DPS increasing buff on a party member and extending it with Time Dilation, or a party wide buff, but when you draw Ewer, is anyone else shouting for MP? Not likely, unless you catch a BLM at the start of their Fire rotation. Why wouldn't you cast it on yourself? Use that MP to put up your DoT's if they aren't ticking, or overheal a bit to catch up if you need to. Sure, you can RR it, but then you risk getting stuck with a back to back Spire with nowhere to put it. You need to make use of the Draws that you're given, and if you, as an AST, can make the most of that buff, use it!AST currently has it worse than WHM did back in 2.5. There is one single MP regen ability, they have one single MP free heal (two if you count Collective in Diurnal) and absolutely no way to buff their healing potencies in the event of an emergency. Not to mention the fact that all of their potencies are weaker than WHMs. SE obviously even acknowledged the fact that WHM often had it rough with MP and so they added another MP regen ability in the expansion.
That said, these kinds of freebies, along with the 20% chance for a free Esuna, and SCH's entire Aetherflow and fairy kit, are the things that AST is tasked with competing against. While AST is in a fine position as is to sustain the party throughout battles, it has a hard time turning the tide of a battle that has gone south, through it's cards or healing, without struggling some, and that does take a toll on their MP, since they must do so with their base healing kit. I'll meet you halfway in that AST could use some help when it comes to group recovery, but keep in mind that any buffs coming AST's way have to be balanced with the buffs they can give themselves (Ewer, Spear, Arrow), otherwise self-buffing will become more profitable than buffing others. I'd rather see AST abilities tweaked rather than applying an easy fix like a potency increasing ability, as I really enjoy the core of this job, so I'm looking forward to the changes SE plans to make and hope that they remain "astrologian-like."
Last edited by Seryl199; 07-11-2015 at 04:43 AM.
PLEASE MAKE IT WHERE YOU DON'T SHUFFLE THE SAME DAMN CARD.
Please, I beg you!




And would it be too much to ask to increase the range of Aspected Helios? Can't fix the DPS that are always standing miles away from me when I position myself to try to get everyone. Is there any reason why this has to be shorter range than Medica 2?
It happens even as a SCH/WHM, I prefer to just let them die. When they cry about dying because of no heals. I point out how they are the only one that died and the reason why. If they want to stand apart from everyone at least keep the healers in range, or cross-class physik (BLMs looking at you), or second wind (bards, haven't had to let one of you guys die but same boat).
It happens even as a SCH/WHM, I prefer to just let them die. When they cry about dying because of no heals. I point out how they are the only one that died and the reason why. If they want to stand apart from everyone at least keep the healers in range, or cross-class physik (BLMs looking at you), or second wind (bards, haven't had to let one of you guys die but same boat).
I disagree, this is not always about the dps. In 95% of the cases, Extra medica 2 will hit EVERYONE, so that's not a big deal. AST for now, can't say the same because Aspected Helios is too short. You have fight when ppl are intented to be very spread, you can not always ask you team to be closer. That's the same issue with 1) the range of the buff cards 2) Celestial opposition (10yalms for an AOE buff ? Seriously ?)
From my experience with Alexander runs I find AST in Diurnal and WHM to be the most mp effective pair due to being able to stack regens on the team so you can focus heal the tanks.
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