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  1. #811
    Player
    QCrimson's Avatar
    Join Date
    Oct 2013
    Posts
    105
    Character
    Lani Akea
    World
    Spriggan
    Main Class
    Lancer Lv 80
    Quote Originally Posted by spelley View Post
    In what way?
    Since they buffed us it doesn't really matter if you miss the positional on FT/CT (barely even shows on a parse), I don't want the same thing to happen to WT/FC.
    (0)
    Last edited by QCrimson; 07-11-2015 at 12:37 AM.

  2. #812
    Player
    Startropic's Avatar
    Join Date
    Feb 2015
    Posts
    15
    Character
    Robby Nyterain
    World
    Adamantoise
    Main Class
    Dark Knight Lv 60
    Still haven't seen an AoE rotation yet, just wondering on the use of Geirskogul?

    I use Heavy>Ring of Thorns, then Doom Spike spam, but do I only get one shot of Geir per minute?
    (0)

  3. #813
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by Startropic View Post
    Still haven't seen an AoE rotation yet, just wondering on the use of Geirskogul?

    I use Heavy>Ring of Thorns, then Doom Spike spam, but do I only get one shot of Geir per minute?
    I've tried to incorporate Geirskogul but unless you have a combo started up, it just ends up not being worth it. I usually end up doing the old HT -> RoT, Doomspike spam until I'm out of Invigorate and I'm at about ~200 TP, then switch to single target with BotD/Geirskoguls from then on. Usually if you are doing your AoE rotation though it tends not to be worth it as the weakened mobs will probably die too quickly and might not have BotD for the next (possibly non-AOE) pull.
    (1)

  4. #814
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    I think that spelley's AOE approach is on-target, except that it's probably better (ideally) to flip those two stages. Start with some single-target multi-DoTing, throwing in Geirskogul when you can, and then switch over to Doom Spike spam when it seems like you have just enough TP to kill the enemies. That way, you'll get the benefit of Disembowel on some of your opponents while AOEing with Doom Spike later on, plus, your DoTs will have more time to run their course.

    Seems to me that this would especially be good for 4 or 5 mobs with very large amounts of health.

    Also, I'm thinking that we might drop Phlebotomize from the multi-DoTing phase in favor of combo'd Ring of Thorns, which is going to be marginally stronger and cost very little TP. So that would give us something like:

    (target 1) HT - RoT - ID - Dis - CT - 4th -[GK]- ID
    (target 2) Dis - CT - 4th - HT - RoT - ID
    (target 3) Dis - CT - 4th -[GK]- ID
    (target 4) Dis - CT - 4th - HT - RoT

    ...followed by Doom Spike spam and another Geirskogul or two.

    That said, if the enemies are weak sauce, then we should just favor our old-school HT-RoT-DS-DS-DS-DS with one Geirskogul mixed in--particularly if we're attacking a cluster of, say, 5 enemies or more.
    (0)
    Last edited by Thendiel; 07-11-2015 at 05:56 AM.

  5. #815
    Player
    Startropic's Avatar
    Join Date
    Feb 2015
    Posts
    15
    Character
    Robby Nyterain
    World
    Adamantoise
    Main Class
    Dark Knight Lv 60
    Sounds good, thanks Thendiel, Spelley.
    (0)

  6. #816
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Just read about the WT/FC stuff. Meh, skillcap QQ. Was expected really. Most probably going to be a 100 potency hit instead for not hitting positionals. Any other changes?

    Quote Originally Posted by QCrimson View Post
    I hope they don't make them similar to HT/CT...
    They technically already are like HT/CT. Doesn't matter if you hit from the wrong side you still get your hit.

    I just hope they don't add an "animation delay onto those skills...
    (0)

  7. #817
    Player
    Ihm's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Ihm Kasukabe
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Has any testing been done into how DoTs now work with the changes to skill speed? Just wondering, since I keep seeing a lot of concerns with the timing on DoT clipping.

    I did quite a bit of testing pre patch on how DoT timing actually worked but I was just wondering if anyones tested how much of an impact skill speed/spell speed has on the ticks now.
    (0)

  8. #818
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    I posted it on the OP, for Dragoons. Well, the actual value is closer to 1+(SS-354)*0.00009 per point of skillspeed. I need to update the OP but I don't have access to my PC. That's for damage.

    It doesn't affect the rate of ticks. Actually! If I remember correctly, the actual rate of ticks has never been 3s, but 2.9something.
    (0)

  9. #819
    Player
    Ihm's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Ihm Kasukabe
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Dervy View Post
    I posted it on the OP, for Dragoons. Well, the actual value is closer to 1+(SS-354)*0.00009 per point of skillspeed. I need to update the OP but I don't have access to my PC. That's for damage.

    It doesn't affect the rate of ticks. Actually! If I remember correctly, the actual rate of ticks has never been 3s, but 2.9something.
    I didn't notice that in the OP, I swear I looked, must have had a blind day D:

    So how does it work if it doesn't affect the rate of ticks, is just a damage modifier?

    Make sense really, would hammer the server to hell if they had to somehow speed up the processing of the DoTs. They already work weirdly enough as it is.
    (0)

  10. #820
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    It's literally a multiplier from my observations so far. Works similarly to determination, or any other buff such as BFB/GL3 etc.
    (0)

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